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รายงานปัญหาเกี่ยวกับการแปลภาษา
http://wiki.teamfortress.com/wiki/Pyro_match-ups
Scouts have a scattergun that two-hits just about anything but a heavy at point-blank, a pistol chipping away from mid, and enough speed to make it to a health pack or medic (or Mad Milk or Jarate) before they take much fire damage at all if they're only burnt a little.
While you can shut a Pyro down as an Engineer to an extent only matched by how much a turret screws over a Scout, the hard counter to a Pyro in direct combat is the Heavy.
A Heavy with situational awareness means game over; the damage output and health advantages on the sides of the Heavy are so big, assuming both players hit m1 the same instant a Heavy can spin up his gun and shred a degreastinguisher pyro with the Pyro dropping dead before the heavy went below 100 health - and this is assuming the Heavy hits only half of the bullets he fires.
The only thing a Pyro can try is spam long range flares and cross fingers for the Heavy to move predictably enough to enable repeated hits.
If you can't keep your distance and if you run in straight lines, then it's your fault when a Pyro kills you with either the Flamethrower (+ Axtinguisher) or the Flaregun.
Soldier: Rocket Launcher + Shotgun. Keep switching to make it unpredictable
Pyro: Airblast game\ Fire game\ Shotgun Game
Demoman: Grenade Launcher + Sticky Launcher. Same thing as Soldier. Stickies are much harder to airblast.
Heavy: Minigun. Priceless.
Engineer: Sentry\Mini sentry + Shotgun + Pistol\Wrangler.
Sniper: Sniping as always.
Spy can manage to use the primary for a certain extend but Medic is the first to quickly die.
Scout- Heckle the pyro at mid where he can't airblast, a mid range scattergun shot does around 50 damage, so its only 4 shots to kill him. Pistol is also great for heckling, keep your distance and keep back peddling
Soldier- Use your shotgun if the pyro is good at reflects, if you have the gunboats get the height advantage and bomb him from above.
Heavy- Point your minigun at the pyro and press your mouse 1 button
Engineer- Stay behind your sentry and heckle the pyro at mid with your shotugn
Sniper- Keep your distance and shoot...
Demoman- Airburst your stickies and attack at mid where you are out of range.
Oh my gosh... that was just.. perfect... I now know my life meaning... it's.. it's beautiful :')
As demo man I've had a lot of success with the loch n load, the high projectile velocity really helps hit scouts and pyros.
Agreed.
AND NOW FOR:
Fight Speed with Speed.
Fight Rockets with Rockets.
Fight Explosions with Explosions.
Fight Bullets with Bullets.
Fight Wrenches with Wrenches.
Fight Healing with Healing ( That doesn't make sense, though. AT ALL.)
Fight Headshots with Headshots.
Fight Backstabs with Backstabs.
Guns solve everything.
Scouts ? Luls, thats what reserve shooter is for, free crits when they jump. We all know how hard the reserve shooter hits as well. 1-2 shots and theyre done, i do it all the time when i play pyro.
Combat Engineers ? Same plan as any other class, destroy the turret before going after the engineer. Dont stand still and let him pick you off while you destroy it though.
As for the Heavy, this solution works often for me. Lead the Heavy where you can LOS (Line of Sight) them, then rush him, you can either keep spraying him with fire or axtingush crit him, preferably the second. Remember to strafe around him, the heavy's pointblank hitbox isnt very good, bullets tend to have a hard time hitting people when youre point blank and moving around them quickly.
Soldiers almost never carry shotguns soo that whole arguement is pointless. Id say a good 90% of Soldiers carry some kind of banner or wear gunboats. Majority of the time you have no secondary option to deal with a Pyro. You can rocket jump away at that point but you have to hope you dont burn out. Other than that your rockets will be reflected, Direct Hit Soldiers can counter Pyros a little bit but only if that Pyro isnt experienced in reflecting.
Demomans projectiles are way too predictable, any Pyro that isnt W+M1 will be able to deal with this.
Blah blah, i dont think i need to explain the rest but i think most people can agree, Pyros have no hard counters.