Team Fortress 2
DarkMeadow May 18, 2015 @ 6:51am
Weapon ideas
Post weapon ideas here. Try and make them balanced, fun to use, and new. I have some ideas, but I'll post them after I see some of your ideas.
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Showing 1-15 of 40 comments
Clown May 18, 2015 @ 6:54am 
The speedy fist builds instant teleaport exepet theres a teleporter for each type of class like offensive deffensvie or supportive
SK7LIN3 May 18, 2015 @ 6:58am 
A sentry that repairs itself














( that would never ♥♥♥♥♥♥♥ happen lol)
smg that charges your rifle when you deal damage, bow that reloads quicker after you get a kill with it, but reloads slower if you miss, and a medigun with increased range but slower move speed when you use it.
SK7LIN3 May 18, 2015 @ 7:00am 
Originally posted by DIE!:
A sentry that repairs itself














( that would never ♥♥♥♥♥♥♥ happen lol)

Maybe I would happen if it reduced your max health to 1
Themask (Banned) May 18, 2015 @ 7:01am 
Originally posted by DIE!:
Originally posted by DIE!:
A sentry that repairs itself














( that would never ♥♥♥♥♥♥♥ happen lol)

Maybe I would happen if it reduced your max health to 1

thats not even funny
Pyrofish! (Banned) May 18, 2015 @ 7:03am 
My thread of Engi ideas: http://steamcommunity.com/app/440/discussions/0/622954302098165298/

also don't know why you need this thread, people can just make a thread with their idea and you can click on it.
SK7LIN3 May 18, 2015 @ 7:03am 
Originally posted by Themask:
Originally posted by DIE!:

Maybe I would happen if it reduced your max health to 1

thats not even funny

It's not even funny i don't know why it put the lol in their
The Freeze Burner: Level 5 Cryogenic-based Flame Thrower
  • On kill: Turns victim into ice.
  • -15% damage penalty.
  • Airblast destroys projectiles rather than reflecting.
Last edited by dungbeetle goes davaj; May 18, 2015 @ 1:07pm
Pyrofish! (Banned) May 18, 2015 @ 7:30am 
Originally posted by TheQuackSavior:
The Freezeburner: Level 5 Cryogenic-based Flame Thrower
On hit: Slow down target for 5 seconds
On kill: Turn victim into ice
No airblast
That's really OP.
Originally posted by Pyrofish:
Originally posted by TheQuackSavior:
The Freezeburner: Level 5 Cryogenic-based Flame Thrower
On hit: Slow down target for 5 seconds
On kill: Turn victim into ice
No airblast
That's really OP.
Any idea for nerf?
Pyrofish! (Banned) May 18, 2015 @ 7:34am 
Originally posted by TheQuackSavior:
Originally posted by Pyrofish:
That's really OP.
Any idea for nerf?
Not for it to be added at all.
First of all Pyro is pyro, with fire, not ice.
Secondly, the "slow down victim" means if they get hit once they're ♥♥♥♥♥♥♥ dead, because now they can't run away.
Testsubject276 May 18, 2015 @ 7:38am 
Originally posted by Pyrofish:
Originally posted by TheQuackSavior:
Any idea for nerf?
Not for it to be added at all.
First of all Pyro is pyro, with fire, not ice.
Secondly, the "slow down victim" means if they get hit once they're ♥♥♥♥♥♥♥ dead, because now they can't run away.
How bout, no slowdown, but instead of afterburn there's a freezer-burn effect?
Pyrofish! (Banned) May 18, 2015 @ 7:41am 
Originally posted by Testsubject276:
Originally posted by Pyrofish:
Not for it to be added at all.
First of all Pyro is pyro, with fire, not ice.
Secondly, the "slow down victim" means if they get hit once they're ♥♥♥♥♥♥♥ dead, because now they can't run away.
How bout, no slowdown, but instead of afterburn there's a freezer-burn effect?
So a reskin of the stock flamethrower with ice instead of fire?

I can actually get behind this.
Originally posted by Pyrofish:
Originally posted by TheQuackSavior:
Any idea for nerf?
Not for it to be added at all.
First of all Pyro is pyro, with fire, not ice.
Secondly, the "slow down victim" means if they get hit once they're ♥♥♥♥♥♥♥ dead, because now they can't run away.
Thank you.
DarkMeadow May 18, 2015 @ 8:28am 
One of my ideas was a Pyro flamethrower, that would hardly do any damage at all, but it would have a charge based airblast. Meaning that if you quickly clicked it, it would extinguish your team, and stop enemies without knocking them back for about 5-10 ammo. The more you charged it the more ammo it would take, and the farther, and quicker the airblast would work. So on full charge, it would knock enemies quite far back, and do it quickly (would work for projectiles as well).The downside to this is that the longer you charge it, the slower you move, and the more noise you make. I was also thinking on full charge, it would knock you in the other direction you were facing, so you could airblast jump, or maybe fall off a cliff if you weren't paying attention.

If any one has any ideas on if this is balanced or not, let me know.
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Date Posted: May 18, 2015 @ 6:51am
Posts: 40