Team Fortress 2 > Dyskusje ogólne > Szczegóły tematu
♋.:.:.αzuяє.:.:.♋ 28 Gru, 2012 - 22:28
How often would a professional engineer be using his wrench to melee kill?
Wyświetlanie 1-11 z 11 komentarzy
< >
Tenn00b 28 Gru, 2012 - 22:44 
until enemy is dedded
-SMASH 28 Gru, 2012 - 23:39 
Never should be using your melee at all for killing, thats the shotguns job.
♋.:.:.αzuяє.:.:.♋ 29 Gru, 2012 - 0:13 
Never should be using your melee at all for killing, thats the shotguns job.
As I thought. Thanks for the validation.
Orange Bitflip 29 Gru, 2012 - 2:19 
Never should be using your melee at all for killing, thats the shotguns job.
I use it for dumb sapper spies and switch when they run and gun.
Land Mantis 29 Gru, 2012 - 4:00 
When using the Rescue Ranger or frontier justice with the wrangler. standard wrench is still fairly anyway, it has a high crit raito and does fair damage, more than your shotgun often puts out. The southern hospitality can also dish out some serious bleed damage. But in reality, you want to put up your sentry as fast as possible more often than not, so you'd be using the jag (which is terrible for melee). So it really boils down to how you're playing Engineer. If you're playing combat engineer with the gunslinger or you're using the jag then best to stick with you guns and sentry. If you're going mostly stock weapons then mostly just for killing spies, and if you're feeling feisty or have poor combat-esque guns equiped then you can actually melee kill people while building, deploying, or away from your sentry. If you are a 'professional engineer' then you'll be able to adapt and get kills however you can anyway.
Professional Spycrab Hunter 29 Gru, 2012 - 5:03 
Crit chance increases with damage you or your sentry does. Your wrench already has a 15% crit chance, increase that and you'll find you crit a lot, enough to take out any class at full health that's not a Soldier (the chances of him having more than 185 health when you encounter him near a Sentry are small) or Heavy.
His Dudeness 29 Gru, 2012 - 5:26 
I've walked behind more than a few spies who were sapping my crap, the wrench feels mores satisfying on them. It also crits very often.
Sentient_Toaster 29 Gru, 2012 - 5:38 
Melee combat mechanics are not to be relied on, particularly as for anybody who *isn't* a spy the attack 'fires' during the animation, not at the beginning, and as they rely on some non-intuitive mechanics and invisible collision hulls. Play Medieval to practice...
for some tech details.

Shotguns, OTOH, provide immediate firing and have a greater effective range than the stab.
Softspokenman 29 Gru, 2012 - 5:43 
Did you ever think that he may just like hitting people with his wrench and its that simple?
Like driving a classic muscle car ,its not good on gas,handling and braking is bad, and isn't as fast as a modern car but man its fun
♋.:.:.αzuяє.:.:.♋ 29 Gru, 2012 - 20:32 
Thanks for all the insight, guys! I really appreciate it (:
Fire Walk With Me 29 Gru, 2012 - 20:42 
As a professional engineer myself it usually takes two hits to kill an enemy and one more hit just to make sure the killin' is done.
Wyświetlanie 1-11 z 11 komentarzy
< >
Na stronę: 15 30 50
Data napisania: 28 Gru, 2012 - 22:28
Posty: 11