Team Fortress 2 > 一般的な話題 > トピックの詳細
Timeraider 2013年2月8日 1時40分
Fix hitboxes
It wasnt much of a problem before and never has been. But lately tf2 has been acting up with hitboxes when moving fast.
Especially with scout ive been having this rpoblem lately that even with the best ping possible. If i am standing right next to someone and while im running/jumping aim DIRECTLY (no its not lack of aiming abilities) at him. My bullets fly through him, but dont do dmg.

I first thought this was my problem, but then some friends of mine told me they had the same problem, thinking it was their fault to.

I wonder whats wrong with not hitting enemy hitboxes correctly while moving fast.

Not sure if the devs even ever read these forums, since the amount of posts, but still..
1-12 / 12 のコメントを表示
< >
paperchaos 2013年2月8日 1時43分 
yeah facestabbing also needs to be fixed
Nathaniel Flint 2013年3月6日 14時58分 
I know what you mean!

I can only scream, when i spectate snipers. They aim at the chest, or even the belly, they shot and it counts as a headshot.

Or they miss completly and for MIIIIILLLEEESS and it counts as a headshot.

Today i even got shot trough a massive wall. Not only that, the bullet also missed me so hard, you could have put a scout between me and the bullet-line.
Brian 2013年3月6日 16時51分 
Mostly due to lag. You can't fix lag, shucks.
Davis2110 2013年3月6日 17時03分 
i have the same problem but its mainly lag, not always due to your connection sometimes if the other players are lagging too they can lag everyone else. its a total nightmare when your playing as a sniper or a spy
A cool drink of water (禁止済) 2013年3月6日 17時28分 
huh weird. i thought my shots going through enemies was just with my experiences as scout. did not know it happened to other folks
Goomy, Master of Dragons 2013年3月6日 17時50分 
Yeah i wish Valve could fix it, but its lag. And it is UNFIXABLE. I once shot a pyro and saw a good amount of blood marks come out of him, yet he takes no damage :/.
Brian 2013年3月6日 17時54分 
It usually happens the most with melee weapons, but I guess that's to compensate for the fact that melee weapons get 15% chance to crit. :P
[SSC] Jason 2013年3月6日 20時23分 
paperchaos の投稿を引用:
yeah facestabbing also needs to be fixed

If they did this, I would stop playing spy.
Dwerklesberry 2013年3月6日 20時35分 
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking
lag is unavoidable...its a harder problem with faster classes/movement.

Its hard to "fix", you have errors of accuracy/lag that are inherent to the system, the system cannot trust the client, too easy to cheat, so you have lag. Once you understand you are playing a simulation of shared gaming, an illusion, you will better be able to deal with or accept lag artifacts.
最近の変更はDwerklesberryが行いました; 2013年3月6日 20時37分
100% Recycled Awesome 2013年3月6日 20時44分 
Timeraider の投稿を引用:
It wasnt much of a problem before and never has been. But lately tf2 has been acting up with hitboxes when moving fast.
Especially with scout ive been having this rpoblem lately that even with the best ping possible. If i am standing right next to someone and while im running/jumping aim DIRECTLY (no its not lack of aiming abilities) at him. My bullets fly through him, but dont do dmg.

I first thought this was my problem, but then some friends of mine told me they had the same problem, thinking it was their fault to.

I wonder whats wrong with not hitting enemy hitboxes correctly while moving fast.

Not sure if the devs even ever read these forums, since the amount of posts, but still..

I was wondering why scouts I was hunting down as a scout never took damage.
YTXZ 2013年5月28日 6時33分 
http://tf2.digitaljedi.com/2008/tf2-hitboxes/
it's not the lag. it's the hitboxes.
Dwerklesberry 2013年5月28日 23時14分 
0RaZZe の投稿を引用:
http://tf2.digitaljedi.com/2008/tf2-hitboxes/
it's not the lag. it's the hitboxes.

Its not, if you had read the comment right below the video, you'd realize the video was wrong;)
1-12 / 12 のコメントを表示
< >
ページ毎: 15 30 50
投稿日: 2013年2月8日 1時40分
投稿数: 12