Team Fortress 2 > 一般的な話題 > トピックの詳細
♋.:.:.αzuяє.:.:.♋ 2012年12月28日 22時28分
How often would a professional engineer be using his wrench to melee kill?
Thoughts?
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Tenn00b 2012年12月28日 22時44分 
until enemy is dedded
SMASH 2012年12月28日 23時39分 
Never should be using your melee at all for killing, thats the shotguns job.
♋.:.:.αzuяє.:.:.♋ 2012年12月29日 0時13分 
PanColbolt の投稿を引用:
Never should be using your melee at all for killing, thats the shotguns job.
As I thought. Thanks for the validation.
Orange Bitflip 2012年12月29日 2時19分 
PanColbolt の投稿を引用:
Never should be using your melee at all for killing, thats the shotguns job.
I use it for dumb sapper spies and switch when they run and gun.
Land Mantis 2012年12月29日 4時00分 
When using the Rescue Ranger or frontier justice with the wrangler. standard wrench is still fairly anyway, it has a high crit raito and does fair damage, more than your shotgun often puts out. The southern hospitality can also dish out some serious bleed damage. But in reality, you want to put up your sentry as fast as possible more often than not, so you'd be using the jag (which is terrible for melee). So it really boils down to how you're playing Engineer. If you're playing combat engineer with the gunslinger or you're using the jag then best to stick with you guns and sentry. If you're going mostly stock weapons then mostly just for killing spies, and if you're feeling feisty or have poor combat-esque guns equiped then you can actually melee kill people while building, deploying, or away from your sentry. If you are a 'professional engineer' then you'll be able to adapt and get kills however you can anyway.
Professional Spycrab Hunter 2012年12月29日 5時03分 
Crit chance increases with damage you or your sentry does. Your wrench already has a 15% crit chance, increase that and you'll find you crit a lot, enough to take out any class at full health that's not a Soldier (the chances of him having more than 185 health when you encounter him near a Sentry are small) or Heavy.
His Dudeness 2012年12月29日 5時26分 
I've walked behind more than a few spies who were sapping my crap, the wrench feels mores satisfying on them. It also crits very often.
Sentient_Toaster 2012年12月29日 5時38分 
Melee combat mechanics are not to be relied on, particularly as for anybody who *isn't* a spy the attack 'fires' during the animation, not at the beginning, and as they rely on some non-intuitive mechanics and invisible collision hulls. Play Medieval to practice...

http://technofovea.com/blog/archives/278
for some tech details.

Shotguns, OTOH, provide immediate firing and have a greater effective range than the stab.
Softspokenman 2012年12月29日 5時43分 
Did you ever think that he may just like hitting people with his wrench and its that simple?
Like driving a classic muscle car ,its not good on gas,handling and braking is bad, and isn't as fast as a modern car but man its fun
♋.:.:.αzuяє.:.:.♋ 2012年12月29日 20時32分 
Thanks for all the insight, guys! I really appreciate it (:
Fire Walk With Me 2012年12月29日 20時42分 
As a professional engineer myself it usually takes two hits to kill an enemy and one more hit just to make sure the killin' is done.
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投稿日: 2012年12月28日 22時28分
投稿数: 11