Lord Cyrus 15 avr 2013 à 12h50
Weapons you think that need a nerf or buff
In my humble opinion, i think the Machina should be buffed to have the shots penetrate buildings when fully charged.
Have fun with the controversey that i may have stirred up
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System 32 15 avr 2013 à 12h52 
inb4 nerf the pan
Lord Cyrus 15 avr 2013 à 12h54 
Pan does not need a nerf, IT NEEDS A BUFF
J_ͣ_ͬ_ͣ_ͭ_ͤ King Lvl95osu 15 avr 2013 à 12h58 
Buff: Stock medic and pyro melee, along with sniper shields (situational but none are worth it as is).
Good the way it is: Everything else.
wasnt me 15 avr 2013 à 13h06 
nerf the train, it's too powerful
I Teleported Bread 15 avr 2013 à 13h20 
Half-Zatoichi: Nerf. No random crits. On that subject, nothing that can be used with a shield charge besides the default Bottle should have random crits.
Short Circuit: Buff. Make it only consume 20 metal as opposed to 35 so it'll actually be viable to improve staying power.
Pain Train: Buff. Give it something to make it useful in Capture the Flag, like +10% movement speed while carrying the intel.
Soda Popper: Rework. Make it so that you have to deal damage to build Hype and can deploy it manually.
Tomislav: Buff. Bump the spin up speed up to 25% faster.
Splendid Screen: Nerf. Remove the knockback so that it doesn't make for an instant kill.
Tolna 15 avr 2013 à 13h21 
The Short Circuit could really use a lil bit of love, it uses a lot of metal when using it to remove nades, stickies, and rockets. It also seems to have a different cone size then the pyro airblast.

Everything els is perfectly fine.
MC FITTI 15 avr 2013 à 13h49 
Pan should be buffed to godmode
Cahillrock 15 avr 2013 à 14h51 
Backburner 10% less damage normally?
TheGoodTheBadAndTheGibus (Banni) 15 avr 2013 à 14h55 
Nerf the p-


System 32 a écrit :
inb4 nerf the pan

;-;
Infernal Combustion Engine 15 avr 2013 à 15h29 
The Razorback should have some revolver bullet damage reduction, because right now it's useless against spies who know what it does. I suppose it would defend against Eternal Reward spies who don't want to lose their disguise, but overall the Jarate is much better.
Dernière modification de Infernal Combustion Engine; 15 avr 2013 à 15h29
100% Recycled Awesome 15 avr 2013 à 16h12 
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
Dernière modification de 100% Recycled Awesome; 15 avr 2013 à 16h12
InvisibleWater 15 avr 2013 à 16h23 
Short Circuit: Buff/Rework? - Make it so that destroying projectiles gives you metal, so you can actually use it to defend buildings

Tomislav: Buff - 20% faster spn up wouldn't hurt

Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos

Battalion's Backup: Buff/Rework? - Make it a bit less suicidal to charge up

Soda Popper: Rework - Make it so that Hype is built up by damage, and must be deployed manually

Pain Train: Buff - Perhaps a speed boost when carrying Intelligence and Australium? Since it was clearly meant for recovery
Dernière modification de InvisibleWater; 30 avr 2013 à 12h38
I Teleported Bread 15 avr 2013 à 16h40 
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.
Dominosaurus 15 avr 2013 à 16h47 
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Woobie :3 15 avr 2013 à 16h58 
InvisibleWater a écrit :
Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos
Its not too hard to escape it, there's still the 0.8 second of melee swing speed and the fact the Pyro has to be pretty close to you. The Flare Gun is harder to dodge but does less damage.

Silence a écrit :
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Its okay for team support, but usually, other melees outrank it.
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