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Help us translate Steam



Who in his mind would spend $10 on a Robro 3000 bought on the store, with an uncraftable quality.
Buying them to support the author is nice and all, but purchasing customers were paying not precisely cheap hats and received a 'inferior' (As in has less abilities) item than people who had them crafted/dropped.
If the crafted item is 'better' than the money-bough one, people will choose to aim for the crafted instead of for the store one.
Then:
-Less people buy the hat on the store.
-Hat makers get less money from their creations.
-Hat makers have less incentive to create items for the game.
That's a bad vicious circle.
Non-craftability was a bad, hurried patch to solve a self-created problem. A patch that lasted far too long in time. The store is right now as it should have ever been.
Sorry for your loss, but it's just part of the Mannconomy game.