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2↓st Sentry Gentleman 2013年1月27日 12時48分
Slight Changes to the Diamondback
Alright, since I guess all of us agree that the Diamondback is a bit oversituational to make for a decent sidegrade to stand alongside the Revolver and the Ambassador as it stands here are 2 tiny things that, in my opinion, could be done to fix this:

Turn the damage penalty into a rate-of-fire penalty.

This would
  • increase burst damage to stock level
  • make the crits 15% stronger
  • and make tracking your target easier
all without changing the current damage/time output.

Give it Enforcer-like accuracy.

And by that I mean the Enforcer's
  • ~25% faster spread recovery.

Not only is it frustrating to see your hard-earned crits randomspread into nothingness, additional accuracy would also make for a nice stand-alone perk for when sap-able buildings are scarce, especially in combination with the reduced rate of fire giving you more time to aim between 2 shots.


Just a cerebral hiccup of mine..
What's your opinion? Would these changes be a step in the right direction?
最近の変更は2↓st Sentry Gentlemanが行いました; 2013年1月27日 14時51分
1-14 / 14 のコメントを表示
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Tim Timsen (禁止済) 2013年1月27日 12時53分 
I kind of agree, I'd use it more often if it was a little stronger.
I only use it for showing off in trade servers atm.
Bishreksual 2013年1月27日 12時57分 
This would be great, the Diamondback has needed a buff since it was first released, practically the only reason to use it over the other revolvers is it's badass look and sound.
Not A Hipster 2013年1月27日 12時59分 
I wouldn't mind if this happened, theres really no big reason to use it, but if this happened I would use it.
It would basically be an Ambassador with situational crits instead of headshots
最近の変更はNot A Hipsterが行いました; 2013年1月27日 13時00分
Jetty 2013年1月27日 13時01分 
Yeah, it's been a long time that i gave up on this revolver, the concept is also bad designed. Could use a change of it
Gangrene Toe Loss 2013年1月27日 13時14分 
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Nuclear Kangaroo 2013年1月27日 13時25分 
just give me 2 crits for each destroyed building and im happy
Die Ninjamann 2013年1月27日 13時52分 
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
最近の変更はDie Ninjamannが行いました; 2013年1月27日 13時53分
Tin Foil Hat 2013年1月27日 14時02分 
Yeah the only time i used it was when engineers spam mini sentries, really only used it to combat Frontier Crits. Other than that i didnt use it, soo i scrapped it :P Been working hard at trying to get better with my Ambassador.
最近の変更はTin Foil Hatが行いました; 2013年1月27日 14時02分
Jetty 2013年1月27日 14時03分 
ThisLD FirePyro192 の投稿を引用:
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
It's a good point to show how this weapon completely makes it way too underpowered in every aspect.
2↓st Sentry Gentleman 2013年1月27日 14時52分 
The Crit-Magnet Brony の投稿を引用:
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Ah my bad, I picked the wrong gun.
Fixed.
Foxy the Pirate 2013年1月27日 15時59分 
I love the first option. The Diamondback was supposed to be able to one-shot an engineer with a crit in the first place.
Land Mantis 2013年1月29日 19時47分 
I agree with this, the Diamondback would be a nice and viable weapon if the reward of it wasn't so meager and situational.
-W3E- Dat Jane Doe 2013年1月29日 19時50分 
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
Foxy the Pirate 2013年1月29日 20時05分 
thinklogic の投稿を引用:
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
No, let's keep the crits like they are.
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投稿日: 2013年1月27日 12時48分
投稿数: 14