Team Fortress 2 > Dyskusje ogólne > Szczegóły tematu
[Poke☆] Tommy (banned) 14 Sty, 2013 - 17:43
why are these weapons in medieval and why are some weapons not
if you remember i posted a comment about whatt weapons should be in MvM that did not turn out so good. But here's my complaint to medeval mode there are some weapons that should be in there but they are not. and vice versa heres my list and reasons

should be in it
Brass beast: its based of the 1861 gatling gun. They still had medeval like fights
huo-long-heater: looks like an ancioet minigun
loose cannon: the first cannons were since the 13th century sounds medeval
should not be in it
atomizer: it looks like a modern or even futuristic bat
eureka effetc: its a futuristric wrench
neon anniholator: its a neon axe, which is modern
third degree: same thing as neon anniohlator
Ostatnio edytowany przez: [Poke☆] Tommy; 15 Sty, 2013 - 17:09
Wyświetlanie 1-15 z 64 komentarzy
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[Poke☆] Tommy (banned) 14 Sty, 2013 - 17:43 
cant complete it yet
Mucinex 14 Sty, 2013 - 17:45 
You best be joking.
Gatorsurfer 14 Sty, 2013 - 17:45 
Huh?
[Poke☆] Tommy (banned) 14 Sty, 2013 - 17:46 
no i just overthink
OmnicidalVictini 14 Sty, 2013 - 18:16 
Get some grammar.
Mucinex 14 Sty, 2013 - 18:19 
Get some grammar.
He also needs to get some sense. He says the gatling gun are from 1861 and then says they used it in medieval battles. medieval times < 1860s
Zyroxeon 14 Sty, 2013 - 18:22 
Please retype in english and then reconsider the fact that this is TF2, where throwing milk on someone gives you health.
alto723 14 Sty, 2013 - 18:28 
I understand that the atomizer is not medieval. However, all melee weapons are included. It's not like the lollichop and third degree are actually medieval.
His Dudeness 14 Sty, 2013 - 18:34 
I would kind of like to see the Loose Cannon in medieval mode, it'd prolly be the only time I ever use it lol.
Kreuzfahrer 14 Sty, 2013 - 18:44 
kaglaw:
Brass beast: its based of the 1861 gatling gun. They still had medeval like fights
kaglaw:
its based of the 1861 gatling gun
kaglaw:
1861
kaglaw:
medeval
{JSA}OFFICERMARIO 14 Sty, 2013 - 18:57 
I dont even know what to say about this
templarrr 14 Sty, 2013 - 19:32 
I would kind of like to see the Loose Cannon in medieval mode, it'd prolly be the only time I ever use it lol.

As if demoman isn't already powerful enough in medieval mode lol
not that balance really matters with all the other silliness going on there
fancy headcrab 14 Sty, 2013 - 20:20 
ya the loose cannon is the only good one beside that, really miniguns? im pretty sure thats the last thing im gona find in a medevil area and a gattling gun really sir go home your drunk
Hammy Wammy 14 Sty, 2013 - 21:44 
Miniguns wasn't a medieval weapon, genius..... The only kind was swords, axes saws, bats(with the spikes on it) Mini-guns are not there...
Alerisoh 14 Sty, 2013 - 21:51 
Guys please be respectful of his opinion, no matter how ridiculous it may seem to you.

Now I'm going to explain the best I can why these weapons shouldn't be in Medieval mode.

1.It's a melee fight, not a gun fight. The minigun chews everything up that's near it
2.Same as number 1
3.It's a melee fight, as I explained
4.Gives a 3rd jump that can give some people an advantage
5.It returns people to spawn, which can make people run away from a fight
6.Gives a health regain upon kill, which is unfair
7.Damages anyone who is connected via a medigun beam, which is, again, unfair

I hope you see why these weapons aren't allowed, or at least get an idea why.
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Data napisania: 14 Sty, 2013 - 17:43
Posty: 64