Team Fortress 2
Team Fortress 2 > 総合掲示板 > トピックの詳細
Ullapool Caber Taunt NEEDS TO BE A KILL!
For FAR too Long I have confused myself when I taunt with it and think "WHY IS THIS NOT A TAUNT KILL???!?!?!?"

The Animation and Voice Line are PERFECT. All Valve needs to add IS THE TAUNT KILL ITSELF.

If you are thinking: "Well, how is Valve going to handle the Explosion the Caber causes?"
Simple: When the Taunt Strikes and ONLY Strikes an Enemy, The Caber can do one of two things:

1) The Caber explodes and You go Flying in the air like a "Rocket Jumper Equalizer/Escape Plan" Taunt, or
2) Even more simple, use the logic that you are right in the Direct Blast, and You BOTH will Blow up, easy Right!

If you believe the Awesome taunt for the Caber needs to be BUFFED like it Should, Please SIGN HERE THIS PETITION OF NECESSITY!!!!

Side Note: This can't be in any way OP, since the taunt takes a bit PLUS The Demoman ALWAYS Says Something obvious, so only Deaf Unawares will die to it.
最近の変更はA Very Patient Playerが行いました; 2013年5月26日 14時11分
< >
1-7 / 7 のコメントを表示
So nobody here wants a Needed Taunt?!?!?!
It'd be kinda cool, yeah.
Probably not gonna happen though, petition or not.
I dunno maybe theyll recycle the taunt again for a new demo melee weapon, not like he needs any but you never know.
ahoy Jimmehy の投稿を引用:
It'd be kinda cool, yeah.
Probably not gonna happen though, petition or not.

Why shouldn't it be, then? The animation for the taunt looks like it would serve the purpose of a taunt kill.....
Hugh Jass の投稿を引用:
I dunno maybe theyll recycle the taunt again for a new demo melee weapon, not like he needs any but you never know.

This sounds like it served to cause damage before, and I have heard that it did do so.
Was there any reason why Valve would create an empty taunt animation, if it didn't cause damage before?

The only answer I would come up with is that it would be OP, but I seriously doubt that.
最近の変更はA Very Patient Playerが行いました; 2013年5月26日 16時13分
A Very Patient Player の投稿を引用:
Hugh Jass の投稿を引用:
I dunno maybe theyll recycle the taunt again for a new demo melee weapon, not like he needs any but you never know.

This sounds like it served to cause damage before, and I have heard that it did do so.
Was there any reason why Valve would create an empty taunt animation, if it didn't cause damage before?

The only answer I would come up with is that it would be OP, but I seriously doubt that.
it was initially made to replace the bottle during the war update, but they instead decided demo needs his drinking fix and made the eyelander decapitate
Some servers I've played on actually have a Plugin/Addon/Whatever to make it a taunt kill
< >
1-7 / 7 のコメントを表示
ページ毎: 15 30 50

Team Fortress 2 > 総合掲示板 > トピックの詳細
投稿日: 2013年5月26日 14時04分
投稿数: 7