Team Fortress 2 > 一般的な話題 > トピックの詳細
Everfrost Cyrus♦ 2013年4月15日 12時50分
Weapons you think that need a nerf or buff
In my humble opinion, i think the Machina should be buffed to have the shots penetrate buildings when fully charged.
Have fun with the controversey that i may have stirred up
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System 32 2013年4月15日 12時52分 
inb4 nerf the pan
Everfrost Cyrus♦ 2013年4月15日 12時54分 
Pan does not need a nerf, IT NEEDS A BUFF
http://tf.gg/thread/21756/ 2013年4月15日 12時58分 
Buff: Stock medic and pyro melee, along with sniper shields (situational but none are worth it as is).
Good the way it is: Everything else.
now i have a machine gun 2013年4月15日 13時06分 
nerf the train, it's too powerful
Foxy the Pirate 2013年4月15日 13時20分 
Half-Zatoichi: Nerf. No random crits. On that subject, nothing that can be used with a shield charge besides the default Bottle should have random crits.
Short Circuit: Buff. Make it only consume 20 metal as opposed to 35 so it'll actually be viable to improve staying power.
Pain Train: Buff. Give it something to make it useful in Capture the Flag, like +10% movement speed while carrying the intel.
Soda Popper: Rework. Make it so that you have to deal damage to build Hype and can deploy it manually.
Tomislav: Buff. Bump the spin up speed up to 25% faster.
Splendid Screen: Nerf. Remove the knockback so that it doesn't make for an instant kill.
Tolna 2013年4月15日 13時21分 
The Short Circuit could really use a lil bit of love, it uses a lot of metal when using it to remove nades, stickies, and rockets. It also seems to have a different cone size then the pyro airblast.

Everything els is perfectly fine.
LoveShaq 2013年4月15日 13時49分 
Pan should be buffed to godmode
Qass 2013年4月15日 14時51分 
Backburner 10% less damage normally?
TheGoodTheBad&TheGibus (禁止済) 2013年4月15日 14時55分 
Nerf the p-


System 32 の投稿を引用:
inb4 nerf the pan

;-;
Almost Factual 2013年4月15日 15時29分 
The Razorback should have some revolver bullet damage reduction, because right now it's useless against spies who know what it does. I suppose it would defend against Eternal Reward spies who don't want to lose their disguise, but overall the Jarate is much better.
最近の変更はAlmost Factualが行いました; 2013年4月15日 15時29分
100% Recycled Awesome 2013年4月15日 16時12分 
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
最近の変更は100% Recycled Awesomeが行いました; 2013年4月15日 16時12分
InvisibleWater 2013年4月15日 16時23分 
Short Circuit: Buff/Rework? - Make it so that destroying projectiles gives you metal, so you can actually use it to defend buildings

Tomislav: Buff - 20% faster spn up wouldn't hurt

Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos

Battalion's Backup: Buff/Rework? - Make it a bit less suicidal to charge up

Soda Popper: Rework - Make it so that Hype is built up by damage, and must be deployed manually

Pain Train: Buff - Perhaps a speed boost when carrying Intelligence and Australium? Since it was clearly meant for recovery
最近の変更はInvisibleWaterが行いました; 2013年4月30日 12時38分
Foxy the Pirate 2013年4月15日 16時40分 
100% Recycled Awesome の投稿を引用:
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.
TheFifth 2013年4月15日 16時47分 
{MGCH}Itsuki Koizumi の投稿を引用:
100% Recycled Awesome の投稿を引用:
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Woobie :3 2013年4月15日 16時58分 
InvisibleWater の投稿を引用:
Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos
Its not too hard to escape it, there's still the 0.8 second of melee swing speed and the fact the Pyro has to be pretty close to you. The Flare Gun is harder to dodge but does less damage.

Silence の投稿を引用:
{MGCH}Itsuki Koizumi の投稿を引用:
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Its okay for team support, but usually, other melees outrank it.
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投稿日: 2013年4月15日 12時50分
投稿数: 112