Team Fortress 2 > Dyskusje ogólne > Szczegóły tematu
Ice 14 Mar, 2013 - 11:09
Airblast OP
theres plenty of op stuff in tf2 but am i the only one who thinks airblast is op it kinda takes away any weakness pyro ever had, thanks
(and please dont write abusive comments)
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FF 14 Mar, 2013 - 11:13 
It gives Pyro a way to counter explosives and assist teammates. Sure, a competent Pyro can corner trap you, but if you know what you're doing you can get out of it pretty easily. Plus you shouldn't exactly be running up to a Pyro like that, since the best way to counter a Pyro is to stay at a distance, IMO. So I think the effectiveness of airblast really depends on the player using it, but I wouldn't go as far as to call it OP.
Ice 14 Mar, 2013 - 11:14 
it also stops the player getting out of an axetinguish
Smugleaf 14 Mar, 2013 - 11:37 
Ice0x:
theres plenty of op stuff in tf2 but am i the only one who thinks airblast is op it kinda takes away any weakness pyro ever had, thanks
(and please dont write abusive comments)

Airblast isn't overpowered at all. It just gives the pyro a more useful role. Airblast eliminating the pyro's weaknesses is false. Airblast doesn't solve the fact that the pyro can't reliably get kills from any other distances other than close. The only thing that the airblast does is make the pyro more supportive and gives him the chance to survive against good players.

it also stops the player getting out of an axetinguish
If the pyro manage to kill you with the Axtinguisher, you deserved it. The pyro needs to be at close range to do decent damage. If the pyro isn't at close range, he can't do as much damage as any other offensive classes. There's nothing wrong with letting the pyro be strong at close range.
21st Sentry Gentleman 14 Mar, 2013 - 12:20 
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


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Ostatnio edytowany przez: 21st Sentry Gentleman; 14 Mar, 2013 - 12:27
now i have a machine gun 14 Mar, 2013 - 12:49 
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


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I blame Obama.
Major Havoc 14 Mar, 2013 - 12:53 
The airblast does not affect bullets, shotgun pellets or energy weapons. So no, the airblast is not over powered, ie: your loadout is under powered.
Ostatnio edytowany przez: Major Havoc; 14 Mar, 2013 - 13:25
System 32 14 Mar, 2013 - 12:54 
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


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I blame Obama.
Its always Obama's fault
[black]KittenSlayer64 /)(\ 14 Mar, 2013 - 13:02 
I agree. The problem is, pyro just has a solution for everything.
now i have a machine gun 14 Mar, 2013 - 13:04 
I agree. The problem is, pyro just has a solution for everything.

Except boolets. They remain the best way to take down pyros since 2007.
21st Sentry Gentleman 14 Mar, 2013 - 13:06 
I agree. The problem is, pyro just has a solution for everything.
Except for y'know.. being restricted to a 5 meter range and poor mobility.



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[black]KittenSlayer64 /)(\ 14 Mar, 2013 - 13:07 
I agree. The problem is, pyro just has a solution for everything.
Except for y'know.. being restricted to a 5 meter range and poor mobility.



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*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
sleepthug 14 Mar, 2013 - 13:11 
It makes a terrible class somehat viable, stop complaining.

Except for y'know.. being restricted to a 5 meter range and poor mobility.



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*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
Good Soldiers and Demomen are much more mobile than Pyro. And you can dodge flares, they don't do much if you're not on fire.
[black]KittenSlayer64 /)(\ 14 Mar, 2013 - 13:14 
It makes a terrible class somehat viable, stop complaining.


*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
Good Soldiers and Demomen are much more mobile than Pyro. And you can dodge flares, they don't do much if you're not on fire.

Detonators can M2 and detonate which makes it much harder to dodge. Demomen don't sticky jump that often due to how much damage it gives them.
21st Sentry Gentleman 14 Mar, 2013 - 13:17 
*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved.
Shotgun damage is poor past close range and the Flaregun fires a splash-less, slow, arcing projectile even a Heavy can sidestep past close range.
Plus it carries the epic amont of 30 base damage.
Plus, pyro is faster than a lot of the classes in the game.
Not true.
Every class can run at least as fast as the Pyro but Soldier who has rocketjumps to compensate, Demoman who has stickyjumps or charges to compensate or the Heavy who is the Heavy.



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[black]KittenSlayer64 /)(\ 14 Mar, 2013 - 13:22 
*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved.
Shotgun damage is poor past close range and the Flaregun fires a splash-less, slow, arcing projectile even a Heavy can sidestep past close range.
Plus it carries the epic amont of 30 base damage.
Plus, pyro is faster than a lot of the classes in the game.
Not true.
Every class can run at least as fast as the Pyro but Soldier who has rocketjumps to compensate, Demoman who has stickyjumps or charges to compensate or the Heavy who is the Heavy.

Like I said, the detonator can detonate. It also annoys snipers because you obviously can't shoot straight.

Then Pyro doesn't have poor mobility, he has average.


I'm going to conclude this argument, because I don't like getting into these.
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