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Bir çeviri sorunu bildirin
To OP: think it like this: theres a huge sentry nest (large group of sentries made by multiple engies). Then a spy suddenly comes by and turns that sentry nest to their team, the sentry nest would suddenly attack the opposite team, and that team, say, wouldn't have any class that would be able to get rid of that sentry nest, completely ruining the game.
I thought of it before and thought that maybe it works like the red tape recorder. It turns the sentry way back to lvl. 1 and it then it turns into a friendly sentry that can't be upgraded unless there's an engie on the team. So it would be like the RDR, except slower.
- firing speed, ammo capacity, turn rate, health, and damage is reduced by 50%
- can only control one building at a time
- reverts back if spy leaves the firing range or dies
- can still be removed like a Sapper
- does no building damage
- doing so removes disguise
- can not be refilled or repaired by friendly engineers
The item would still be cheap, but it would seem a bit more balanced IMO
Yea i dont see why people are saying its cheap.
i think a better idea for a sapper would be if it took ammo out of the sentry but it has redused sapper damage so the engie would have to waste more metal
It's ok though, we'll just add no random critical hit.
I actually do know how to code, coincidentally I'm in my IT class as I'm responding to you as I'm coding my Space Invaders game. It was more of a suggestion.
(Also the school browsers suck and it wont let me post your comment in my reply).
Have a nice day.