Team Fortress 2 > 一般的な話題 > トピックの詳細
DND Spectating #TI4 2013年2月4日 20時45分
Hitsounds Work Until Map Changes
I've been wrestling with this problem to no avail. For some reason, my hitsounds only work when I join the server initially. Once the map changes, they stop completely. Sometime's they'll turn back on if the rounds last really long, but that's purely an anomaly. I have this inside my autoexec config:
tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "150"
tf_dingaling_pitchmindmg "75"
tf_dingalingaling_repeat_delay "0.5"
In case theres anything here that's blatantly obvious to the pro scripter, as I'm nothing more than a lowly "OOOH, what's this button do?" kind of guy. Is there something I'm missing about hitsounds, like sv_pure stuff even though these commands should pass through them okay? Anyone else suffering/noticing the same thing in their games?
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Liquid Fire 2013年2月26日 14時23分 
I had that problem as well. It's the tf_dingalingaling_repeat_delay "0.5" that causes it. If you set it to 0 the problem will fix itself.
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投稿日: 2013年2月4日 20時45分
投稿数: 1