(。・x・)つ Nanami 菜波 Apr 12, 2013 @ 6:27am
Weapon idea
(unnamed)
Level 5 Revolver
+0.5 firing sound
+No reload necessary
-10% damage penalty

I was thinking this would be an interesting weapon for the spy.
Discuss or leave your weapon idea.
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Telephone Apr 12, 2013 @ 5:05pm 
Quick Draw
Level 5 Revolver
  • +300% clip size
  • +50% firing loudness
  • -10% damage penalty


The clip size increase is the same as no reload, but sounds "more plausable".


You can get exactly 2 shots (8 vs. 6) during the time when reload used to exist.
(Revolver base damage) = 40
(Quick Draw base damage) = 40 x 0.9 = 36

When Revolver Starts Reloading
6 x 40 = 240
vs.
6 x 36 = 216 (-24 damage)

When Revolver Finishes Reloading (1 full cycle*)
6 x 40 = 240
vs.
8 x 36 = 288 (+48 damage)

*Full cycle (clearing clip + reload time)


It is obviously a bad choice against smaller classes,
but after those 6 consecutive shots,
the Quick Draw becomes useful against classes with higher health.

If the damage change doesn't sound too much different,
also imagine if you miss with the default Revolver.
Wasted damage, waste ammo on a clip.

The con is also how fast your ammo goes away.
Last edited by Telephone; Apr 12, 2013 @ 5:06pm
poptarts Apr 12, 2013 @ 5:08pm 
Huh.

Seems op like enforcer.

Then valve will let it in.
Sentient_Toaster Apr 12, 2013 @ 5:39pm 
Mmm. How often do you find yourself firing the revolver continuously to the point where reloading is actually an issue? 6 shots does a pretty decent amount of damage, and it's not like you have massive health to tank a prolonged firefight.
ExtraCheesyPie Apr 12, 2013 @ 5:44pm 
Originally posted by Sentient_Toaster:
Mmm. How often do you find yourself firing the revolver continuously to the point where reloading is actually an issue? 6 shots does a pretty decent amount of damage, and it's not like you have massive health to tank a prolonged firefight.
2fort sewers: The Sniper SMG wars
Stan the man Apr 25, 2013 @ 7:18am 
well i have an idea that people are going to probley complain about
The Toxic Taker Over (Pyro)
simlar to flame thrower shoots toxic waste at enemy that does damage
over time also it can be shot at the ground creating a sort of puddle of toxic
that hasthe same effects.
-no airblast
-alt fire=places puddle
(looks awesome with the hazmat hat :D)
tell me what you think please
2↓st Sentry Gentleman Apr 25, 2013 @ 8:28am 
Originally posted by Slayerwolf25:
well i have an idea that people are going to probley complain about
The Toxic Taker Over (Pyro)
simlar to flame thrower shoots toxic waste at enemy that does damage
over time also it can be shot at the ground creating a sort of puddle of toxic
that hasthe same effects.
-no airblast
-alt fire=places puddle
(looks awesome with the hazmat hat :D)
tell me what you think please
Well, since the graphical effect for green 'fire' particles already exists..
How about instead of applying damage over time marking targets for death?
And about replacing the puddle with launching a small can of toxic waste that bevave similar to the Demoman's grenades?
The stats may be a bit unrefined but I see a lot more potential in this concept than the idea of a super-loud automatic rifle for the Spy people discussed above.


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Stan the man May 14, 2013 @ 3:29pm 
hmm ok thats cool idea
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Date Posted: Apr 12, 2013 @ 6:27am
Posts: 7