Team Fortress 2 > Obecné diskuze > Detaily tématu
2↓st Sentry Gentleman 27. led. 2013 v 12.48 odp.
Slight Changes to the Diamondback
Alright, since I guess all of us agree that the Diamondback is a bit oversituational to make for a decent sidegrade to stand alongside the Revolver and the Ambassador as it stands here are 2 tiny things that, in my opinion, could be done to fix this:

Turn the damage penalty into a rate-of-fire penalty.

This would
  • increase burst damage to stock level
  • make the crits 15% stronger
  • and make tracking your target easier
all without changing the current damage/time output.

Give it Enforcer-like accuracy.

And by that I mean the Enforcer's
  • ~25% faster spread recovery.

Not only is it frustrating to see your hard-earned crits randomspread into nothingness, additional accuracy would also make for a nice stand-alone perk for when sap-able buildings are scarce, especially in combination with the reduced rate of fire giving you more time to aim between 2 shots.


Just a cerebral hiccup of mine..
What's your opinion? Would these changes be a step in the right direction?
Naposledy upravil 2↓st Sentry Gentleman; 27. led. 2013 v 2.51 odp.
Zobrazeno 1-14 z 14 komentářů
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Tim Timsen (Zabanován) 27. led. 2013 v 12.53 odp. 
I kind of agree, I'd use it more often if it was a little stronger.
I only use it for showing off in trade servers atm.
Bishreksual 27. led. 2013 v 12.57 odp. 
This would be great, the Diamondback has needed a buff since it was first released, practically the only reason to use it over the other revolvers is it's badass look and sound.
Evil Engine #9 27. led. 2013 v 12.59 odp. 
I wouldn't mind if this happened, theres really no big reason to use it, but if this happened I would use it.
It would basically be an Ambassador with situational crits instead of headshots
Naposledy upravil Evil Engine #9; 27. led. 2013 v 1.00 odp.
Jetty 27. led. 2013 v 1.01 odp. 
Yeah, it's been a long time that i gave up on this revolver, the concept is also bad designed. Could use a change of it
Gangrene Toe Loss 27. led. 2013 v 1.14 odp. 
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Nuclear Kangaroo 27. led. 2013 v 1.25 odp. 
just give me 2 crits for each destroyed building and im happy
Das Kätzchen 27. led. 2013 v 1.52 odp. 
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
Naposledy upravil Das Kätzchen; 27. led. 2013 v 1.53 odp.
Tin Foil Hat 27. led. 2013 v 2.02 odp. 
Yeah the only time i used it was when engineers spam mini sentries, really only used it to combat Frontier Crits. Other than that i didnt use it, soo i scrapped it :P Been working hard at trying to get better with my Ambassador.
Naposledy upravil Tin Foil Hat; 27. led. 2013 v 2.02 odp.
Jetty 27. led. 2013 v 2.03 odp. 
ThisLD FirePyro192 původně napsal:
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
It's a good point to show how this weapon completely makes it way too underpowered in every aspect.
2↓st Sentry Gentleman 27. led. 2013 v 2.52 odp. 
The Crit-Magnet Brony původně napsal:
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Ah my bad, I picked the wrong gun.
Fixed.
Apple Plum Banana Face 27. led. 2013 v 3.59 odp. 
I love the first option. The Diamondback was supposed to be able to one-shot an engineer with a crit in the first place.
Land Mantis 29. led. 2013 v 7.47 odp. 
I agree with this, the Diamondback would be a nice and viable weapon if the reward of it wasn't so meager and situational.
-W3E- Dat Jane Doe 29. led. 2013 v 7.50 odp. 
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
Apple Plum Banana Face 29. led. 2013 v 8.05 odp. 
thinklogic původně napsal:
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
No, let's keep the crits like they are.
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Datum odeslání: 27. led. 2013 v 12.48 odp.
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