Team Fortress 2
μohnytoxic™ 2013년 2월 5일 오전 10시 46분
Übercharged Player should give Medic Assist
Hi Com,
there is somethign that annoys me: If I übercharge a player and help others, the übercharged players kills people but I don't get assist.

So Valve please include that you get assist's as Medic, when a übercharged players kills some people.

Otherwise I can use strange Quick-Fix because it's better in this situation.

What do you think? Post a comment, rate and share!

Kind Regards
Red John
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templar 2013년 2월 5일 오전 10시 48분 
You should get assists for kills as long as you're healing the killer...
μohnytoxic™ 2013년 2월 5일 오전 10시 49분 
Yeah but have to heal the Team and in this time, i don't get!
ohnoD 2013년 2월 5일 오전 10시 50분 
While I understand what you're asking for I personally feel the point system should either be reworked or removed completely. It does not accurately tell the user who is currently being helpful and who is not. It's just a simple scoring system. Someone with 90 points could have been in the server for a good hour and received the points earlier compared to a player who has 50 points from the current round. Assist are also redundtant unless you feel you need to encourage the teams medic to continue playing. Assist seem to prioritize the healer + who ever last killed the guy but sometimes even that isn't the case. If there's three or more people in a gunfight there will always be someone who contributes and is excluded from receiving points.
ohnoD 님이 마지막으로 수정; 2013년 2월 5일 오전 10시 51분
μohnytoxic™ 2013년 2월 5일 오전 10시 54분 
I agree you in some way but when you attack a player (for example we take Heavyweapons) and you make a damage of 235 and then a sniper with his SMG kills him you get the assist. It ♥♥♥♥♥ up that the steels the kill but then you have the assist.

Next they could display Medic assist in a diferent way (maybe with the Medic symbol) so you know what kind of assist it is.
William 2013년 2월 5일 오전 10시 56분 
Thomson R님이 먼저 게시:
While I understand what you're asking for I personally feel the point system should either be reworked or removed completely. It does not accurately tell the user who is currently being helpful and who is not. It's just a simple scoring system. Someone with 90 points could have been in the server for a good hour and received the points earlier compared to a player who has 50 points from the current round. Assist are also redundtant unless you feel you need to encourage the teams medic to continue playing. Assist seem to prioritize the healer + who ever last killed the guy but sometimes even that isn't the case. If there's three or more people in a gunfight there will always be someone who contributes and is excluded from receiving points.
Points just make me feel like I'm a bad player.
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게시된 날짜: 2013년 2월 5일 오전 10시 46분
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