Apple Plum Banana Face Dec 5, 2012 @ 10:35pm
A possible rework for the Soda Popper to make it less crutchy(plus added bonus buff for the Winger).
Make it charge as you do damage rather than as you run (but only damage done with the Popper itself) and then you right click when the meter is full to unleash minicrits.
Also, the Winger should crit wherever it would normally mini-crit so people actually have a reason to use it with the Popper.
Last edited by Apple Plum Banana Face; Dec 5, 2012 @ 10:36pm
Showing 1-15 of 19 comments
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Tim Timsen (Banned) Dec 5, 2012 @ 10:38pm 
So, basically the Scout should gain Hmph?
And the Winger is a bullet-shooting Bushwacka?
Tobats |m|, Dec 6, 2012 @ 12:51am 
Originally posted by Tim Timsen:
So, basically the Scout should gain Hmph?
And the Winger is a bullet-shooting Bushwacka?
^ this made my day :D
ArCAnERoS™ Dec 6, 2012 @ 1:11am 
the scout is gona be unstopable with this!!!
Zyroxeon Dec 6, 2012 @ 1:40am 
Soda Popper isn't a crutch :(

If anything, Scattergun is.
Daxn Dec 6, 2012 @ 3:40am 
Or at least make the soda poppper can be unleashed with secondaire fire
Gangrene Toe Loss Dec 6, 2012 @ 4:47am 
Originally posted by Zyroxeon:
Soda Popper isn't a crutch :(

If anything, Scattergun is.
IMO, Scout is a relatively easy class to get kills with. But performing well by dodging hazards AND getting kills is a different story, though, and most people can't do that.

I'm all for this, so long as the mini crit time on the Soda popper is decreased drastically, otherwise EVERYONE will be using the Winger and Soda Popper, and the Soda Popper is already spammed enough.
Last edited by Gangrene Toe Loss; Dec 6, 2012 @ 4:47am
Apple Plum Banana Face Dec 6, 2012 @ 6:52am 
Originally posted by The Crit-Magnet Brony:
Originally posted by Zyroxeon:
Soda Popper isn't a crutch :(

If anything, Scattergun is.
IMO, Scout is a relatively easy class to get kills with. But performing well by dodging hazards AND getting kills is a different story, though, and most people can't do that.

I'm all for this, so long as the mini crit time on the Soda popper is decreased drastically, otherwise EVERYONE will be using the Winger and Soda Popper, and the Soda Popper is already spammed enough.
Yeah, the Hype's effects would be drasitcally decreased in duration as well.
Gangrene Toe Loss Dec 6, 2012 @ 7:23am 
Originally posted by {MGCH}BBSOS Itsuki Koizumi:
Originally posted by The Crit-Magnet Brony:
Originally posted by Zyroxeon:
Soda Popper isn't a crutch :(

If anything, Scattergun is.
IMO, Scout is a relatively easy class to get kills with. But performing well by dodging hazards AND getting kills is a different story, though, and most people can't do that.

I'm all for this, so long as the mini crit time on the Soda popper is decreased drastically, otherwise EVERYONE will be using the Winger and Soda Popper, and the Soda Popper is already spammed enough.
Yeah, the Hype's effects would be drasitcally decreased in duration as well.
If that's the case I'd be all for it then. Pls do, Valve.
Apple Plum Banana Face Dec 6, 2012 @ 7:28am 
Originally posted by The Crit-Magnet Brony:
Originally posted by {MGCH}BBSOS Itsuki Koizumi:
Originally posted by The Crit-Magnet Brony:
Originally posted by Zyroxeon:
Soda Popper isn't a crutch :(

If anything, Scattergun is.
IMO, Scout is a relatively easy class to get kills with. But performing well by dodging hazards AND getting kills is a different story, though, and most people can't do that.

I'm all for this, so long as the mini crit time on the Soda popper is decreased drastically, otherwise EVERYONE will be using the Winger and Soda Popper, and the Soda Popper is already spammed enough.
Yeah, the Hype's effects would be drasitcally decreased in duration as well.
If that's the case I'd be all for it then. Pls do, Valve.
How long do you think it should be decreased to? 7 seconds?
Apple Plum Banana Face Dec 6, 2012 @ 7:31am 
Originally posted by Zyroxeon:
Soda Popper isn't a crutch :(

If anything, Scattergun is.
Stock weapons are balanced by nature. Soda Popper gives you mini-crits just for running around, which you can easily do in a safe area.
Gangrene Toe Loss Dec 6, 2012 @ 7:33am 
Well, the current distance to charge up the mini-crits is 5200 H units, with the crits lasting 8 seconds, so how about 6000 H units and 6.5 seconds? Just enough of a nerf to make it useful, but not useless.
Apple Plum Banana Face Dec 6, 2012 @ 7:35am 
Originally posted by The Crit-Magnet Brony:
Well, the current distance to charge up the mini-crits is 5200 H units, with the crits lasting 8 seconds, so how about 6000 H units and 6.5 seconds? Just enough of a nerf to make it useful, but not useless.
The thing is, you shouldn't get mini-crits for doing something as simple as running around. It should be based on damage dealt and charge up to full at 300 damage.
templar [pc under repair] Dec 6, 2012 @ 7:36am 
Originally posted by {MGCH}BBSOS Itsuki Koizumi:
Originally posted by The Crit-Magnet Brony:
Well, the current distance to charge up the mini-crits is 5200 H units, with the crits lasting 8 seconds, so how about 6000 H units and 6.5 seconds? Just enough of a nerf to make it useful, but not useless.
The thing is, you shouldn't get mini-crits for doing something as simple as running around. It should be based on damage dealt and charge up to full at 300 damage.

I agree.
Gangrene Toe Loss Dec 6, 2012 @ 7:37am 
Originally posted by {MGCH}BBSOS Itsuki Koizumi:
Originally posted by The Crit-Magnet Brony:
Well, the current distance to charge up the mini-crits is 5200 H units, with the crits lasting 8 seconds, so how about 6000 H units and 6.5 seconds? Just enough of a nerf to make it useful, but not useless.
The thing is, you shouldn't get mini-crits for doing something as simple as running around. It should be based on damage dealt and charge up to full at 300 damage.
Oh, that makes a lot more sense. Sad this is just hopes and dreams, though.
System 32 Dec 6, 2012 @ 7:41am 
Originally posted by {MGCH}BBSOS Itsuki Koizumi:
Originally posted by The Crit-Magnet Brony:
Well, the current distance to charge up the mini-crits is 5200 H units, with the crits lasting 8 seconds, so how about 6000 H units and 6.5 seconds? Just enough of a nerf to make it useful, but not useless.
The thing is, you shouldn't get mini-crits for doing something as simple as running around. It should be based on damage dealt and charge up to full at 300 damage.
I like this idea, it rewards you with crits for doing damage instead of running around in a circle
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Date Posted: Dec 5, 2012 @ 10:35pm
Posts: 19