Team Fortress 2
Dead Ringer Dummy Drop
I have noticed that if i disguised as one of my teammates and activate Dead Ringer, the Dummy would be a spy instead of one of teammates you disguised to, so how about making it drop the one that you're disguised to instead of dropping spy?
(Sorry for bad English)
แก้ไขล่าสุดโดย BananaTripper; 4 ก.พ. 2013 @ 11: 34am
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กำลังแสดง 1-9 จาก 9 ความเห็น
I thought it already worked like that?
It used to do what you just suggested. It was changed to what it is now. Dead ringer, although balanced, is basically EZmode for the spy. It doesn't need more abuseable tricks.
โพสต์ดั้งเดิมโดย Wowie:
It used to do what you just suggested. It was changed to what it is now. Dead ringer, although balanced, is basically EZmode for the spy. It doesn't need more abuseable tricks.

now there isnt even a point on disguising as teammates
โพสต์ดั้งเดิมโดย Nuclear Kangaroo:
โพสต์ดั้งเดิมโดย Wowie:
It used to do what you just suggested. It was changed to what it is now. Dead ringer, although balanced, is basically EZmode for the spy. It doesn't need more abuseable tricks.

now there isnt even a point on disguising as teammates
Step 1: Pretend to be a medic.
Step 2: Shout "Ubercharge ready!" using voice commands.
Step 3: Stupid people turn tail and run.
does anybody ever listen to the medic?
On the off chance that somebody does listen to audio the cues, I sometimes cancel my
"Ubercharge ready!" shout by interrupting it with a quick press of the E key.

In other words, YES, I listen to the medic!
I do barely see anybody actually listening the "Activate Charge" though.
Jeez, no medics even listen to that.
Dead ringer is for bad spies.
โพสต์ดั้งเดิมโดย IDrownedAFish:
Dead ringer is for bad spies.

It can be useful for good Spies in certain circumstances, especially if they're playing unpredictably and consistently switching weapons to keep enemies on their toes, but in general, I see it used as a get out of jail free card by bad players. I've had some good Dead Ringer Spies switch around Watches in the middle of play, which really keeps you guessing unless you've got a way to track them consistently.

Dropping a body of an ally would honestly be a more skillful way to use the weapon; it's fairly obvious to detect an enemy Spy, but certain allies, in particular any ally when face with a Sentry, could cause a somewhat believable death with relative ease. The problem is that the Dead Ringer is already so annoying to deal with, especially if it's used by a bad player, that making it 'better' without making it require more skill is silly.

I mean really, when it gets to the point that an Engineer has to check for Spies after an enemy walks into his Sentry, well, there better be a huge disadvantage for using it; currently, for bad Spies, there really isn't. For good Spies, it's apparent, but if you're playing with good Players then they can deal with a Dead Ringer Spy easily; since it currently gives Spies an 'extra' life on a fairly consistent basis, allowing it to deceive players even easier is not something that should be in place.
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วันที่โพสต์: 4 ก.พ. 2013 @ 11: 33am
โพสต์: 9