2↓st Sentry Gentleman 27 jan, 2013 @ 12:48pm
Slight Changes to the Diamondback
Alright, since I guess all of us agree that the Diamondback is a bit oversituational to make for a decent sidegrade to stand alongside the Revolver and the Ambassador as it stands here are 2 tiny things that, in my opinion, could be done to fix this:

Turn the damage penalty into a rate-of-fire penalty.

This would
  • increase burst damage to stock level
  • make the crits 15% stronger
  • and make tracking your target easier
all without changing the current damage/time output.

Give it Enforcer-like accuracy.

And by that I mean the Enforcer's
  • ~25% faster spread recovery.

Not only is it frustrating to see your hard-earned crits randomspread into nothingness, additional accuracy would also make for a nice stand-alone perk for when sap-able buildings are scarce, especially in combination with the reduced rate of fire giving you more time to aim between 2 shots.


Just a cerebral hiccup of mine..
What's your opinion? Would these changes be a step in the right direction?
Senast ändrad av 2↓st Sentry Gentleman; 27 jan, 2013 @ 2:51pm
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Tim Timsen (Avstängd) 27 jan, 2013 @ 12:53pm 
I kind of agree, I'd use it more often if it was a little stronger.
I only use it for showing off in trade servers atm.
Bishreksual 27 jan, 2013 @ 12:57pm 
This would be great, the Diamondback has needed a buff since it was first released, practically the only reason to use it over the other revolvers is it's badass look and sound.
System 3 + 2 27 jan, 2013 @ 12:59pm 
I wouldn't mind if this happened, theres really no big reason to use it, but if this happened I would use it.
It would basically be an Ambassador with situational crits instead of headshots
Senast ändrad av System 3 + 2; 27 jan, 2013 @ 1:00pm
oh no ☆ 27 jan, 2013 @ 1:01pm 
Yeah, it's been a long time that i gave up on this revolver, the concept is also bad designed. Could use a change of it
Gangrene Toe Loss 27 jan, 2013 @ 1:14pm 
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Nuclear Kangaroo 27 jan, 2013 @ 1:25pm 
just give me 2 crits for each destroyed building and im happy
Das Kätzchen 27 jan, 2013 @ 1:52pm 
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
Senast ändrad av Das Kätzchen; 27 jan, 2013 @ 1:53pm
=[pG]=™ Tin Foil Hat 27 jan, 2013 @ 2:02pm 
Yeah the only time i used it was when engineers spam mini sentries, really only used it to combat Frontier Crits. Other than that i didnt use it, soo i scrapped it :P Been working hard at trying to get better with my Ambassador.
Senast ändrad av =[pG]=™ Tin Foil Hat; 27 jan, 2013 @ 2:02pm
oh no ☆ 27 jan, 2013 @ 2:03pm 
Ursprungligen skrivet av ThisLD FirePyro192:
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
It's a good point to show how this weapon completely makes it way too underpowered in every aspect.
2↓st Sentry Gentleman 27 jan, 2013 @ 2:52pm 
Ursprungligen skrivet av The Crit-Magnet Brony:
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Ah my bad, I picked the wrong gun.
Fixed.
Am I Cool Yet? 27 jan, 2013 @ 3:59pm 
I love the first option. The Diamondback was supposed to be able to one-shot an engineer with a crit in the first place.
Land Mantis 29 jan, 2013 @ 7:47pm 
I agree with this, the Diamondback would be a nice and viable weapon if the reward of it wasn't so meager and situational.
-W3E- Dat Jane Doe 29 jan, 2013 @ 7:50pm 
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
Am I Cool Yet? 29 jan, 2013 @ 8:05pm 
Ursprungligen skrivet av thinklogic:
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
No, let's keep the crits like they are.
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