Team Fortress 2
Dette emnet har blitt låst
Lord Cyrus 15. apr., 2013 @ 12:50
Weapons you think that need a nerf or buff
In my humble opinion, i think the Machina should be buffed to have the shots penetrate buildings when fully charged.
Have fun with the controversey that i may have stirred up
< >
Viser 1-15 av 112 kommentarer
System 32 15. apr., 2013 @ 12:52 
inb4 nerf the pan
Lord Cyrus 15. apr., 2013 @ 12:54 
Pan does not need a nerf, IT NEEDS A BUFF
Buff: Stock medic and pyro melee, along with sniper shields (situational but none are worth it as is).
Good the way it is: Everything else.
templar 15. apr., 2013 @ 13:06 
nerf the train, it's too powerful
*pews internally* 15. apr., 2013 @ 13:20 
Half-Zatoichi: Nerf. No random crits. On that subject, nothing that can be used with a shield charge besides the default Bottle should have random crits.
Short Circuit: Buff. Make it only consume 20 metal as opposed to 35 so it'll actually be viable to improve staying power.
Pain Train: Buff. Give it something to make it useful in Capture the Flag, like +10% movement speed while carrying the intel.
Soda Popper: Rework. Make it so that you have to deal damage to build Hype and can deploy it manually.
Tomislav: Buff. Bump the spin up speed up to 25% faster.
Splendid Screen: Nerf. Remove the knockback so that it doesn't make for an instant kill.
Tolna 15. apr., 2013 @ 13:21 
The Short Circuit could really use a lil bit of love, it uses a lot of metal when using it to remove nades, stickies, and rockets. It also seems to have a different cone size then the pyro airblast.

Everything els is perfectly fine.
EbonyGamerGirl 15. apr., 2013 @ 13:49 
Pan should be buffed to godmode
Cahillrock 15. apr., 2013 @ 14:51 
Backburner 10% less damage normally?
Scuba (Utestengt) 15. apr., 2013 @ 14:55 
Nerf the p-


Opprinnelig skrevet av System 32:
inb4 nerf the pan

;-;
The Razorback should have some revolver bullet damage reduction, because right now it's useless against spies who know what it does. I suppose it would defend against Eternal Reward spies who don't want to lose their disguise, but overall the Jarate is much better.
Sist redigert av lad status: [ ] not wew [X] wew; 15. apr., 2013 @ 15:29
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
Sist redigert av 100% Recycled Awesome; 15. apr., 2013 @ 16:12
InvisibleWater 15. apr., 2013 @ 16:23 
Short Circuit: Buff/Rework? - Make it so that destroying projectiles gives you metal, so you can actually use it to defend buildings

Tomislav: Buff - 20% faster spn up wouldn't hurt

Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos

Battalion's Backup: Buff/Rework? - Make it a bit less suicidal to charge up

Soda Popper: Rework - Make it so that Hype is built up by damage, and must be deployed manually

Pain Train: Buff - Perhaps a speed boost when carrying Intelligence and Australium? Since it was clearly meant for recovery
Sist redigert av InvisibleWater; 30. apr., 2013 @ 12:38
*pews internally* 15. apr., 2013 @ 16:40 
Opprinnelig skrevet av 100% Recycled Awesome:
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.
Just Monika 15. apr., 2013 @ 16:47 
Opprinnelig skrevet av {MGCH}Itsuki Koizumi:
Opprinnelig skrevet av 100% Recycled Awesome:
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Woobie :3 15. apr., 2013 @ 16:58 
Opprinnelig skrevet av InvisibleWater:
Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos
Its not too hard to escape it, there's still the 0.8 second of melee swing speed and the fact the Pyro has to be pretty close to you. The Flare Gun is harder to dodge but does less damage.

Opprinnelig skrevet av Silence:
Opprinnelig skrevet av {MGCH}Itsuki Koizumi:
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Its okay for team support, but usually, other melees outrank it.
< >
Viser 1-15 av 112 kommentarer
Per side: 15 30 50

Dato lagt ut: 15. apr., 2013 @ 12:50
Innlegg: 112