Team Fortress 2 > Γενικές συζητήσεις > Λεπτομέρειες θέματος
The Day That Krabs Fries 5 Φεβ, 2013 @ 10:55πμ
TF2 VEHICLES!
I'm probably gonna get a lot of hate for this, but I think vehicles are the next ingredient to making this the perfect fps. Halo CE did vehicles well as it was easy to kill the players inside, why not TF2? It wouldn't break any classes in particular!

Sniper Camper Van = up to 5 inside (1 driver) 3 in back
Truck = 6 people, two in front.
Any other ideas?
Εμφάνιση 1-15 από 206 σχόλια
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girdurloins 5 Φεβ, 2013 @ 10:59πμ 
Sure, I'd love to drive a large vehicle around while playing on 2fort.
The Day That Krabs Fries 5 Φεβ, 2013 @ 11:00πμ 
Αναρτήθηκε αρχικά από Enigmantic:
Sure, I'd love to drive a large vehicle around while playing on 2fort.
Is that sarcastic?
AlaniserBro 5 Φεβ, 2013 @ 11:00πμ 
I see the whole point of your idea, Perhaps it is faster movement? More damag dealt? However i see too many problems, and not enough benefits of this idea.

For starters, people will begin abusing vehicles, running people over, they will be glitchy, and not a single map ive played would be sufficient to hold ONE vehicle.

I run at max quality, and sometimes hl2.exe does not respond because of that, and adding vehicles will just make my TF2 hopelessly laggy. and no, i cant turn down the settings because no-one beats the smile of a heavy.

Many classes would become HOPELESS, spy backstabbing a truck? nu-huh no chance. Sniper sniping a tank? fat chance. you see where im going?

Its a nice idea, but by my standarts, its impractical.
Kaniner 5 Φεβ, 2013 @ 11:02πμ 
Spy sapping my Humvee?
什果宾治 5 Φεβ, 2013 @ 11:02πμ 
First off there are currently little to no maps that would support the space that vehicles would take. Second I'd encourage picking up Battlefield 3 if you wish to play with vehicles in gunfights.
The Day That Krabs Fries 5 Φεβ, 2013 @ 11:03πμ 
Αναρτήθηκε αρχικά από Thomson R:
First off there are currently little to no maps that would support the space that vehicles would take. Second I'd encourage picking up Battlefield 3 if you wish to play with vehicles in gunfights.
I don't like battlefield, its so... generic
templar 5 Φεβ, 2013 @ 11:04πμ 
Αναρτήθηκε αρχικά από Captain Person-Thingy:
It wouldn't break any classes in particular!

except, you know, all of them
The Day That Krabs Fries 5 Φεβ, 2013 @ 11:05πμ 
Αναρτήθηκε αρχικά από AlaniserBro:
I see the whole point of your idea, Perhaps it is faster movement? More damag dealt? However i see too many problems, and not enough benefits of this idea.

For starters, people will begin abusing vehicles, running people over, they will be glitchy, and not a single map ive played would be sufficient to hold ONE vehicle.

I run at max quality, and sometimes hl2.exe does not respond because of that, and adding vehicles will just make my TF2 hopelessly laggy. and no, i cant turn down the settings because no-one beats the smile of a heavy.

Many classes would become HOPELESS, spy backstabbing a truck? nu-huh no chance. Sniper sniping a tank? fat chance. you see where im going?

Its a nice idea, but by my standarts, its impractical.
So what you're saying is you don't want vehicles implemented because it would make YOUR game laggy? The gaming world is changing and getting more advanced so you have the responsibility to change with it.
girdurloins 5 Φεβ, 2013 @ 11:05πμ 
Αναρτήθηκε αρχικά από Captain Person-Thingy:
Αναρτήθηκε αρχικά από Enigmantic:
Sure, I'd love to drive a large vehicle around while playing on 2fort.
Is that sarcastic?
Yes

Αναρτήθηκε αρχικά από Thomson R:
First off there are currently little to no maps that would support the space that vehicles would take.
This
The Day That Krabs Fries 5 Φεβ, 2013 @ 11:09πμ 
Αναρτήθηκε αρχικά από The Last Templar:
Αναρτήθηκε αρχικά από Captain Person-Thingy:
It wouldn't break any classes in particular!

except, you know, all of them

Scout=He could outrun the vehicles and shoot the driver then hijack the car.
Sniper could snipe the driving when the car stops or crashes
Heavy+ could survive being run over and continuosly shoot the vehicle resulting in its destruction
pyro= could set the car alight
Soldier= could hit the car with a rocket, toppling it over
medic= Nothing really, but the car can't have too many dangers.
Demoman= similar to soldier
Engineer= could shoot the car down with his sentry.
Spy, could sap the engine (takes one whole minute, to let the player get out and remove the sapper)
The Day That Krabs Fries 5 Φεβ, 2013 @ 11:10πμ 
Αναρτήθηκε αρχικά από Enigmantic:
Αναρτήθηκε αρχικά από Captain Person-Thingy:
Is that sarcastic?
Yes

Αναρτήθηκε αρχικά από Thomson R:
First off there are currently little to no maps that would support the space that vehicles would take.
This
Wait, you're the same ♥♥♥♥♥♥ who had little to no intelliegent thought on the f2p thread!
girdurloins 5 Φεβ, 2013 @ 11:18πμ 
Αναρτήθηκε αρχικά από Captain Person-Thingy:
Αναρτήθηκε αρχικά από Enigmantic:
Yes


This
Wait, you're the same ♥♥♥♥♥♥ who had little to no intelliegent thought on the f2p thread!
Don't take it the wrong way-I couldn't resist using a little sarcasm. I think your idea is great but not very realistic in this game given the limited amount of maps that could handle a vehicle. Maybe orange or possibly mountainlab or someone could make a map specifically for vehicles. Kinda like DeGroot is only for using melee weapons.
templar 5 Φεβ, 2013 @ 11:22πμ 
Αναρτήθηκε αρχικά από Captain Person-Thingy:
Αναρτήθηκε αρχικά από The Last Templar:

except, you know, all of them

Scout=He could outrun the vehicles and shoot the driver then hijack the car.
Sniper could snipe the driving when the car stops or crashes
Heavy+ could survive being run over and continuosly shoot the vehicle resulting in its destruction
pyro= could set the car alight
Soldier= could hit the car with a rocket, toppling it over
medic= Nothing really, but the car can't have too many dangers.
Demoman= similar to soldier
Engineer= could shoot the car down with his sentry.
Spy, could sap the engine (takes one whole minute, to let the player get out and remove the sapper)

Inventing counters to vehicles don't justify their existence, lol. TF2 was designed without vehicles. Adding them would mess up class balance by removing the weaknesses of many classes and forcing teams to deal with a new threat that has no relevance to the objective-based gameplay. That's so obvious that I believe you're just "trolling" at this point.
Τελευταία επεξεργασία από templar; 5 Φεβ, 2013 @ 11:23πμ
The Day That Krabs Fries 5 Φεβ, 2013 @ 11:23πμ 
Αναρτήθηκε αρχικά από Enigmantic:
Αναρτήθηκε αρχικά από Captain Person-Thingy:
Wait, you're the same ♥♥♥♥♥♥ who had little to no intelliegent thought on the f2p thread!
Don't take it the wrong way-I couldn't resist using a little sarcasm. I think your idea is great but not very realistic in this game given the limited amount of maps that could handle a vehicle. Maybe orange or possibly mountainlab or someone could make a map specifically for vehicles. Kinda like DeGroot is only for using melee weapons.
Specific vehicle mode would remove any possibility for teamwork
The Day That Krabs Fries 5 Φεβ, 2013 @ 11:24πμ 
Αναρτήθηκε αρχικά από The Last Templar:
Αναρτήθηκε αρχικά από Captain Person-Thingy:

Scout=He could outrun the vehicles and shoot the driver then hijack the car.
Sniper could snipe the driving when the car stops or crashes
Heavy+ could survive being run over and continuosly shoot the vehicle resulting in its destruction
pyro= could set the car alight
Soldier= could hit the car with a rocket, toppling it over
medic= Nothing really, but the car can't have too many dangers.
Demoman= similar to soldier
Engineer= could shoot the car down with his sentry.
Spy, could sap the engine (takes one whole minute, to let the player get out and remove the sapper)

Inventing counters to vehicles don't justify their existence, lol. TF2 was designed without vehicles. Adding them would mess up class balance by removing the weaknesses of many classes. That's so obvious that I believe you're just "trolling" at this point.
Give me an example before calling me a troll. How would adding something new mess up the class balance, the classes aren't too balanced anyway as no class has an advantage over pyro.
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