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metal has been spittin out of every account for the past 5 years. there's more metal now than people want or know what to do with. its worthless because every account makes them and they're free.
keys will always be the same price.
Key prices are fixed.
We can't, and if I could, I wouldn't. There's no use in it.
The only ways to stop it are either to get valve to artificially change prices, or get a majority of the community to manipulate prices without anybody making a profit for themselves and messing it up. Neither's very reasonable.
i would never sell my keys for metal, that's how little value it is at this point.
Would the demand for metal and craft hats increase? Would the generation of unusual effects on crafted hats be undesirable?
But, what if keys were made craftable?
Now, this should exclude the themed keys (I.E. Smissmass, Fall and other update themed).
For me personally, the amount of ref to craft keys should be around 10 ref at the most.
Think this is a good idea guys?
And that wouldn't actually fix metal prices going down. It'd just bring keys' monetary value down with it. Which is worse for everyone instead of being good for some bad for some like it is now.
my suggestion has been to rework collectors items. drastically increase the drop rate of the recipes and after you get the first 200 needed, allow the weapon to consume even more.