Team Fortress 2
Knusperfrosch 12. des. 2012 kl. 19.25
Strange Part: Allies Extinguished can't be used on mediguns??
So... I got myself a "Strange Part: Allies Extinguished" today and tried to apply it to my Strange Quick-Fix, but got the message that the weapon is not suitable for that part. What the hell?

Does this mean the Strange Part only works on Jarate, Mad Milk, Pyro flamethrowers (those that have a compression airblast), and on the Manmelter? (With the question arising, how many people actually own Strange Jarate?)

The TF2 Wiki only specifies that any Strange weapons suited for Strange Part: Allies Extinguished needs to have a tag "Can Extinguish".
http://wiki.teamfortress.com/wiki/Strange_parts

Now, forgive me for being sarcastic, but I thought one of the main powers of the three existing mediguns, and especially of the Quick-Fix, is EXTINGUISHING burning team mates! The Medic even gets an achievement for that: "Infernal Medicine: Extinguish 100 burning teammates"!!

Would be nice if someone added a footnote in the Wiki that the game does not recognize the three mediguns as being able to "extinguish" people on fire. :-/

As for the mysterious weapon "tags", how or where are they listed? Certainly not in the Wiki, nor on a weapon's official description text, and common sense does not seem to apply. While the Wiki pages on e.g. the stock flamethrower, Manmelter, Jarate and Mad Milk mention the ability to extinguish burning team mates in the Wiki text, the Basic Information box does not show any such "tags". And as for the description text of weapons, yes, the Manmelter description text actually contains the word "extinguish". The descriptive text of Jarate only says "Also handy for putting out a fire". The description texts for the Mad Milk or the stock flamethrower, however, do not even mention fire or extinguishing.

Let's see what the TF2 Wiki has to say on the topic of afterburn:
Quote: "Apart from the direct damage, the Flamethrower also sets targets on fire, causing the target to burn and take additional damage for a short time. (...) The afterburn can be extinguished by the Medi Gun of a Medic, a Dispenser's healing stream, contact with water, friendly Jarate, friendly Mad Milk, a compression blast, the secondary attack of a friendly Manmelter, a Spy-cicle, a Dead Ringer or any type of Health pack. (...)"

(As for the Spy-cicle, it only protects the Spy himself, by melting, so you can't even use it on team mates.)

-------------------------------------------------------------------------------------------------
If anyone from Valve reads this thread:

PLEASE, fix this oversight and make the stock Medi Gun, Quick-Fix and Kritzkrieg mediguns eligible to have "Strange Part: Allies Extinguished" added to them!
Thank you.
-------------------------------------------------------------------------------------------------

P.S. I would sent a notification to the TF2 troubleshooting team instead of posting here, but as I haven't received a reply to one I sent in October (regarding my problem with being unable to upload a Saxxy submission via the replay editor), I don't have high hopes. Perhaps someone else knows a better way to get heard?
Sist redigert av Knusperfrosch; 13. des. 2012 kl. 5.46
< >
Viser 115 av 19 kommentarer
Knusperfrosch 13. des. 2012 kl. 5.05 
Comments? Commiseration? Claims of how stupid I must be not to realize it beforehand?
Sist redigert av Knusperfrosch; 13. des. 2012 kl. 5.47
hamper baby 25. des. 2012 kl. 19.18 
Well, you are healing them, and not really "extinguishing" them. You are healing them so they get health as they get the fire off
Knusperfrosch 26. des. 2012 kl. 16.01 
Not quite true. The Wiki explicitely states that a medigun "extinguishes" a burning character. If that was not true, I'd have to call the exstunguishing part into question in regard to other items, too.
hamper baby 26. des. 2012 kl. 16.14 
Meh. Just trying to help
i am god 26. des. 2012 kl. 16.17 
Opprinnelig skrevet av Cosmos:
Well, you are healing them, and not really "extinguishing" them. You are healing them so they get health as they get the fire off
A medigun is only a slow healt pack :O
TofuExtreme 26. des. 2012 kl. 17.02 
Great Point, But like the other 2 said! its kinda just a slow hp.
Tim Timsen (Utestengt) 26. des. 2012 kl. 17.05 
The Medigun just shortens the afterburn and doesn't actually extinguish your teammates, because they're still burning for some seconds when you hit them with your beam.
Airblast, Jarate and Mad Milk kill the fire immediately.
Sist redigert av Tim Timsen; 26. des. 2012 kl. 17.06
Knusperfrosch 27. des. 2012 kl. 1.02 
Cosmos, I wish to apologize if I sounded snappish.

But to repeat myself, not only does the Wiki explicitely state that mediguns DO extinguish burning characters (they just don't do it instantly), but my original argument still stands:


The Medic gets an achievement: "Infernal Medicine: Extinguish 100 burning teammates"!

That achievement is direct proof the mediguns CAN do that. Otherwise, how would the Medic be able to gain that achievement if he didn't have any weapon capable of doing so??

IMO Valve simply forgot to add the relevant "tag" to the mediguns when they invented the Strange Parts.
Sist redigert av Knusperfrosch; 27. des. 2012 kl. 1.14
Quantum 27. des. 2012 kl. 1.06 
Finally this could be the first strange part applicable to mediguns.
Knusperfrosch 27. des. 2012 kl. 1.14 
Addendum:
Not only does the list of Medic achievement contain an achievement for extinguishing burning team mates, the list of Pyro achievements does not (as of Dec 27, 2012)! (Unless I overlooked it, but I checked twice.)

So please, Valve, add a strange parts: allies extinguished tag to the mediguns, and grant the Pyro an achievement for extinguishing burning team mates via airblast and manmelter.

Knusperfrosch 28. des. 2012 kl. 5.58 
*bump*
paul goodman 28. des. 2012 kl. 6.26 
Erm... the strange part is for pyro, not the medic. I think this is a better and simpler explanation than what you have above. (>.<)
Knusperfrosch 28. des. 2012 kl. 7.00 
Yes, I *know* that currently the strange part in question is meant as add-on to the Pyro's flamethrowers. (Not sure about other strange weapons, like strange Jarate, because I never had that one and can't test it.)

But there's no logical reason why it shouldn't be addable to the medigun (and a lot why it should), except for "well at the moment it doesn't". But bugs and oversights get fixed all the times.

Mainly I hope someone here knows a way to bring this to the TF2 dev team's attention, because my past attempts to get some reaction were not fruitful.
MoiraPrime [VF4-S] 24. jan. 2013 kl. 14.15 
I agree. Disappointing that I couldn't put it on my strange medigun.
Bestrafer 24. jan. 2013 kl. 14.42 
I am disappointed the Medi-Gun can't get some parts. I was hoping at least Dominations (even though its assisted). But what can you do...
< >
Viser 115 av 19 kommentarer
Per side: 1530 50

Dato lagt ut: 12. des. 2012 kl. 19.25
Innlegg: 19