Team Fortress 2 > 일반 토론 > 제목 정보
Timeraider 2013년 2월 8일 오전 1시 40분
Fix hitboxes
It wasnt much of a problem before and never has been. But lately tf2 has been acting up with hitboxes when moving fast.
Especially with scout ive been having this rpoblem lately that even with the best ping possible. If i am standing right next to someone and while im running/jumping aim DIRECTLY (no its not lack of aiming abilities) at him. My bullets fly through him, but dont do dmg.

I first thought this was my problem, but then some friends of mine told me they had the same problem, thinking it was their fault to.

I wonder whats wrong with not hitting enemy hitboxes correctly while moving fast.

Not sure if the devs even ever read these forums, since the amount of posts, but still..
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paperchaos 2013년 2월 8일 오전 1시 43분 
yeah facestabbing also needs to be fixed
Nathaniel Flint 2013년 3월 6일 오후 2시 58분 
I know what you mean!

I can only scream, when i spectate snipers. They aim at the chest, or even the belly, they shot and it counts as a headshot.

Or they miss completly and for MIIIIILLLEEESS and it counts as a headshot.

Today i even got shot trough a massive wall. Not only that, the bullet also missed me so hard, you could have put a scout between me and the bullet-line.
Brian 2013년 3월 6일 오후 4시 51분 
Mostly due to lag. You can't fix lag, shucks.
Acually a Dog 2013년 3월 6일 오후 5시 03분 
i have the same problem but its mainly lag, not always due to your connection sometimes if the other players are lagging too they can lag everyone else. its a total nightmare when your playing as a sniper or a spy
prosperous phosphorus (차단됨) 2013년 3월 6일 오후 5시 28분 
huh weird. i thought my shots going through enemies was just with my experiences as scout. did not know it happened to other folks
VideoGameMichael 2013년 3월 6일 오후 5시 50분 
Yeah i wish Valve could fix it, but its lag. And it is UNFIXABLE. I once shot a pyro and saw a good amount of blood marks come out of him, yet he takes no damage :/.
Brian 2013년 3월 6일 오후 5시 54분 
It usually happens the most with melee weapons, but I guess that's to compensate for the fact that melee weapons get 15% chance to crit. :P
[SSC] Jason 2013년 3월 6일 오후 8시 23분 
paperchaos님이 먼저 게시:
yeah facestabbing also needs to be fixed

If they did this, I would stop playing spy.
Dwerklesberry 2013년 3월 6일 오후 8시 35분 
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking
lag is unavoidable...its a harder problem with faster classes/movement.

Its hard to "fix", you have errors of accuracy/lag that are inherent to the system, the system cannot trust the client, too easy to cheat, so you have lag. Once you understand you are playing a simulation of shared gaming, an illusion, you will better be able to deal with or accept lag artifacts.
Dwerklesberry님이 마지막으로 수정; 2013년 3월 6일 오후 8시 37분
100% Recycled Awesome 2013년 3월 6일 오후 8시 44분 
Timeraider님이 먼저 게시:
It wasnt much of a problem before and never has been. But lately tf2 has been acting up with hitboxes when moving fast.
Especially with scout ive been having this rpoblem lately that even with the best ping possible. If i am standing right next to someone and while im running/jumping aim DIRECTLY (no its not lack of aiming abilities) at him. My bullets fly through him, but dont do dmg.

I first thought this was my problem, but then some friends of mine told me they had the same problem, thinking it was their fault to.

I wonder whats wrong with not hitting enemy hitboxes correctly while moving fast.

Not sure if the devs even ever read these forums, since the amount of posts, but still..

I was wondering why scouts I was hunting down as a scout never took damage.
YTXZ 2013년 5월 28일 오전 6시 33분 
http://tf2.digitaljedi.com/2008/tf2-hitboxes/
it's not the lag. it's the hitboxes.
Dwerklesberry 2013년 5월 28일 오후 11시 14분 
0RaZZe님이 먼저 게시:
http://tf2.digitaljedi.com/2008/tf2-hitboxes/
it's not the lag. it's the hitboxes.

Its not, if you had read the comment right below the video, you'd realize the video was wrong;)
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Team Fortress 2 > 일반 토론 > 제목 정보
게시된 날짜: 2013년 2월 8일 오전 1시 40분
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