MurderHood Apr 12, 2013 @ 6:47am
Secondary Idea for Scout
I was think you could have a dual-pistol with
+25% firing speed
-25% reload speed
+25% secondary ammo
2 different clips each with 16 ammo, and each pistol has its own ammo cache

Any idead for other stats post here
Last edited by MurderHood; Apr 12, 2013 @ 9:41am
Showing 1-13 of 13 comments
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wubzi Apr 12, 2013 @ 8:39am 
I would say something like this
+25 firing speed
-20reload speed
-15% accuracy
-10% damage
:D
magic poopy (Banned) Apr 12, 2013 @ 9:28am 
Seems rather pointless.
MurderHood Apr 12, 2013 @ 9:40am 
So incase you run out of primary ammo you have more of a backup
MurderHood Apr 12, 2013 @ 9:40am 
cause 48 pistol ammo isnt that much
magic poopy (Banned) Apr 12, 2013 @ 9:44am 
It's a direct upgrade from Default pistol. Making it unbalanced. More DPS and more Ammo. Along with double shots. This makes the Scout overpowered and would seem more appropriate as a primary weapon, however even then it would seem rather Overpowered.
MurderHood Apr 12, 2013 @ 9:52am 
Listen this is just suggestion it would then be balanced by Valve and changed where balance was needed its just an idea
Last edited by MurderHood; Apr 12, 2013 @ 10:12am
trimslim Apr 12, 2013 @ 5:21pm 
Akimbo
  • +25% faster firing speed
  • +50% clip
  • +50% max primary ammo on wearer
    • -20% damage penalty
    • +50% reload time
    • -50% accuracy
      • All of these stats are the combined stats of both of the pistols,
        whom are independent firing of each other.
      • The pistol both share the same "clip",
        so gameplay is easier to manage.
      • I changed these stats to make the weapon more balanced.
Last edited by trimslim; Apr 12, 2013 @ 5:21pm
Element Apr 12, 2013 @ 5:32pm 
I wouldn't mind dual pistols for the scout. iamthevirus' idea for stats work well, in my opinion.
david3dwood Apr 12, 2013 @ 5:57pm 
I never realy play as scout so it would suck for me beacause id have to then kill dual pistal scouts. So i disagree!
Smugleaf Apr 12, 2013 @ 6:22pm 
Originally posted by OPST PWNER XIII:
I was think you could have a dual-pistol with
+25% firing speed
-25% reload speed
+25% secondary ammo
2 different clips each with 16 ammo, and each pistol has its own ammo cache

Any idead for other stats post here

This seems to be generally superior than the stock Pistol. The unlock is better at picking off targets after switching from any of the scout's primaries, which is the most common situation where the Pistol can be effectively used.

Originally posted by iamthevirus -atg-:
Akimbo
  • +25% faster firing speed
  • +50% clip
  • +50% max primary ammo on wearer
    • -20% damage penalty
    • +50% reload time
    • -50% accuracy
      • All of these stats are the combined stats of both of the pistols,
        whom are independent firing of each other.
      • The pistol both share the same "clip",
        so gameplay is easier to manage.
      • I changed these stats to make the weapon more balanced.

The lower accuracy makes the weapon to be too unreliable. The Pistol isn't that accurate currently, so making it even more inaccurate is even worse.
BOT Bob Apr 12, 2013 @ 6:43pm 
IT is a really good idea

Originally posted by iamthevirus -atg-:
Akimbo
  • +25% faster firing speed
  • +50% clip
  • +50% max primary ammo on wearer
    • -20% damage penalty
    • +50% reload time
    • -50% accuracy
      • All of these stats are the combined stats of both of the pistols,
        whom are independent firing of each other.
      • The pistol both share the same "clip",
        so gameplay is easier to manage.
      • I changed these stats to make the weapon more balanced.
Last edited by BOT Bob; Apr 12, 2013 @ 6:44pm
MurderHood Apr 12, 2013 @ 6:57pm 
Originally posted by A | Smugleaf:
Originally posted by OPST PWNER XIII:
I was think you could have a dual-pistol with
+25% firing speed
-25% reload speed
+25% secondary ammo
2 different clips each with 16 ammo, and each pistol has its own ammo cache

Any idead for other stats post here

This seems to be generally superior than the stock Pistol. The unlock is better at picking off targets after switching from any of the scout's primaries, which is the most common situation where the Pistol can be effectively used.

Just an idea it could be different
Last edited by MurderHood; Apr 12, 2013 @ 6:57pm
trimslim Apr 12, 2013 @ 7:09pm 
Originally posted by A | Smugleaf:
Originally posted by iamthevirus -atg-:
Akimbo
  • +25% faster firing speed
  • +50% clip
  • +50% max primary ammo on wearer
    • -20% damage penalty
    • +50% reload time
    • -50% accuracy
      • All of these stats are the combined stats of both of the pistols,
        whom are independent firing of each other.
      • The pistol both share the same "clip",
        so gameplay is easier to manage.
      • I changed these stats to make the weapon more balanced.

The lower accuracy makes the weapon to be too unreliable. The Pistol isn't that accurate currently, so making it even more inaccurate is even worse.
But realize if you are going to have two guns, one in your right hand, the other in the left, and one is not dominant, and you have to focus on two things at once. Yes, I think it'll be made worse.

That is the point of balance. You make it -25% accuracy. But it should be lower in accuracy. And the way akimbos are, I think they should be more of a close-medium range weapon. That is why it said "max primary ammo on wearer", because it makes more sense as a Primary weapon.
Last edited by trimslim; Apr 12, 2013 @ 7:09pm
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Date Posted: Apr 12, 2013 @ 6:47am
Posts: 13