Ice Mar 14, 2013 @ 11:09am
Airblast OP
theres plenty of op stuff in tf2 but am i the only one who thinks airblast is op it kinda takes away any weakness pyro ever had, thanks
(and please dont write abusive comments)
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FF Mar 14, 2013 @ 11:13am 
It gives Pyro a way to counter explosives and assist teammates. Sure, a competent Pyro can corner trap you, but if you know what you're doing you can get out of it pretty easily. Plus you shouldn't exactly be running up to a Pyro like that, since the best way to counter a Pyro is to stay at a distance, IMO. So I think the effectiveness of airblast really depends on the player using it, but I wouldn't go as far as to call it OP.
Ice Mar 14, 2013 @ 11:14am 
it also stops the player getting out of an axetinguish
Smugleaf Mar 14, 2013 @ 11:37am 
Originally posted by Ice0x:
theres plenty of op stuff in tf2 but am i the only one who thinks airblast is op it kinda takes away any weakness pyro ever had, thanks
(and please dont write abusive comments)

Airblast isn't overpowered at all. It just gives the pyro a more useful role. Airblast eliminating the pyro's weaknesses is false. Airblast doesn't solve the fact that the pyro can't reliably get kills from any other distances other than close. The only thing that the airblast does is make the pyro more supportive and gives him the chance to survive against good players.

Originally posted by Ice0x:
it also stops the player getting out of an axetinguish
If the pyro manage to kill you with the Axtinguisher, you deserved it. The pyro needs to be at close range to do decent damage. If the pyro isn't at close range, he can't do as much damage as any other offensive classes. There's nothing wrong with letting the pyro be strong at close range.
2↓st Sentry Gentleman Mar 14, 2013 @ 12:20pm 
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


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Last edited by 2↓st Sentry Gentleman; Mar 14, 2013 @ 12:27pm
amazon killed twitch Mar 14, 2013 @ 12:49pm 
Originally posted by ROYAL_CHAIRFORCE:
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


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I blame Obama.
Major Havoc Mar 14, 2013 @ 12:53pm 
The airblast does not affect bullets, shotgun pellets or energy weapons. So no, the airblast is not over powered, ie: your loadout is under powered.
Last edited by Major Havoc; Mar 14, 2013 @ 1:25pm
System 32 Mar 14, 2013 @ 12:54pm 
Originally posted by the elastic templar:
Originally posted by ROYAL_CHAIRFORCE:
It has a 5 meter range.
Can you guess who's to blame if you consistently end up within a 5 meter range of a class whose mobility is restricted to rolling around at Sniper speed?

It's Xenu.


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I blame Obama.
Its always Obama's fault
KittenSlayer64 /)(\ Mar 14, 2013 @ 1:02pm 
I agree. The problem is, pyro just has a solution for everything.
amazon killed twitch Mar 14, 2013 @ 1:04pm 
Originally posted by Kitten Slayer:
I agree. The problem is, pyro just has a solution for everything.

Except boolets. They remain the best way to take down pyros since 2007.
2↓st Sentry Gentleman Mar 14, 2013 @ 1:06pm 
Originally posted by Kitten Slayer:
I agree. The problem is, pyro just has a solution for everything.
Except for y'know.. being restricted to a 5 meter range and poor mobility.



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KittenSlayer64 /)(\ Mar 14, 2013 @ 1:07pm 
Originally posted by ROYAL_CHAIRFORCE:
Originally posted by Kitten Slayer:
I agree. The problem is, pyro just has a solution for everything.
Except for y'know.. being restricted to a 5 meter range and poor mobility.



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*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
i mean what? Mar 14, 2013 @ 1:11pm 
It makes a terrible class somehat viable, stop complaining.

Originally posted by Kitten Slayer:
Originally posted by ROYAL_CHAIRFORCE:
Except for y'know.. being restricted to a 5 meter range and poor mobility.



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*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
Good Soldiers and Demomen are much more mobile than Pyro. And you can dodge flares, they don't do much if you're not on fire.
KittenSlayer64 /)(\ Mar 14, 2013 @ 1:14pm 
Originally posted by Bennettlol:
It makes a terrible class somehat viable, stop complaining.

Originally posted by Kitten Slayer:

*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved. Plus, pyro is faster than a lot of the classes in the game.
Good Soldiers and Demomen are much more mobile than Pyro. And you can dodge flares, they don't do much if you're not on fire.

Detonators can M2 and detonate which makes it much harder to dodge. Demomen don't sticky jump that often due to how much damage it gives them.
2↓st Sentry Gentleman Mar 14, 2013 @ 1:17pm 
Originally posted by Kitten Slayer:
*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved.
Shotgun damage is poor past close range and the Flaregun fires a splash-less, slow, arcing projectile even a Heavy can sidestep past close range.
Plus it carries the epic amont of 30 base damage.
Originally posted by Kitten Slayer:
Plus, pyro is faster than a lot of the classes in the game.
Not true.
Every class can run at least as fast as the Pyro but Soldier who has rocketjumps to compensate, Demoman who has stickyjumps or charges to compensate or the Heavy who is the Heavy.



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KittenSlayer64 /)(\ Mar 14, 2013 @ 1:22pm 
Originally posted by ROYAL_CHAIRFORCE:
Originally posted by Kitten Slayer:
*Sigh* It's called SECONDARY, Pyros can equip flare guns and that problem is solved.
Shotgun damage is poor past close range and the Flaregun fires a splash-less, slow, arcing projectile even a Heavy can sidestep past close range.
Plus it carries the epic amont of 30 base damage.
Originally posted by Kitten Slayer:
Plus, pyro is faster than a lot of the classes in the game.
Not true.
Every class can run at least as fast as the Pyro but Soldier who has rocketjumps to compensate, Demoman who has stickyjumps or charges to compensate or the Heavy who is the Heavy.

Like I said, the detonator can detonate. It also annoys snipers because you obviously can't shoot straight.

Then Pyro doesn't have poor mobility, he has average.


I'm going to conclude this argument, because I don't like getting into these.
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Date Posted: Mar 14, 2013 @ 11:09am
Posts: 122