Timeraider Feb 8, 2013 @ 1:40am
Fix hitboxes
It wasnt much of a problem before and never has been. But lately tf2 has been acting up with hitboxes when moving fast.
Especially with scout ive been having this rpoblem lately that even with the best ping possible. If i am standing right next to someone and while im running/jumping aim DIRECTLY (no its not lack of aiming abilities) at him. My bullets fly through him, but dont do dmg.

I first thought this was my problem, but then some friends of mine told me they had the same problem, thinking it was their fault to.

I wonder whats wrong with not hitting enemy hitboxes correctly while moving fast.

Not sure if the devs even ever read these forums, since the amount of posts, but still..
Showing 1-12 of 12 comments
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paperchaos Feb 8, 2013 @ 1:43am 
yeah facestabbing also needs to be fixed
Nathaniel Flint Mar 6, 2013 @ 2:58pm 
I know what you mean!

I can only scream, when i spectate snipers. They aim at the chest, or even the belly, they shot and it counts as a headshot.

Or they miss completly and for MIIIIILLLEEESS and it counts as a headshot.

Today i even got shot trough a massive wall. Not only that, the bullet also missed me so hard, you could have put a scout between me and the bullet-line.
Brian Mar 6, 2013 @ 4:51pm 
Mostly due to lag. You can't fix lag, shucks.
Davis2110 Mar 6, 2013 @ 5:03pm 
i have the same problem but its mainly lag, not always due to your connection sometimes if the other players are lagging too they can lag everyone else. its a total nightmare when your playing as a sniper or a spy
A cool drink of water (Banned) Mar 6, 2013 @ 5:28pm 
huh weird. i thought my shots going through enemies was just with my experiences as scout. did not know it happened to other folks
Goomy, Master of Dragons Mar 6, 2013 @ 5:50pm 
Yeah i wish Valve could fix it, but its lag. And it is UNFIXABLE. I once shot a pyro and saw a good amount of blood marks come out of him, yet he takes no damage :/.
Brian Mar 6, 2013 @ 5:54pm 
It usually happens the most with melee weapons, but I guess that's to compensate for the fact that melee weapons get 15% chance to crit. :P
[SSC] Jason Mar 6, 2013 @ 8:23pm 
Originally posted by paperchaos:
yeah facestabbing also needs to be fixed

If they did this, I would stop playing spy.
Dwerklesberry Mar 6, 2013 @ 8:35pm 
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking
lag is unavoidable...its a harder problem with faster classes/movement.

Its hard to "fix", you have errors of accuracy/lag that are inherent to the system, the system cannot trust the client, too easy to cheat, so you have lag. Once you understand you are playing a simulation of shared gaming, an illusion, you will better be able to deal with or accept lag artifacts.
Last edited by Dwerklesberry; Mar 6, 2013 @ 8:37pm
100% Recycled Awesome Mar 6, 2013 @ 8:44pm 
Originally posted by Timeraider:
It wasnt much of a problem before and never has been. But lately tf2 has been acting up with hitboxes when moving fast.
Especially with scout ive been having this rpoblem lately that even with the best ping possible. If i am standing right next to someone and while im running/jumping aim DIRECTLY (no its not lack of aiming abilities) at him. My bullets fly through him, but dont do dmg.

I first thought this was my problem, but then some friends of mine told me they had the same problem, thinking it was their fault to.

I wonder whats wrong with not hitting enemy hitboxes correctly while moving fast.

Not sure if the devs even ever read these forums, since the amount of posts, but still..

I was wondering why scouts I was hunting down as a scout never took damage.
YTXZ May 28, 2013 @ 6:33am 
http://tf2.digitaljedi.com/2008/tf2-hitboxes/
it's not the lag. it's the hitboxes.
Dwerklesberry May 28, 2013 @ 11:14pm 
Originally posted by 0RaZZe:
http://tf2.digitaljedi.com/2008/tf2-hitboxes/
it's not the lag. it's the hitboxes.

Its not, if you had read the comment right below the video, you'd realize the video was wrong;)
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Date Posted: Feb 8, 2013 @ 1:40am
Posts: 12