Team Fortress 2
xycrone Apr 19, 2013 @ 10:57pm
How do you make your OWN spray and OWN weapon skin?
I have been searching online for tutorial but i cant seem to find any...can anyone help?
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Showing 1-6 of 6 comments
Tolna Apr 19, 2013 @ 11:12pm 
Well, creating a spray is as simple as going into Paint or any other popular program and uploading it in the Multiplayer options in TF2 under "Import Spray". Any JPG or PNG file will work fine so long as it's demensions are proper. Simply do your doodle in Paint, Gimp, Photoshop, Autodesk, etc, save it as a JPG or PNG (or with some file work, a VTF) and upload!

Now Skins are MUCH more complicated. They require some work with modeling. A pretty decent guide can be found here. The tutorial covers "how to make a hat" but is pretty much the same principle. For skins, you modify the character, rather then a new entity. You will need some specialized software for this task.

This particular hat based guide covers a program called "Blender" which is free, however another exists known as 3DSMAX which is around $3,000 US last I checked. Most guides you will find assume you know the basics of those two that I have found. I believe some documentation may be limited by federal laws because of that 3k dollar pricetag so that's why it's so hard to find a straight up tutorial I'd wager.

At any rate. Good luck on your quest, it's difficult to do, but if you get good, heck you might have a hat make it in game and make some cash!
Last edited by Tolna; Apr 19, 2013 @ 11:15pm
xycrone Apr 20, 2013 @ 1:35am 
Thanks :D
xycrone Apr 20, 2013 @ 1:39am 
So you can use blender on weapons too?
scavenge (Banned) Apr 20, 2013 @ 1:40am 
Originally posted by Tolna:
Well, creating a spray is as simple as going into Paint...

Couldn't have said it any better.
Tolna Apr 20, 2013 @ 10:27am 
Originally posted by *Blueflare*:
So you can use blender on weapons too?

Sure can! This is the program people use to make their own weapons for the workshop. (One of em). It takes a lot of practice and you may have a very hard time finding guides, again, because the average modeling software is usually over 1,000 dollars. And I'd imagine with that pricetag it's regulated by a federal agency of sorts to force you to take a Course in it at your local college or something.
xycrone Apr 20, 2013 @ 10:43am 
Thanks alot :D
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Date Posted: Apr 19, 2013 @ 10:57pm
Posts: 6