Team Fortress 2 > Algemene discussies > Details van topic
Timeraider 8 feb 2013 om 1:40vm
Fix hitboxes
It wasnt much of a problem before and never has been. But lately tf2 has been acting up with hitboxes when moving fast.
Especially with scout ive been having this rpoblem lately that even with the best ping possible. If i am standing right next to someone and while im running/jumping aim DIRECTLY (no its not lack of aiming abilities) at him. My bullets fly through him, but dont do dmg.

I first thought this was my problem, but then some friends of mine told me they had the same problem, thinking it was their fault to.

I wonder whats wrong with not hitting enemy hitboxes correctly while moving fast.

Not sure if the devs even ever read these forums, since the amount of posts, but still..
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paperchaos 8 feb 2013 om 1:43vm 
yeah facestabbing also needs to be fixed
Nathaniel Flint 6 mrt 2013 om 2:58nm 
I know what you mean!

I can only scream, when i spectate snipers. They aim at the chest, or even the belly, they shot and it counts as a headshot.

Or they miss completly and for MIIIIILLLEEESS and it counts as a headshot.

Today i even got shot trough a massive wall. Not only that, the bullet also missed me so hard, you could have put a scout between me and the bullet-line.
Brian 6 mrt 2013 om 4:51nm 
Mostly due to lag. You can't fix lag, shucks.
Davis2110 6 mrt 2013 om 5:03nm 
i have the same problem but its mainly lag, not always due to your connection sometimes if the other players are lagging too they can lag everyone else. its a total nightmare when your playing as a sniper or a spy
Sir Veighsuh, the inebriated (Verbannen) 6 mrt 2013 om 5:28nm 
huh weird. i thought my shots going through enemies was just with my experiences as scout. did not know it happened to other folks
Goomy, Master of Dragons 6 mrt 2013 om 5:50nm 
Yeah i wish Valve could fix it, but its lag. And it is UNFIXABLE. I once shot a pyro and saw a good amount of blood marks come out of him, yet he takes no damage :/.
Brian 6 mrt 2013 om 5:54nm 
It usually happens the most with melee weapons, but I guess that's to compensate for the fact that melee weapons get 15% chance to crit. :P
[SSC] Jason 6 mrt 2013 om 8:23nm 
Origineel geplaatst door paperchaos:
yeah facestabbing also needs to be fixed

If they did this, I would stop playing spy.
Dwerklesberry 6 mrt 2013 om 8:35nm 
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking
lag is unavoidable...its a harder problem with faster classes/movement.

Its hard to "fix", you have errors of accuracy/lag that are inherent to the system, the system cannot trust the client, too easy to cheat, so you have lag. Once you understand you are playing a simulation of shared gaming, an illusion, you will better be able to deal with or accept lag artifacts.
Laatst bewerkt door Dwerklesberry; 6 mrt 2013 om 8:37nm
100% Recycled Awesome 6 mrt 2013 om 8:44nm 
Origineel geplaatst door Timeraider:
It wasnt much of a problem before and never has been. But lately tf2 has been acting up with hitboxes when moving fast.
Especially with scout ive been having this rpoblem lately that even with the best ping possible. If i am standing right next to someone and while im running/jumping aim DIRECTLY (no its not lack of aiming abilities) at him. My bullets fly through him, but dont do dmg.

I first thought this was my problem, but then some friends of mine told me they had the same problem, thinking it was their fault to.

I wonder whats wrong with not hitting enemy hitboxes correctly while moving fast.

Not sure if the devs even ever read these forums, since the amount of posts, but still..

I was wondering why scouts I was hunting down as a scout never took damage.
YTXZ 28 mei 2013 om 6:33vm 
http://tf2.digitaljedi.com/2008/tf2-hitboxes/
it's not the lag. it's the hitboxes.
Dwerklesberry 28 mei 2013 om 11:14nm 
Origineel geplaatst door 0RaZZe:
http://tf2.digitaljedi.com/2008/tf2-hitboxes/
it's not the lag. it's the hitboxes.

Its not, if you had read the comment right below the video, you'd realize the video was wrong;)
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Geplaatst op: 8 feb 2013 om 1:40vm
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