NEGO DRAMA Mar 23, 2013 @ 2:36pm
Some Questions
Hi, excuse me for my bad english, i'll do my best.
1 - I want to specialize myself in 3 maybe 4 classes, i chose sniper and scout but now im between demoman and soldier, the question is basicly who completes better the missing attributes that scout and sniper leaves.
2 - is it worth to buy hats/miscs from the store? lately i noticed that keys are very well paid and now im not sure if i should buy my items there or just the keys to trade for the ones i want.
3 - how do you get the cool items you have? i play this game since 2009 and i see people with like 2 years of tf2 and they have tons of strange items, unusuals, miscs and stuff and i never had the metal or whatever it is for these kind of things and im not sure how am i supposed to get it.

Thank You.
Showing 1-6 of 6 comments
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A Dud Mar 23, 2013 @ 3:15pm 
1 - I don't quite understand what you mean.

2 - IMO buying cosmetic items from the store is a waste of money. Why spend $4.99 on a hat when you can trade one for virtual metal?

3 - Stranges and unusuals are usually found in crates. As for miscs, people either buy them from the store or trade for them.
Sodium Chloride Mar 23, 2013 @ 3:27pm 
1: Also don't really understand. Both classes give out a decent amount of versatility, so try both out and see which one you like.
2: I personally don't buy too many hats/miscs from the store, but I suppose it could have a use if you don't want to associate yourself with the trade economy (and I don't blame you if you don't want to associate yourself with it).
3: Unusuals are found via crates. Just uncrate crap and pray/hope that you get one... or save up metric tons of metal/keys and trade for one. Stranges are usually found by uncrating, but you can find Strange Botkillers if you finish a Tour of Duty in Mann-Up mode. The only Botkillers you can find are versions of stock (Scattergun, Rocket Launcher, Flamethrower, Stickybomb Launcher, Minigun, Wrench, Medigun, Sniper Rifle, Knife), though, so you can't get, say, a Strange Scottish Resistance or Backburner from a Tour of Duty. You can find miscs. and hats sometimes, but it's usually less trouble to craft, buy, trade for, or uncrate them.
Last edited by Sodium Chloride; Mar 23, 2013 @ 3:28pm
Smugleaf Mar 23, 2013 @ 3:35pm 
1. The Demoman and soldier are both great. You shouldn't bother choosing only one of them. It would be ideal if you know how use all classes effectively, but if you only want to choose one, then just choose the class that you're more comfortable with.

2. Hats and miscs aren't usually worth it. You're better off buying keys on the market to trade for any items you want.

3. Unusuals and stranges are found in crates. For items such as miscs, they are found randomly or crafted. If you want them, you should just trade for them since it would be easier and cheaper that way.
Last edited by Smugleaf; Mar 23, 2013 @ 3:36pm
ownomics Mar 23, 2013 @ 4:03pm 
Originally posted by That Green Hair Guy:
1 - I want to specialize myself in 3 maybe 4 classes, i chose sniper and scout but now im between demoman and soldier, the question is basicly who completes better the missing attributes that scout and sniper leaves.
I don't understand what you're trying to accomplish, but I'll comment anyway.
Why not both? Demoman has high potential as a sentry buster and soldier holds a nice anti-tank and anti-light role. I say work on both and if you want to be credit to team then I really recommend you to pick a more useful class than sniper or scout, that being medic(preferably) and defensive pybro(stick with engies and safeguard your team's flanks).

Originally posted by That Green Hair Guy:
2 - is it worth to buy hats/miscs from the store? lately i noticed that keys are very well paid and now im not sure if i should buy my items there or just the keys to trade for the ones i want.
No. Not now, not ever(unless you're rich, but I still condone it since there are better uses for your cash).
Unless the profit margin is glaring, don't buy any items. At all. You can get essentially everything in the game for no monetary investment, even as a F2P(though it will be more difficult as a free player).

If you're wise then you'll buy high-demand games as gifts during sales and then sell them to people for items you want in TF2 and maybe a new game alongside. Be very careful if you try this though, you'll want to make sure you're getting the best deal possible and aren't losing out.

Originally posted by That Green Hair Guy:
3 - how do you get the cool items you have? i play this game since 2009 and i see people with like 2 years of tf2 and they have tons of strange items, unusuals, miscs and stuff and i never had the metal or whatever it is for these kind of things and im not sure how am i supposed to get it.
They put in the effort to trade as efficiently and as much as possible.
Make use of services like TF2WH, pricechecking sites and trading hubs and you'll turn lead into gold assuming you know what you're doing.

I don't participate in trading hardly at all so I can't give you any more information than that, sorry.
Sentient_Toaster Mar 23, 2013 @ 4:13pm 
If you're good at soldier, demo, medic and engineer -- there will be almost no time when you won't be very useful on your average pub server. The soldier is a good generalist and having two is rarely a problem (on a decently size team), a non-knight demo is extremely useful if the team generally works well so you're rarely alone (much more painful to play demo on an uncoordinated team if there are a couple of good scouts on the enemy team...), there is almost never a surplus of medics, and you'll find occasional situations where nobody else wants to be engineer but one is badly needed (even on offense, it's often useful late in the round to go engineer and set up a teleporter link -- saves critical time, less competition for the health packs / Medic's services from explosives jumping).

There will often be matches where one or two of those classes are already well filled out on your team. But all four? *Highly* unusual.

Hats/miscs have no gameplay effect other than as a slight aid to spychecking if there's a duplicated class. Exception: Polycount set hats. The Attendant and the Familiar Fez are probably the most useful set hats, and the latter is still a difficult set to use (YER => disguise on stab, only; L'etranger is more of an escape tool rather than a direct self-defense tool).
Last edited by Sentient_Toaster; Mar 23, 2013 @ 4:13pm
MA☝Omgwtfbbqstfu™ Mar 23, 2013 @ 4:25pm 
Originally posted by Big Greasy Mucinex:
1 - I don't quite understand what you mean.

2 - IMO buying cosmetic items from the store is a waste of money. Why spend $4.99 on a hat when you can trade one for virtual metal?

3 - Stranges and unusuals are usually found in crates. As for miscs, people either buy them from the store or trade for them.

2 because time is money

some people have more of one than the other.
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Date Posted: Mar 23, 2013 @ 2:36pm
Posts: 6