Team Fortress 2 > Общи дискусии > Подробности за темата
22nd Sentry Gentleman 27 януари 2013 в 12:48 следобед
Slight Changes to the Diamondback
Alright, since I guess all of us agree that the Diamondback is a bit oversituational to make for a decent sidegrade to stand alongside the Revolver and the Ambassador as it stands here are 2 tiny things that, in my opinion, could be done to fix this:

Turn the damage penalty into a rate-of-fire penalty.

This would
  • increase burst damage to stock level
  • make the crits 15% stronger
  • and make tracking your target easier
all without changing the current damage/time output.

Give it Enforcer-like accuracy.

And by that I mean the Enforcer's
  • ~25% faster spread recovery.

Not only is it frustrating to see your hard-earned crits randomspread into nothingness, additional accuracy would also make for a nice stand-alone perk for when sap-able buildings are scarce, especially in combination with the reduced rate of fire giving you more time to aim between 2 shots.


Just a cerebral hiccup of mine..
What's your opinion? Would these changes be a step in the right direction?
Последно редактиран от 22nd Sentry Gentleman; 27 януари 2013 в 2:51 следобед
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Tim Timsen (Блокиран) 27 януари 2013 в 12:53 следобед 
I kind of agree, I'd use it more often if it was a little stronger.
I only use it for showing off in trade servers atm.
Bishreksual 27 януари 2013 в 12:57 следобед 
This would be great, the Diamondback has needed a buff since it was first released, practically the only reason to use it over the other revolvers is it's badass look and sound.
System 32 27 януари 2013 в 12:59 следобед 
I wouldn't mind if this happened, theres really no big reason to use it, but if this happened I would use it.
It would basically be an Ambassador with situational crits instead of headshots
Последно редактиран от System 32; 27 януари 2013 в 1:00 следобед
Jetty 27 януари 2013 в 1:01 следобед 
Yeah, it's been a long time that i gave up on this revolver, the concept is also bad designed. Could use a change of it
Geddy Lee's Sexy Canadian Voice 27 януари 2013 в 1:14 следобед 
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Nuclear Kangaroo 27 януари 2013 в 1:25 следобед 
just give me 2 crits for each destroyed building and im happy
ADyingPerson 27 януари 2013 в 1:52 следобед 
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
Последно редактиран от ADyingPerson; 27 януари 2013 в 1:53 следобед
Tin Foil Hat 27 януари 2013 в 2:02 следобед 
Yeah the only time i used it was when engineers spam mini sentries, really only used it to combat Frontier Crits. Other than that i didnt use it, soo i scrapped it :P Been working hard at trying to get better with my Ambassador.
Последно редактиран от Tin Foil Hat; 27 януари 2013 в 2:02 следобед
Jetty 27 януари 2013 в 2:03 следобед 
Първоначално публикувано от ThisLD FirePyro192:
My only problem with it is that it's crap in MvM unless there's Robot Engineers. If they made it so that it got crits when you destroyed a Robot via Sapper, I would be fine with it.
Note: Yes, I understand this is completely irrelevant to the topic of the main game.
It's a good point to show how this weapon completely makes it way too underpowered in every aspect.
22nd Sentry Gentleman 27 януари 2013 в 2:52 следобед 
Първоначално публикувано от The Crit-Magnet Brony:
You do know that all revolvers share the Ambassador's accuracy attribute, right? The only difference being the Ambassador actually shows when it'll hit spot on by use of the crosshair. I believe you need to wait approximately 1.5 seconds between shots.
Ah my bad, I picked the wrong gun.
Fixed.
Paul Blart: Meme Lord 27 януари 2013 в 3:59 следобед 
I love the first option. The Diamondback was supposed to be able to one-shot an engineer with a crit in the first place.
Land Mantis 29 януари 2013 в 7:47 следобед 
I agree with this, the Diamondback would be a nice and viable weapon if the reward of it wasn't so meager and situational.
The Conga Conqueror 29 януари 2013 в 7:50 следобед 
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
Paul Blart: Meme Lord 29 януари 2013 в 8:05 следобед 
Първоначално публикувано от thinklogic:
I see spies attacking engies while sapping buildings rather than after its destroyed so I would suggest:
No random crits
-20% slower firing rate
-Deals minicrits while having an active sapper
No, let's keep the crits like they are.
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Дата на публикуване: 27 януари 2013 в 12:48 следобед
Публикации: 14