Team Fortress 2

Team Fortress 2

檢視統計資料:
Team Fortress 2 > 一般討論 > 主題細節
ºCaptain 2013 年 03 月 14 日 @ 上午 11 時 09 分
Airblast OP
theres plenty of op stuff in tf2 but am i the only one who thinks airblast is op it kinda takes away any weakness pyro ever had, thanks
(and please dont write abusive comments)
< >
顯示 1-15,共 132 則回應
FF 2013 年 03 月 14 日 @ 上午 11 時 13 分 
It gives Pyro a way to counter explosives and assist teammates. Sure, a competent Pyro can corner trap you, but if you know what you're doing you can get out of it pretty easily. Plus you shouldn't exactly be running up to a Pyro like that, since the best way to counter a Pyro is to stay at a distance, IMO. So I think the effectiveness of airblast really depends on the player using it, but I wouldn't go as far as to call it OP.
ºCaptain 2013 年 03 月 14 日 @ 上午 11 時 14 分 
it also stops the player getting out of an axetinguish
Smugleaf 2013 年 03 月 14 日 @ 上午 11 時 37 分 
Ice0x 發表:
theres plenty of op stuff in tf2 but am i the only one who thinks airblast is op it kinda takes away any weakness pyro ever had, thanks
(and please dont write abusive comments)

Airblast isn't overpowered at all. It just gives the pyro a more useful role. Airblast eliminating the pyro's weaknesses is false. Airblast doesn't solve the fact that the pyro can't reliably get kills from any other distances other than close. The only thing that the airblast does is make the pyro more supportive and gives him the chance to survive against good players.

Ice0x 發表:
it also stops the player getting out of an axetinguish
If the pyro manage to kill you with the Axtinguisher, you deserved it. The pyro needs to be at close range to do decent damage. If the pyro isn't at close range, he can't do as much damage as any other offensive classes. There's nothing wrong with letting the pyro be strong at close range.
Chair. 2013 年 03 月 14 日 @ 下午 12 時 20 分 
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


Badges:
[2] [Sorta-Art Badge]
最後修改者:Chair.; 2013 年 03 月 14 日 @ 下午 12 時 27 分
templar 2013 年 03 月 14 日 @ 下午 12 時 49 分 
ROYAL_CHAIRFORCE 發表:
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


Badges:
[2] [Sorta-Art Badge]

I blame Obama.
[RGers] Major Havoc 2013 年 03 月 14 日 @ 下午 12 時 53 分 
The airblast does not affect bullets, shotgun pellets or energy weapons. So no, the airblast is not over powered, ie: your loadout is under powered.
最後修改者:[RGers] Major Havoc; 2013 年 03 月 14 日 @ 下午 1 時 25 分
System 32 2013 年 03 月 14 日 @ 下午 12 時 54 分 
the elastic templar 發表:
ROYAL_CHAIRFORCE 發表:
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


Badges:
[2] [Sorta-Art Badge]

I blame Obama.
Its always Obama's fault
KittenSlayer64 2013 年 03 月 14 日 @ 下午 1 時 02 分 
I agree. The problem is, pyro just has a solution for everything.
templar 2013 年 03 月 14 日 @ 下午 1 時 04 分 
Kitten Slayer 發表:
I agree. The problem is, pyro just has a solution for everything.

Except boolets. They remain the best way to take down pyros since 2007.
Chair. 2013 年 03 月 14 日 @ 下午 1 時 06 分 
Kitten Slayer 發表:
I agree. The problem is, pyro just has a solution for everything.
Except for y'know.. being restricted to a 5 meter range and poor mobility.



Badges:
[2] [Sorta-Art Badge]
KittenSlayer64 2013 年 03 月 14 日 @ 下午 1 時 07 分 
ROYAL_CHAIRFORCE 發表:
Kitten Slayer 發表:
I agree. The problem is, pyro just has a solution for everything.
Except for y'know.. being restricted to a 5 meter range and poor mobility.



Badges:
[2] [Sorta-Art Badge]

*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
comfort EAGLE - cake 2013 年 03 月 14 日 @ 下午 1 時 11 分 
It makes a terrible class somehat viable, stop complaining.

Kitten Slayer 發表:
ROYAL_CHAIRFORCE 發表:
Except for y'know.. being restricted to a 5 meter range and poor mobility.



Badges:
[2] [Sorta-Art Badge]

*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
Good Soldiers and Demomen are much more mobile than Pyro. And you can dodge flares, they don't do much if you're not on fire.
KittenSlayer64 2013 年 03 月 14 日 @ 下午 1 時 14 分 
Bennettlol 發表:
It makes a terrible class somehat viable, stop complaining.

Kitten Slayer 發表:

*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
Good Soldiers and Demomen are much more mobile than Pyro. And you can dodge flares, they don't do much if you're not on fire.

Detonators can M2 and detonate which makes it much harder to dodge. Demomen don't sticky jump that often due to how much damage it gives them.
Chair. 2013 年 03 月 14 日 @ 下午 1 時 17 分 
Kitten Slayer 發表:
*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved.
Shotgun damage is poor past close range and the Flaregun fires a splash-less, slow, arcing projectile even a Heavy can sidestep past close range.
Plus it carries the epic amont of 30 base damage.
Kitten Slayer 發表:
Plus, pyro is faster than a lot of the classes in the game.
Not true.
Every class can run at least as fast as the Pyro but Soldier who has rocketjumps to compensate, Demoman who has stickyjumps or charges to compensate or the Heavy who is the Heavy.



Badges:
[2] [Sorta-Art Badge]
KittenSlayer64 2013 年 03 月 14 日 @ 下午 1 時 22 分 
ROYAL_CHAIRFORCE 發表:
Kitten Slayer 發表:
*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved.
Shotgun damage is poor past close range and the Flaregun fires a splash-less, slow, arcing projectile even a Heavy can sidestep past close range.
Plus it carries the epic amont of 30 base damage.
Kitten Slayer 發表:
Plus, pyro is faster than a lot of the classes in the game.
Not true.
Every class can run at least as fast as the Pyro but Soldier who has rocketjumps to compensate, Demoman who has stickyjumps or charges to compensate or the Heavy who is the Heavy.

Like I said, the detonator can detonate. It also annoys snipers because you obviously can't shoot straight.

Then Pyro doesn't have poor mobility, he has average.


I'm going to conclude this argument, because I don't like getting into these.
< >
顯示 1-15,共 132 則回應
每頁: 15 30 50

Team Fortress 2 > 一般討論 > 主題細節
張貼日期: 2013 年 03 月 14 日 @ 上午 11 時 09 分
回覆: 132