Team Fortress 2 > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Lord Cyrus 15 Απρ, 2013 @ 12:50μμ
Weapons you think that need a nerf or buff
In my humble opinion, i think the Machina should be buffed to have the shots penetrate buildings when fully charged.
Have fun with the controversey that i may have stirred up
Εμφάνιση 1-15 από 112 σχόλια
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System 32 15 Απρ, 2013 @ 12:52μμ 
inb4 nerf the pan
Lord Cyrus 15 Απρ, 2013 @ 12:54μμ 
Pan does not need a nerf, IT NEEDS A BUFF
J_ͣ_ͬ_ͣ_ͭ_ͤ King Osu!1000pp 15 Απρ, 2013 @ 12:58μμ 
Buff: Stock medic and pyro melee, along with sniper shields (situational but none are worth it as is).
Good the way it is: Everything else.
ahaha 15 Απρ, 2013 @ 1:06μμ 
nerf the train, it's too powerful
Ghost 15 Απρ, 2013 @ 1:20μμ 
Half-Zatoichi: Nerf. No random crits. On that subject, nothing that can be used with a shield charge besides the default Bottle should have random crits.
Short Circuit: Buff. Make it only consume 20 metal as opposed to 35 so it'll actually be viable to improve staying power.
Pain Train: Buff. Give it something to make it useful in Capture the Flag, like +10% movement speed while carrying the intel.
Soda Popper: Rework. Make it so that you have to deal damage to build Hype and can deploy it manually.
Tomislav: Buff. Bump the spin up speed up to 25% faster.
Splendid Screen: Nerf. Remove the knockback so that it doesn't make for an instant kill.
Tolna 15 Απρ, 2013 @ 1:21μμ 
The Short Circuit could really use a lil bit of love, it uses a lot of metal when using it to remove nades, stickies, and rockets. It also seems to have a different cone size then the pyro airblast.

Everything els is perfectly fine.
Liam4242-PCBrokeUsingOldJunk 15 Απρ, 2013 @ 1:49μμ 
Pan should be buffed to godmode
Cahillrock 15 Απρ, 2013 @ 2:51μμ 
Backburner 10% less damage normally?
TheGoodTheBadAndTheGibus (banned) 15 Απρ, 2013 @ 2:55μμ 
Nerf the p-


Αναρτήθηκε αρχικά από System 32:
inb4 nerf the pan

;-;
Reverse Entropy 15 Απρ, 2013 @ 3:29μμ 
The Razorback should have some revolver bullet damage reduction, because right now it's useless against spies who know what it does. I suppose it would defend against Eternal Reward spies who don't want to lose their disguise, but overall the Jarate is much better.
100% Recycled Awesome 15 Απρ, 2013 @ 4:12μμ 
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
InvisibleWater 15 Απρ, 2013 @ 4:23μμ 
Short Circuit: Buff/Rework? - Make it so that destroying projectiles gives you metal, so you can actually use it to defend buildings

Tomislav: Buff - 20% faster spn up wouldn't hurt

Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos

Battalion's Backup: Buff/Rework? - Make it a bit less suicidal to charge up

Soda Popper: Rework - Make it so that Hype is built up by damage, and must be deployed manually

Pain Train: Buff - Perhaps a speed boost when carrying Intelligence and Australium? Since it was clearly meant for recovery
Ghost 15 Απρ, 2013 @ 4:40μμ 
Αναρτήθηκε αρχικά από 100% Recycled Awesome:
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.
Dominosaurus 15 Απρ, 2013 @ 4:47μμ 
Αναρτήθηκε αρχικά από {MGCH}Itsuki Koizumi:
Αναρτήθηκε αρχικά από 100% Recycled Awesome:
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Woobie :3 15 Απρ, 2013 @ 4:58μμ 
Αναρτήθηκε αρχικά από InvisibleWater:
Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos
Its not too hard to escape it, there's still the 0.8 second of melee swing speed and the fact the Pyro has to be pretty close to you. The Flare Gun is harder to dodge but does less damage.

Αναρτήθηκε αρχικά από Silence:
Αναρτήθηκε αρχικά από {MGCH}Itsuki Koizumi:
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Its okay for team support, but usually, other melees outrank it.
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