Kuro the Shadow Slut Mar 23, 2013 @ 9:41am
New set idea's!
Here i post three out of nine sets for TF2 i'd like to have added, i will add 3 at a time.
Each set are made of A primary, secondary melee and hat.
From the people i've shared this idea with, they've told me that it was some of the best they've heard, I can do better but this took my a good day or two just to figure out and type down, So valve please take a look at this :)
Showing 1-13 of 13 comments
< >
Kuro the Shadow Slut Mar 23, 2013 @ 9:42am 
Scout:
The Third Rail. Sluggun. +25% damage, shoots a single projectile that penetrates one player. Headshots, No random critical hits, +10% push back, +10% speed on wearer. _Chance to brake from enemy damage._ +5% bullet vurnerbility on wearer.
Set: The Subway Boy.
Needs: First Rail (Bat) -25% firing speed +10% damage. Alternative fire: Fire away a scrap ball reducing targets movement speed by 15% and causing them to bleed for 5 health every second for 4 seconds. -5 health.
Needs: The Second Rail. -50% damage + 25% clip size bullets have a chance to make the enemy bleed for 66% damage done.
Needs: The Third Rail. (Explained Above)
Needs: Subway hat. A hat made out of thin scrap metal, making it light yet still a bit more resistant for headshots. -10% headshot damage -5% speed.
Set Bonus: +10% Fire Resistance on Wearer.
Set bonus: -5% Speed.
Set Bonus: Do not take damage from mini-crits.
Set Bonus: Critical hits towrards you now deals 33% more damage.
Set Bonus: +15 health on wearer.
Strange set bonus: Makes you harder to see (requires full set in strange)
Pyro Set:
The Crisper: Flamethrower. -66% Primary ammo, +15% damage. Dealing damage causes you to regain 2 ammo. + no airblast. +30% movement speed while firing. -5% movement speed while not shooting. Killing an Enemy grants you 15% of the enemys total health.
Secondary: Royal Grill: (Fire Shotgun)+50% Damage. On Miss: gun explodes removing 50% of your total health. (This effect can kill you) On reload: Heals you for 30% of the damage done with that magazine. On reload cancel: Instantly sets the pyro on fire, dealing 10 fire damage to all nearby enemies including the pyro every second for five seconds.
Melee: Burnt Limb. (Limb) -25% damage. On hit: Burns enemy for 55% of the damage done every 2,5 seconds for 7,5 seconds. On hit: Splattering blood on the enemy, making it impossible for medics to heal that player. on Miss: Drops the limb. Alternative fire: Throws the limb on a player, making them afraid for 3 seconds and dealing 25% of the total damage.
Hat: The Dustbreather: Pyro can can not take damage from enemy pyro's unless they're wearing this item.
+10% Self Damage. +10% Bullet Vurnability. Movement speed incrased by +5%. Cannot be affected by Jars (ETC: Jarate, Mad Milk.)
Set: Pyromaniac.
Set Bonus: +5% Speed for every pyro on your team With atleast one piece of the Pyromaniac set (Includes you), -2,5% speed for every pyro on the enemy team.
Madman; Grants +5 Total Health for every enemy killed.
Discouragement: When an enemy extingushed himself from your flames, you lose 5% total health.
Iron Will: Can not be stunned.
+25% Projectile Damage Taken. (Sandman & Rockets included)
Soldier Set:
Russian Barrage: -15% damage, +30% explosive radius. +20% projectile speed. -10% movement speed.
Alternative Fire: Fire all your rockets dealing -10% damage and -10% explosive radius. Can not release barrage before Fury Meter is full (200 damage)
Secondary: Bomb Shooter. (Arcing weapon) +10% damage. Only deal damage on impact. +25% explosive radius. A miss causes you to be marked for death.
-66% clip size.
Melee: The Brutalizer. (Shovel) -20% damage. +50% damage dealt as bleed damage over ten seconds. On miss: Mini-crit yourself, Idiot! +15 max health on wearer.
Hat: The soviet Union. Decription "In the soviet union, Bullets bounce back!" Have a chance to reflect headshots. +30% Explosive Vurnerbility.
Set: Soviet General. +10% movement speed. -5% damage taken from all. The more soldiers weearing "The Soviet Union" grants you a +5 health boost and +1% speed. -3 health for every team mate killed in action.
+1 secondary ammo clip size. Take +5% damage from self. Taunts grant you mini-crits for three seconds. Can not deal random critical hits. Wearer can not be over-healed.
Kuro the Shadow Slut Mar 23, 2013 @ 1:21pm 
Demoman Set:
Primary: Lucky Pipe (Grenade Launcher). +20% damage. +10% projectile speed. -5% movement speed. -50% explosive radius. Home onto close targets. Description: He's cheating!
Secondary: Drunkmans Tribute (Stickybomb launcher): +100% stickyness. Bombs now stick on players. -75% explosive radius. +25% damage. Description: GET IT OF ME!
Melee: Boomblaster: When killing an enemy you gain +10% movement speed for a short duration of time, Moving during this time grants you "Explosive Charges", Casuing the next atack of a fully-charged Boomblaster to deal 445 daamge. (225 damage)
Hat: Scottish Aproval: +10% more luck (Incrased homing range) +15 health.
Set: Scottmans Luck. +10health, -20% damage taken from explosions. +10% bullet vurnerbility. +10% fire vurnerbility. decrases Headshot damage taken by -20%!.
Heavy Set:
Primary: Voigroid 400,000(Minigun): Fire projectiles similiar to that of The Pomson. +25% damage. -50% fire speed. +25 health on wearer. +10% Faster spin up rate. Silent Killer: Makes no sound while spinning. -15% speed.
Secondary: The Craiz: (Shotgun): Shoots projectiles similiar to The Rightous Bison. Penetrates target. -20% damage, +25 health on wearer. Right click to fire all ammo at once. Unreloadable, must find a health / Ammo pack to regain ammo.
Melee: Koingrash (Hands): New upgraded gloves having lasers to burn anything they touch! +10% damage. -35% fire rate. +100% running speed while active. +25 health. -50% weapon switch speed. +20% damage taken from ranged sources while active.
Hat: Madmans Spin. A constantly spinning hat shifting colors as depending on what type of damage the wearer takes, takes 5 seconds to shift color. Each color gives +10% resistance. +25 health. Mini-crits will now be taken as crits. Destroying the hat causes all damage taken to be incrased by 200%.
Set: Futuranic Maniac.
Set bonus: wearer can only be overhealed by 10%.
Set Bonus: Taunting causes a fiery explosion, dealing 300 damage to self and 225 to all enemy's close to you.
Set Bonus: See the world in a new way, dealing bonus damage at long ranges (+5%)
Set Bonus: Medics heal you 20% faster.
Engineer set:
Repgun: (Primary shotgun): -100% damage, shooting your sentry repairs it. +50% fire rate. +100% priamry ammo.
Texan Helper (Secondary Pistol): +20% damage. -50% fire rate. -50% secondary ammo.
Melee: Armslinger (Wrench): +50% damage, -25% firing rate. +10% Sentry build rate. +20% reach. -25 health. -25 metal.
Hat: Texan Engineer. Wearer only take 95 damage from headshots. -10% movement speed. +200% more Texan.
Set: A Real Texan!
Set bonus: +10% build speed.
Set Bonus: Blocks a single backstab.
Set Bonus: Armslinger instantly kill spies.
>>SAI<< Mr.Pancake the superman Mar 23, 2013 @ 3:04pm 
Thats some interesting ideas but i think some of the sets have too much buffs (mostly the scout one).
And the concept of strange sets is kinda bad.
Not to mention that i realy like the soldier set (secondary is weird though) you should change the names of the weps and set to somethink more...AMERICAN.
Kuro the Shadow Slut Mar 24, 2013 @ 3:49am 
Originally posted by >>SAI<< Mr.Pancake:
Thats some interesting ideas but i think some of the sets have too much buffs (mostly the scout one).
And the concept of strange sets is kinda bad.
Not to mention that i realy like the soldier set (secondary is weird though) you should change the names of the weps and set to somethink more...AMERICAN.
Hehe, guess i should, American Barrage?, Owell, and about the scout one, i think you read it too hastly, i made alot of balancing especially there, It was really hard due to the normal scouts scattergun to make a sluggun powerfull engouh to be worth taking away the spread.
Also, Indeed the strange set was a bad idéa, I put it on scout mainly just to see opinions.
And if you look closely, you can see that i have a tendency of countering stats that makes one weapon a bit OP with the other weapons, Ofcourse the sluggun is a bit powerfull if you can use it right.
The Third Rail was invented with the purpose of over-healed classes, Like that's why it can penetrate one player, also good against sentries due to incrased range and it would not be as op as you think, The headshots is hard to nail out, ye? Since it's only one projectile that's kind-of an arcing weapon it dosen't hit the target instantly. Also, as a scout you're gonna be moving alot, and if you're not moving as a scout you're doing something wrong.
On to the Pyro, this was the second set i made (thus order) and i think it's the most balanced one, You can't just hold the fire button to run into the front-lines quickly, you only have 76 or 74 ammo.
What other do you think is OP? i made many minuses with the sole puprose of countering eachother.
The Bomb Shooter for Soldier is like the loose cannon, Except also a Loch-o-Load,if you can hit the target, you can do some insane damage. If you miss... it's bad.
And i kinda ran out of ideas for a secondary name :P.
But give me your opinions of how it should be then, I'm currently working on medic, sniper & Spy.
M'aiq the Liar (Banned) Mar 24, 2013 @ 3:54am 
We dont need anymore sets people complain enough about most the sets that allready exist.
Kuro the Shadow Slut Mar 24, 2013 @ 8:59am 
Originally posted by IronMaiden:
We dont need anymore sets people complain enough about most the sets that allready exist.
What do they complain about? if someone plays long engouh, they'll get this set.
it's not easy.
Space Walker Mar 24, 2013 @ 9:02am 
Originally posted by {LC} ๖ۜVirus:
hat.
Get out. No item set needs to have hats. This has already been established by the polycount set. Also, valve almost NEVER reads these forums, so your chance of these getting in is none.
{JSA}OFFICERMARIO Mar 24, 2013 @ 9:29am 
Sometimes it is just best to keep everything simple. Also, it seems you really dislike snipers since just about every makes it so you cannot die from a headshot. Another thing, it seems you trying to create a whole other polycount pack. Though there are just too many stats and some just plain rediculous to be honest. Take for instance, the hat for the pyro you suggested. Immune to all other pyros unless you have the hat? That is just plain unfair. Or the strange set bonus for scout. Where does that even come from? The set is about the subway, so how does that make the scout hard to see? Either way, we do not need any more characters that we will not be able to see. All I can say is to try make the stats more simple. Some just have too great of an advantage and vice versa.
Brian Mar 24, 2013 @ 9:37am 
We still need an Engineer set first...
>>SAI<< Mr.Pancake the superman Mar 24, 2013 @ 2:07pm 
Originally posted by {LC} ๖ۜVirus:
Originally posted by >>SAI<< Mr.Pancake:
Thats some interesting ideas but i think some of the sets have too much buffs (mostly the scout one).
And the concept of strange sets is kinda bad.
Not to mention that i realy like the soldier set (secondary is weird though) you should change the names of the weps and set to somethink more...AMERICAN.
Hehe, guess i should, American Barrage?, Owell, and about the scout one, i think you read it too hastly, i made alot of balancing especially there, It was really hard due to the normal scouts scattergun to make a sluggun powerfull engouh to be worth taking away the spread.
Also, Indeed the strange set was a bad idéa, I put it on scout mainly just to see opinions.
And if you look closely, you can see that i have a tendency of countering stats that makes one weapon a bit OP with the other weapons, Ofcourse the sluggun is a bit powerfull if you can use it right.
The Third Rail was invented with the purpose of over-healed classes, Like that's why it can penetrate one player, also good against sentries due to incrased range and it would not be as op as you think, The headshots is hard to nail out, ye? Since it's only one projectile that's kind-of an arcing weapon it dosen't hit the target instantly. Also, as a scout you're gonna be moving alot, and if you're not moving as a scout you're doing something wrong.
On to the Pyro, this was the second set i made (thus order) and i think it's the most balanced one, You can't just hold the fire button to run into the front-lines quickly, you only have 76 or 74 ammo.
What other do you think is OP? i made many minuses with the sole puprose of countering eachother.
The Bomb Shooter for Soldier is like the loose cannon, Except also a Loch-o-Load,if you can hit the target, you can do some insane damage. If you miss... it's bad.
And i kinda ran out of ideas for a secondary name :P.
But give me your opinions of how it should be then, I'm currently working on medic, sniper & Spy.

Ok i'm gonna review all weps.
Third rail- seems cool but i don't fully understand the brake and how much domage does the headshot do?
Btw: i hate weapons that head shot.. i still have bad memories of being killed by swag hat guys who snipe from a far distance with the ambasador ( i know they are rare but still).
First rail- since it does more domage, the ball should only get the full bleeding+slow down efeect from a far distance.
Second rail- i think it shouldn't be random but give bleeding when you hit the same enemy with like 10 shoots in a row.
Hats alone shouldn't have buffs.
The full set has many "complicated buffs" but after reading it again it isn't that bad (i feel stupid becouse the first time i was reading this i though it gives you a deffense against normal crits too).
Weird strange buff is weird.


The crisper- i don't think it would be op if it had airblast.
Is the hp just healing you or is that over heal? Or maybe it adds to your full hp?
Royal grill- seems weird.. but kinda cool to be honest.
Removing 50% of hp is too much though, i think it should be like 35%.
I can imagine new players getting themself killed by this X).
Burnt limb- good but i wouldn't like to use a limb as a weapon 0=
Hat has bad buffs and shouldn't have them.
Good set bonus is good.

100% support of the soldier set :D.
Expect the taunting= mini crits and hat buff.
But i still would love to test the set in game.

More coming soon.

I know i seem like a smart ♥♥♥ that has tons of hats but i'm just a guy telling his opinion about your ideas (and is poor and irish [ exept the irish part]).





Last edited by >>SAI<< Mr.Pancake the superman; Mar 25, 2013 @ 6:37am
>>SAI<< Mr.Pancake the superman Mar 25, 2013 @ 7:03am 
Lucky pipe- seems too much like a direct upgrade to the loch-n-load.

Drunksmans tribute- i can imagine the spam...
Remove the explosive radius to make it more balanced.
Boomblaster- any self domage?

Set is good but i don't think sniper head shots should be decresed.

All heavy weapons are cool but the hp bonus is a bad idea.
Dat set bonus..

Engi stuff is great but the melee instanly kills spies is so wrong..
I mean tha melee is powerfull enough to kill the spy with no problem.
Not to mention how often engis get crits on their melee...
Kuro the Shadow Slut Mar 25, 2013 @ 11:01am 
Just to make this clear: Everywhere i go in tf2, or any medium - large (sometimes even small) i allways see atleast one sniper up in a corner just keeping us from taking that capture point with a Razorback, So i guess i made the other classes op just for that, I DESPISE SNIPERS, But owell, remove the bonus health from 25 to 10 on heavy, Armslinger now upgrades slower, the headshot resistance 'r only 25% on every class (1shot unless overhealed so ye)
The scout, pyro & Soldier is the ones i like the most, so i kinda did my best there, and i still got to work on the medic man, it's so hard :P
>>SAI<< Mr.Pancake the superman Mar 25, 2013 @ 12:49pm 
Originally posted by {LC} ๖ۜVirus:
Just to make this clear: Everywhere i go in tf2, or any medium - large (sometimes even small) i allways see atleast one sniper up in a corner just keeping us from taking that capture point with a Razorback, So i guess i made the other classes op just for that, I DESPISE SNIPERS, But owell, remove the bonus health from 25 to 10 on heavy, Armslinger now upgrades slower, the headshot resistance 'r only 25% on every class (1shot unless overhealed so ye)
The scout, pyro & Soldier is the ones i like the most, so i kinda did my best there, and i still got to work on the medic man, it's so hard :P

To be honest i know what you mean but i almost always see snipers as little n00bs...

Last edited by >>SAI<< Mr.Pancake the superman; Mar 25, 2013 @ 12:49pm
Showing 1-13 of 13 comments
< >
Per page: 15 30 50
Date Posted: Mar 23, 2013 @ 9:41am
Posts: 13