schweppes Dec 9, 2012 @ 9:05am
Ambassador crosshair
EDIT: Please don't tell me that this is "for telling the cooldown time", I know this already, I still want to know how to disable this though.

The ambassador's crosshair expands every time you shoot it. I've always found this quite annoying but there are ways to fix it with custom HUD crosshairs or something along those lines

I'm running
PVHUD
640x480 window mode
4:3

Fyi, since I've heard that information is key for scripting this.

If anyone can help me editing my PVHUD so that the crosshair does not expand or give me a crosshair circle, please add me or something. I'll give a reward to the person that can help me.

Thanks ;)
Last edited by schweppes; Dec 9, 2012 @ 9:15am
Showing 1-10 of 10 comments
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woof_raff Dec 9, 2012 @ 9:09am 
It does that because it's a balance feature, when the crosshair is big it means you can't get headshot crits, disabling it won't help you.
Foxy the Pirate Dec 9, 2012 @ 9:10am 
The crosshair expanding is important; It lets you know when you can make another headshot. That expanding and shrinking is really a cooldown time for the Amby.
System 32 Dec 9, 2012 @ 9:10am 
Originally posted by {MGCH}BBSOS Itsuki Koizumi:
The crosshair expanding is important; It lets you know when you can make another headshot. That expanding and shrinking is really a cooldown time for the Amby.
^
schweppes Dec 9, 2012 @ 9:14am 
You honestly think I don't know that? People have made scripts in the past to make the crosshair change color depending on if the cooldown is over or not, the expansion isn't the only way to tell this.

I didn't ask to explain me something that basic, I want to know how to disable it.
woof_raff Dec 9, 2012 @ 9:20am 
You could maybe look it up and do some copy/paste ?
schweppes Dec 9, 2012 @ 9:25am 
Only scripts I've found are combination scripts which also change the FOV and hide the weapon viewmodel with the default quickswitches, and that's not what I'm looking for.

On top of that Steam users Forum is down atm. I'd ask there but I can't right now.
Tim Timsen (Banned) Dec 9, 2012 @ 10:05am 
Using a script for something like that would be considered cheating which results in a VAC ban.
schweppes Dec 9, 2012 @ 10:12am 
"Scripting is the use of configuration files (.cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. Scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti Cheat)." -TF2 Wiki

Oh please.

http://www.youtube.com/watch?v=EYboww1RsJY
As an example, person in the video has a special script that does something similar but it also does a few other things I have no need for.

Things like this cannot get you VAC banned in any way.
Ce_Rire Dec 9, 2012 @ 11:19pm 
How about you do some research before spreading misinformation. VAC detects changes made to the game's binaries. Or code that's been injected into the game and hooks into functions.
schweppes Dec 9, 2012 @ 11:37pm 
You do realize that if Valve would ban people who modify the cfg's and .res files (which all custom HUDS and scripts do) about half of the tf2 player base would be banned right?

There is a difference between modifying the HUD and programming keybinds or blatantly hacking the game with 3rd party modifications.

You can't program an aimbot or something along those lines by changing a few numbers in notepad last time I checked...

The only thing this can do is change the way tf2's HUD looks or bind a key to a series of actions, which is perfectly legal and cannot get you banned.

Honestly, I think the official wiki and SPUF is to be trusted more than you lot who say "hurr opening the cfg file in the tf2 folder in notepad and modifying a few values is hacking plz get banned".
That is spreading misinformation.
Last edited by schweppes; Dec 9, 2012 @ 11:37pm
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Date Posted: Dec 9, 2012 @ 9:05am
Posts: 10