Immortal Old Bastard Apr 15, 2013 @ 12:50pm
Weapons you think that need a nerf or buff
In my humble opinion, i think the Machina should be buffed to have the shots penetrate buildings when fully charged.
Have fun with the controversey that i may have stirred up
Showing 1-15 of 112 comments
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System 32 Apr 15, 2013 @ 12:52pm 
inb4 nerf the pan
Immortal Old Bastard Apr 15, 2013 @ 12:54pm 
Pan does not need a nerf, IT NEEDS A BUFF
J_ͣ_ͬ_ͣ_ͭ_ͤ King HUDs 8) Apr 15, 2013 @ 12:58pm 
Buff: Stock medic and pyro melee, along with sniper shields (situational but none are worth it as is).
Good the way it is: Everything else.
BabyRage Apr 15, 2013 @ 1:06pm 
nerf the train, it's too powerful
Bag of Plums Apr 15, 2013 @ 1:20pm 
Half-Zatoichi: Nerf. No random crits. On that subject, nothing that can be used with a shield charge besides the default Bottle should have random crits.
Short Circuit: Buff. Make it only consume 20 metal as opposed to 35 so it'll actually be viable to improve staying power.
Pain Train: Buff. Give it something to make it useful in Capture the Flag, like +10% movement speed while carrying the intel.
Soda Popper: Rework. Make it so that you have to deal damage to build Hype and can deploy it manually.
Tomislav: Buff. Bump the spin up speed up to 25% faster.
Splendid Screen: Nerf. Remove the knockback so that it doesn't make for an instant kill.
Tolna Apr 15, 2013 @ 1:21pm 
The Short Circuit could really use a lil bit of love, it uses a lot of metal when using it to remove nades, stickies, and rockets. It also seems to have a different cone size then the pyro airblast.

Everything els is perfectly fine.
Latifah (Trading) Apr 15, 2013 @ 1:49pm 
Pan should be buffed to godmode
9f/h Cahillrock Apr 15, 2013 @ 2:51pm 
Backburner 10% less damage normally?
TheGoodTheBadAndTheGibus (Banned) Apr 15, 2013 @ 2:55pm 
Nerf the p-


Originally posted by System 32:
inb4 nerf the pan

;-;
Almost Factual Apr 15, 2013 @ 3:29pm 
The Razorback should have some revolver bullet damage reduction, because right now it's useless against spies who know what it does. I suppose it would defend against Eternal Reward spies who don't want to lose their disguise, but overall the Jarate is much better.
Last edited by Almost Factual; Apr 15, 2013 @ 3:29pm
100% Recycled Awesome Apr 15, 2013 @ 4:12pm 
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
Last edited by 100% Recycled Awesome; Apr 15, 2013 @ 4:12pm
InvisibleWater Apr 15, 2013 @ 4:23pm 
Short Circuit: Buff/Rework? - Make it so that destroying projectiles gives you metal, so you can actually use it to defend buildings

Tomislav: Buff - 20% faster spn up wouldn't hurt

Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos

Battalion's Backup: Buff/Rework? - Make it a bit less suicidal to charge up

Soda Popper: Rework - Make it so that Hype is built up by damage, and must be deployed manually

Pain Train: Buff - Perhaps a speed boost when carrying Intelligence and Australium? Since it was clearly meant for recovery
Last edited by InvisibleWater; Apr 30, 2013 @ 12:38pm
Bag of Plums Apr 15, 2013 @ 4:40pm 
Originally posted by 100% Recycled Awesome:
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.
Dominosaurus Apr 15, 2013 @ 4:47pm 
Originally posted by {MGCH}Itsuki Koizumi:
Originally posted by 100% Recycled Awesome:
Short Circuit and Fan O War for starters.

Non-Weapons that are rarely seen could be argued to be in need of buffs. There are reasons virtually no one uses them.

As for Nerfs, nothing really. RTR got fixed.
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Woobie :3 Apr 15, 2013 @ 4:58pm 
Originally posted by InvisibleWater:
Degreaser: Nerf - Decrease the weapon switch time boost so you can actually escape the combos
Its not too hard to escape it, there's still the 0.8 second of melee swing speed and the fact the Pyro has to be pretty close to you. The Flare Gun is harder to dodge but does less damage.

Originally posted by Silence:
Originally posted by {MGCH}Itsuki Koizumi:
the Fan o War is actually one of the better Scout melee options because you shouldn't be melee fighting outside Degroot Keep in the first place.

Even in DGroot Keep, it still sucks.
Its okay for team support, but usually, other melees outrank it.
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Date Posted: Apr 15, 2013 @ 12:50pm
Posts: 112