Team Fortress 2
Zarkri May 3, 2013 @ 2:26pm
The Liberty Launcher... And Competetive Weapons.
What are the good uses of this weapon, what would be the best way to use this weapon and what playstyle supports this weapon?

I'm interested in this weapons viability for competetive play, and general usage. I personally enjoy using this weapon but many say it isn't worth the clip size.

I'm also interested in the viability of other weapons in competetive play, such as the stock flamethrower, the Soda Popper/Babyface Blaster and the general metagame for competetive play.

What stuff is used mostly in these games?
Last edited by Zarkri; May 3, 2013 @ 11:09pm
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Showing 1-15 of 32 comments
Professional noob is the best use IMO. Seriously, stick to the stock launcher if you want to go Soldier in competitive, as it's by far the best.
Originally posted by SGT. Bonanafone:
Professional noob is the best use IMO. Seriously, stick to the stock launcher if you want to go Soldier in competitive, as it's by far the best.

LL Is actually banned from usage in many compeitive games.
nutcase71733 May 3, 2013 @ 2:41pm 
Originally posted by 100% Recycled Awesome:
Originally posted by SGT. Bonanafone:
Professional noob is the best use IMO. Seriously, stick to the stock launcher if you want to go Soldier in competitive, as it's by far the best.

LL Is actually banned from usage in many compeitive games.

Sounds like they get butthurt if you ask me.

Octavia May 3, 2013 @ 2:46pm 
Originally posted by SGT. Bonanafone:
Professional noob is the best use IMO. Seriously, stick to the stock launcher if you want to go Soldier in competitive, as it's by far the best.

It is worth noting that if you can use the Liberty Launcher's additional speed to reliably land hits outside of the range you normally could with the Stock Launcher, but that's relatively difficult to do without some serious practice, and you're gimping yourself in many short-term engagements with only three Rockets. It's worth trying, but it gimps you in many ways while bombing due to less Rockets, and it also means that a missed shot early on is much more costly; it could be worth using depending on what your role is, but the Stock Rocket Launcher is much more versatile, which is a quality that the best weapons in competitive generally have.
Originally posted by 100% Recycled Awesome:
Originally posted by SGT. Bonanafone:
Professional noob is the best use IMO. Seriously, stick to the stock launcher if you want to go Soldier in competitive, as it's by far the best.

LL Is actually banned from usage in many compeitive games.
That's mostly because most leagues don't like change or anything that could be deemed as advantage giving. Stock's still the best in most cases.

Most of the time, stock's the way to go for comp, I can only speak from a demoman perspective but the only weapon you'd even consider changing is your melee, your grenades are good and the your stock stickies should be considered the only option, melee's only got some potential for change because you won't be using it much and there's no clear upgrades. Caber's good if you know you're going to die and just want to wing it (but most of the time your grenade launcher will do just as well and give you a better chance of living). Pain train's good for pushes to cap points faster and usually the difference isn't enough to change things (you'd have been dead anyway). Eyelander's good if you expect to get kills with it. Other swords probably shouldn't be used.
People sincerely hate this weapon. If any person throughout any game has experience with a weapon, they can become the total war fighter of the game. The Liberty launcher is more intended as a starter weapon for new players and middle leveled players. It can also be used as a MvM weapon against faster robots to stop bomb pushes. I say the best part of the weapon would have to be the ability to time the rockets. This ability enables many tactics that can prevent Pyro air-blasting and also proves to be a handy weapon for defending against pesky scouts. The other thing that players have to understand is that no weapon is perfect, for example the Liberty Launcher is sometimes overused by players against objects like stronger classes or Engineer equipment. This unprofessional use of the weapon is what creates it's rather bad opinion in the environment of Team Fortress 2. I never liked the fight between hating all weapons, but that's what can ignite the intense competition in the game. If you were to play competitively then I would suggest using the Stock Rocket Launcher. Stock is a good weapon to start with also, yet the Rocket Launcher is more suited for advanced players. Side-note: There is nothing wrong with using stock Flame Thrower, but I believe that the two scout primary weapons are only allowed in 9v9 games. Thank you if you find any of this useful.
Zarkri May 3, 2013 @ 3:48pm 
Thanks for replying to this. However I think the LL could have viability in comp. I find that when using it it gives you a good ability to react more quickly to situations and mess with a Pyros airblast.
In my opinion it just is a sidegrade that can be quite useful, although evidently stock is much better in almost every situation.

Any thoughts on the scout primaries or stock flamethrower though? I find the degreaser a tad overused.
guns in my head May 3, 2013 @ 3:49pm 
serious soldier play pretty much requires you either jump a lot or have the most rockets possible to protect your medic with. LL fits neither of these roles well.
Scoob (Banned) May 3, 2013 @ 3:58pm 
Originally posted by The Duck of Wisdom:
Thanks for replying to this. However I think the LL could have viability in comp. I find that when using it it gives you a good ability to react more quickly to situations and mess with a Pyros airblast.
In my opinion it just is a sidegrade that can be quite useful, although evidently stock is much better in almost every situation.

Any thoughts on the scout primaries or stock flamethrower though? I find the degreaser a tad overused.
Although a comp pyro could predict the liberty launcher/direct hit shots as efficiently as norm rockets as soon as they know what speed they're going at.
RC1138 May 3, 2013 @ 4:23pm 
To all saying the regular RL is the only competitive version I present the Direct hit, something MADE for the competive soldier. I've used it almost exlusively since it came out durring WAR and it is by far (in the hands of someone who can aim and predict movement with a good success rate) the best RL in the game. 1 Crocket = dead ANYTHING but overhealed heavy and you'll probably be able to kill him with the follow up. My only qualm is that they removed the garanteed crits on all airborne, to just launched, targerts. I really think they should bring it back as it would discourage suicidal scouts from trying to take on a DH soldier. They shouldn't in the first place (even at a decent distance it's 1 rocket + a graze of a shotgun burst) but then they would genuinly avoid you.
Originally posted by RC1138:
To all saying the regular RL is the only competitive version I present the Direct hit, something MADE for the competive soldier. I've used it almost exlusively since it came out durring WAR and it is by far (in the hands of someone who can aim and predict movement with a good success rate) the best RL in the game. 1 Crocket = dead ANYTHING but overhealed heavy and you'll probably be able to kill him with the follow up. My only qualm is that they removed the garanteed crits on all airborne, to just launched, targerts. I really think they should bring it back as it would discourage suicidal scouts from trying to take on a DH soldier. They shouldn't in the first place (even at a decent distance it's 1 rocket + a graze of a shotgun burst) but then they would genuinly avoid you.
But that's (at least from what I can tell) pubs. Competitive (as in serious professionals going against serious professionals in a serious league) is different, you can't expect to reliably get direct hits on anything but a heavy with his minigun going, +80% projectile speed or not. You pretty much need to shoot near their feet to get anything done at all, otherwise you'll miss and they'll kill you. The direct hit's got less blast radius, so it's bad at that, so it's pretty hard to give it a good place in competitive. Pubs it's good for the skilled, against the equally skilled though not so much.
Originally posted by nutcase71733:
Originally posted by 100% Recycled Awesome:

LL Is actually banned from usage in many compeitive games.

Sounds like they get butthurt if you ask me.

Apparently that's part of the justification. LL from what I read is banned because professional scouts don't like how it glibs them far more often than stock, and how opposing stock soldiers reliabily lose against it.
Originally posted by HLSF Jarate King / JarKin:
Originally posted by 100% Recycled Awesome:

LL Is actually banned from usage in many compeitive games.
That's mostly because most leagues don't like change or anything that could be deemed as advantage giving. Stock's still the best in most cases.

Partially, but that doesn't explain why they don't restrict everyone to stock weapons. A large number of non-stock are allowed. I can see why they banned the LL in compeitive. Compeitive players can dodge extremely well. When professional scouts are complaining about the LL, that suggests to me, the compeitive LL players are literally glibbing people left and right as their time to dodge drops dramatically.
Originally posted by The Duck of Wisdom:
Thanks for replying to this. However I think the LL could have viability in comp.

Eh, kind of worthless talking about this as many compeitive circuits simply don't let you use it. LL in compeitive as a discussion is a non-starter simply because most comps have outright banned it.
Originally posted by 100% Recycled Awesome:
Originally posted by HLSF Jarate King / JarKin:
That's mostly because most leagues don't like change or anything that could be deemed as advantage giving. Stock's still the best in most cases.

Partially, but that doesn't explain why they don't restrict everyone to stock weapons. A large number of non-stock are allowed. I can see why they banned the LL in compeitive. Compeitive players can dodge extremely well. When professional scouts are complaining about the LL, that suggests to me, the compeitive LL players are literally glibbing people left and right as their time to dodge drops dramatically.
Depends on the league. 6v6 etf2l is practically running a blacklist for everything that's not a reskin, deemed a nearly direct downgrade with few situational advantages, or loved way too much to get rid of. 6v6 ugc is similar, but not as strict, and will allow some stuff that's situational sidegrades, but nothing that changes to game that much (so lib lawnchair is still a no). Etf2l and ugc's highlander leagues aren't so restrictive though, only really keeping away what's considered OP or unbalanced. I can tell you're talking about the 6v6ers though, since highlander does let you use the lib lawnchair.

I think it's more a vocal minority complaining about this stuff. I remember seeing a thread on etf2l for ban ideas for highlander, after the original got it's share (for being a reskin placed in the center of the screen making it "gamebreakingly easier to aim with", despite most comp players going without them visible anyway), it was all about the wrangler. Screws over snipers because it's long range. Stops a demo from soloing it because of the added health. Can target classes like medic over a heavy. Has an aim-helper. Just filled with stuff that even non-comp players should learn how to deal with, let alone guys who practice daily. It's like all those minisentry threads here, do they represent the majority of tf2? No, but from the amount of people raging about it, it sometimes looks that way. Same thing with comp fellas and lib lawnchairs, most just deal with it but there's always a few who say it needs to be banned and such. That said, a lot of it being banned in 6v6 is, again, that it doesn't fit the standard of being the same, useless, or a deep enough part of the game that you couldn't expect not having it available.
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Date Posted: May 3, 2013 @ 2:26pm
Posts: 32