Originally posted by Sentient_Toaster:No. It's been suggested many, many times before and rejected because it's massively overpowered. People who suggest it should be targeted and killed by all sentries regardless of who built them.
Originally posted by Adjutant SteemingBullet:To make it balanced, here is what I'd suggest- firing speed, ammo capacity, turn rate, health, and damage is reduced by 50%- can only control one building at a time- reverts back if spy leaves the firing range or dies- can still be removed like a Sapper- does no building damage- doing so removes disguise- can not be refilled or repaired by friendly engineersThe item would still be cheap, but it would seem a bit more balanced IMO
Originally posted by paperchaos:to meny people would troll with it though ultimately your going to have alot of problems with trolling.i think a better idea for a sapper would be if it took ammo out of the sentry but it has redused sapper damage so the engie would have to waste more metal
Originally posted by Funboyfun23:How about you make a spy sapper and post it in the workshop instead of posting your ideas on the discussions.. Also people are acting like this is too overpowered. I would understand if it was like a two second sapper take down but any enginneer that doesnt baby sit their sentry or walks too far away from it deservers for it to backfire on them. Perhappes a longer spy sap time so that would give an engineer a chance to return to it and kill the sapper. [I don't know how to write code]