Team Fortress 2 > 일반 토론 > 제목 정보
Clive 2013년 4월 28일 오후 3시 45분
I just got a brilliant idea
what if there was a spy sapper that dose not sap it instends turns the building into a friendily building for example: a sentry shoots the foes, a despensier heals your team, a teleporter that your team can use!
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Icehat 2013년 4월 28일 오후 3시 46분 
No, that would be overpowered. Think of the spawnkilling some spies could do with that.
Sentient_Toaster 2013년 4월 28일 오후 3시 52분 
No. It's been suggested many, many times before and rejected because it's massively overpowered. People who suggest it should be targeted and killed by all sentries regardless of who built them.
Paraaafjldkfajl whatever 2013년 4월 28일 오후 4시 40분 
Sentient_Toaster님이 먼저 게시:
No. It's been suggested many, many times before and rejected because it's massively overpowered. People who suggest it should be targeted and killed by all sentries regardless of who built them.
Well, I had contemplated that idea before, but then again, there's really no way to balance that to TF2.

To OP: think it like this: theres a huge sentry nest (large group of sentries made by multiple engies). Then a spy suddenly comes by and turns that sentry nest to their team, the sentry nest would suddenly attack the opposite team, and that team, say, wouldn't have any class that would be able to get rid of that sentry nest, completely ruining the game.

I thought of it before and thought that maybe it works like the red tape recorder. It turns the sentry way back to lvl. 1 and it then it turns into a friendly sentry that can't be upgraded unless there's an engie on the team. So it would be like the RDR, except slower.
ReBoot 2013년 4월 28일 오후 4시 47분 
Fortress Forever has such a thing.
Ryan. 2013년 4월 28일 오후 4시 49분 
I think that it would be way too overpowered. Maybe have it turn friendly for a few seconds? I don't know...
Funboyfun23 2013년 4월 28일 오후 5시 07분 
How about you make a spy sapper and post it in the workshop instead of posting your ideas on the discussions.. Also people are acting like this is too overpowered. I would understand if it was like a two second sapper take down but any enginneer that doesnt baby sit their sentry or walks too far away from it deservers for it to backfire on them. Perhappes a longer spy sap time so that would give an engineer a chance to return to it and kill the sapper.
Funboyfun23님이 마지막으로 수정; 2013년 4월 28일 오후 5시 08분
Sir Veighsuh (차단됨) 2013년 4월 28일 오후 8시 31분 
it should also have on kill: turns victim to ice. there totally balanced
Adjutant SteemingBullet 2013년 4월 28일 오후 9시 05분 
To make it balanced, here is what I'd suggest
- firing speed, ammo capacity, turn rate, health, and damage is reduced by 50%
- can only control one building at a time
- reverts back if spy leaves the firing range or dies
- can still be removed like a Sapper
- does no building damage
- doing so removes disguise
- can not be refilled or repaired by friendly engineers
The item would still be cheap, but it would seem a bit more balanced IMO
Adjutant SteemingBullet님이 마지막으로 수정; 2013년 4월 28일 오후 9시 07분
Funboyfun23 2013년 4월 28일 오후 11시 01분 
Adjutant SteemingBullet님이 먼저 게시:
To make it balanced, here is what I'd suggest
- firing speed, ammo capacity, turn rate, health, and damage is reduced by 50%
- can only control one building at a time
- reverts back if spy leaves the firing range or dies
- can still be removed like a Sapper
- does no building damage
- doing so removes disguise
- can not be refilled or repaired by friendly engineers
The item would still be cheap, but it would seem a bit more balanced IMO

Yea i dont see why people are saying its cheap.
paperchaos 2013년 4월 28일 오후 11시 06분 
to meny people would troll with it though ultimately your going to have alot of problems with trolling.

i think a better idea for a sapper would be if it took ammo out of the sentry but it has redused sapper damage so the engie would have to waste more metal
Funboyfun23 2013년 4월 28일 오후 11시 12분 
paperchaos님이 먼저 게시:
to meny people would troll with it though ultimately your going to have alot of problems with trolling.

i think a better idea for a sapper would be if it took ammo out of the sentry but it has redused sapper damage so the engie would have to waste more metal
But they could make it so its harder to troll
Pagemaster 2013년 4월 28일 오후 11시 26분 
No.
Springely #Tescos 2013년 4월 28일 오후 11시 47분 
That would be kind of overpowered...

It's ok though, we'll just add no random critical hit.
Clive 2013년 4월 29일 오후 2시 05분 
Funboyfun23님이 먼저 게시:
How about you make a spy sapper and post it in the workshop instead of posting your ideas on the discussions.. Also people are acting like this is too overpowered. I would understand if it was like a two second sapper take down but any enginneer that doesnt baby sit their sentry or walks too far away from it deservers for it to backfire on them. Perhappes a longer spy sap time so that would give an engineer a chance to return to it and kill the sapper. [I don't know how to write code]
Funboyfun23 2013년 4월 29일 오후 2시 28분 
@ Shadow

I actually do know how to code, coincidentally I'm in my IT class as I'm responding to you as I'm coding my Space Invaders game. It was more of a suggestion.

(Also the school browsers suck and it wont let me post your comment in my reply).

Have a nice day.
Funboyfun23님이 마지막으로 수정; 2013년 4월 29일 오후 2시 29분
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