Nefnoj Nov 9, 2013 @ 3:57pm
Help with Max and Bones!
Greetings, fellow Team Fortress 2 people!
I am attempting to create another Team Fortress 2 item, a glove, but I've come across a problem. I have an arm-bone attached to the glove model. When I import it, the part of the model supposed to be attached to the arm bone is rotated 90°. Is there a way to detach the bone from the arm and rotate it, without messing up with the finger and hand bones? I'm using 3DS Max for this, and I used the physique modifier tool.

I tried editing the model itself, rotating everything attached to the bone to 90°. It just made everything worse.

Here is a screenshot of the glove issue. I tested it in Source Filmmaker, and rotation of the arm bone is the only problem. http://cloud-4.steampowered.com/ugc/456282418207251853/B91F36BB43E1EBCB251D9C3E7BA1CB2C93BC9040/
Last edited by Nefnoj; Nov 9, 2013 @ 4:50pm
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Trevor The Jedi Nov 9, 2013 @ 5:00pm 
instead of physique modifier use skinwrap
Nefnoj Nov 9, 2013 @ 5:21pm 
Originally posted by Trevor The Jedi:
instead of physique modifier use skinwrap
Skinwrap is not easy to figure out, hahaha.
Thank you!
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Date Posted: Nov 9, 2013 @ 3:57pm
Posts: 2