Team Fortress 2 > Общие обсуждения > Подробности темы
Sisyphus 22 мар, 2013 в 4:41
Shotgun idea
1 rocket is loaded into clip per 60 damage
Shotgun clip is restored with rocket damage
-35% clip size
No backup ammo

You have the abbility to load back up rockets with damage, note some things. Beggers bazooka clip will empty on switching weapons. You need to aim your four shots carefully. Kills with the shotgun will be considered 60 damage, giving you a rocket.
Basicly, you can't reload shotgun and it has four shots, but rocket damage = shotgun clip and shotgun damage = rocket clip
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Brian 22 мар, 2013 в 4:46 
That wouod be pretty overpowered if a skill player were to be using it. If he could aim all of his shots, he would have infinite ammo, or close to it.
Sisyphus 22 мар, 2013 в 5:44 
Ambassador, widowmaker, hitmans
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Дата создания: 22 мар, 2013 в 4:41
Сообщений: 2