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Airblast OP
theres plenty of op stuff in tf2 but am i the only one who thinks airblast is op it kinda takes away any weakness pyro ever had, thanks
(and please dont write abusive comments)
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FF 2013年3月14日 11時13分 
It gives Pyro a way to counter explosives and assist teammates. Sure, a competent Pyro can corner trap you, but if you know what you're doing you can get out of it pretty easily. Plus you shouldn't exactly be running up to a Pyro like that, since the best way to counter a Pyro is to stay at a distance, IMO. So I think the effectiveness of airblast really depends on the player using it, but I wouldn't go as far as to call it OP.
it also stops the player getting out of an axetinguish
Ice0x の投稿を引用:
theres plenty of op stuff in tf2 but am i the only one who thinks airblast is op it kinda takes away any weakness pyro ever had, thanks
(and please dont write abusive comments)

Airblast isn't overpowered at all. It just gives the pyro a more useful role. Airblast eliminating the pyro's weaknesses is false. Airblast doesn't solve the fact that the pyro can't reliably get kills from any other distances other than close. The only thing that the airblast does is make the pyro more supportive and gives him the chance to survive against good players.

Ice0x の投稿を引用:
it also stops the player getting out of an axetinguish
If the pyro manage to kill you with the Axtinguisher, you deserved it. The pyro needs to be at close range to do decent damage. If the pyro isn't at close range, he can't do as much damage as any other offensive classes. There's nothing wrong with letting the pyro be strong at close range.
Chair 2013年3月14日 12時20分 
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


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最近の変更はChairが行いました; 2013年3月14日 12時27分
ROYAL_CHAIRFORCE の投稿を引用:
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


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I blame Obama.
The airblast does not affect bullets, shotgun pellets or energy weapons. So no, the airblast is not over powered, ie: your loadout is under powered.
最近の変更はMajor Havocが行いました; 2013年3月14日 13時25分
the elastic templar の投稿を引用:
ROYAL_CHAIRFORCE の投稿を引用:
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


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I blame Obama.
Its always Obama's fault
I agree. The problem is, pyro just has a solution for everything.
Kitten Slayer の投稿を引用:
I agree. The problem is, pyro just has a solution for everything.

Except boolets. They remain the best way to take down pyros since 2007.
Chair 2013年3月14日 13時06分 
Kitten Slayer の投稿を引用:
I agree. The problem is, pyro just has a solution for everything.
Except for y'know.. being restricted to a 5 meter range and poor mobility.



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ROYAL_CHAIRFORCE の投稿を引用:
Kitten Slayer の投稿を引用:
I agree. The problem is, pyro just has a solution for everything.
Except for y'know.. being restricted to a 5 meter range and poor mobility.



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*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
It makes a terrible class somehat viable, stop complaining.

Kitten Slayer の投稿を引用:
ROYAL_CHAIRFORCE の投稿を引用:
Except for y'know.. being restricted to a 5 meter range and poor mobility.



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*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
Good Soldiers and Demomen are much more mobile than Pyro. And you can dodge flares, they don't do much if you're not on fire.
Bennettlol の投稿を引用:
It makes a terrible class somehat viable, stop complaining.

Kitten Slayer の投稿を引用:

*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
Good Soldiers and Demomen are much more mobile than Pyro. And you can dodge flares, they don't do much if you're not on fire.

Detonators can M2 and detonate which makes it much harder to dodge. Demomen don't sticky jump that often due to how much damage it gives them.
Chair 2013年3月14日 13時17分 
Kitten Slayer の投稿を引用:
*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved.
Shotgun damage is poor past close range and the Flaregun fires a splash-less, slow, arcing projectile even a Heavy can sidestep past close range.
Plus it carries the epic amont of 30 base damage.
Kitten Slayer の投稿を引用:
Plus, pyro is faster than a lot of the classes in the game.
Not true.
Every class can run at least as fast as the Pyro but Soldier who has rocketjumps to compensate, Demoman who has stickyjumps or charges to compensate or the Heavy who is the Heavy.



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ROYAL_CHAIRFORCE の投稿を引用:
Kitten Slayer の投稿を引用:
*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved.
Shotgun damage is poor past close range and the Flaregun fires a splash-less, slow, arcing projectile even a Heavy can sidestep past close range.
Plus it carries the epic amont of 30 base damage.
Kitten Slayer の投稿を引用:
Plus, pyro is faster than a lot of the classes in the game.
Not true.
Every class can run at least as fast as the Pyro but Soldier who has rocketjumps to compensate, Demoman who has stickyjumps or charges to compensate or the Heavy who is the Heavy.

Like I said, the detonator can detonate. It also annoys snipers because you obviously can't shoot straight.

Then Pyro doesn't have poor mobility, he has average.


I'm going to conclude this argument, because I don't like getting into these.
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Team Fortress 2 > 総合掲示板 > トピックの詳細
投稿日: 2013年3月14日 11時09分
投稿数: 132