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2↓st Sentry Gentleman 2013年1月27日下午12:48
Slight Changes to the Diamondback
Alright, since I guess all of us agree that the Diamondback is a bit oversituational to make for a decent sidegrade to stand alongside the Revolver and the Ambassador as it stands here are 2 tiny things that, in my opinion, could be done to fix this:

Turn the damage penalty into a rate-of-fire penalty.

This would
  • increase burst damage to stock level
  • make the crits 15% stronger
  • and make tracking your target easier
all without changing the current damage/time output.

Give it Enforcer-like accuracy.

And by that I mean the Enforcer's
  • ~25% faster spread recovery.

Not only is it frustrating to see your hard-earned crits randomspread into nothingness, additional accuracy would also make for a nice stand-alone perk for when sap-able buildings are scarce, especially in combination with the reduced rate of fire giving you more time to aim between 2 shots.


Just a cerebral hiccup of mine..
What's your opinion? Would these changes be a step in the right direction?
最后由 2↓st Sentry Gentleman 编辑于; 2013年1月27日下午2:51
正在显示第 1 - 14 条,共 14 条留言
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Tim Timsen (已封禁) 2013年1月27日下午12:53 
I kind of agree, I'd use it more often if it was a little stronger.
I only use it for showing off in trade servers atm.
Bishreksual 2013年1月27日下午12:57 
This would be great, the Diamondback has needed a buff since it was first released, practically the only reason to use it over the other revolvers is it's badass look and sound.
System 32 2013年1月27日下午12:59 
I wouldn't mind if this happened, theres really no big reason to use it, but if this happened I would use it.
It would basically be an Ambassador with situational crits instead of headshots
最后由 System 32 编辑于; 2013年1月27日下午1:00
Jetty 2013年1月27日下午1:01 
Yeah, it's been a long time that i gave up on this revolver, the concept is also bad designed. Could use a change of it
Gangrene Toe Loss 2013年1月27日下午1:14 
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Nuclear Kangaroo 2013年1月27日下午1:25 
just give me 2 crits for each destroyed building and im happy
Die Ninjamann 2013年1月27日下午1:52 
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
最后由 Die Ninjamann 编辑于; 2013年1月27日下午1:53
Tin Foil Hat 2013年1月27日下午2:02 
Yeah the only time i used it was when engineers spam mini sentries, really only used it to combat Frontier Crits. Other than that i didnt use it, soo i scrapped it :P Been working hard at trying to get better with my Ambassador.
最后由 Tin Foil Hat 编辑于; 2013年1月27日下午2:02
Jetty 2013年1月27日下午2:03 
引用自 ThisLD FirePyro192
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
It's a good point to show how this weapon completely makes it way too underpowered in every aspect.
2↓st Sentry Gentleman 2013年1月27日下午2:52 
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Ah my bad, I picked the wrong gun.
Fixed.
Foxy the Pirate 2013年1月27日下午3:59 
I love the first option. The Diamondback was supposed to be able to one-shot an engineer with a crit in the first place.
Land Mantis 2013年1月29日下午7:47 
I agree with this, the Diamondback would be a nice and viable weapon if the reward of it wasn't so meager and situational.
-W3E- Dat Jane Doe 2013年1月29日下午7:50 
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
Foxy the Pirate 2013年1月29日下午8:05 
引用自 thinklogic
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
No, let's keep the crits like they are.
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发帖日期: 2013年1月27日下午12:48
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