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Engineers and Medics inherit damage done by their sentry and patient respectively towards crit percentages. Now, remember that melees have a base 60% crit chance, if I remember correctly.
That 60% just jumped a ton because your sentry or patient just mowed through a few people.
15% base, not 60% base.
Edit: Reference: https://wiki.teamfortress.com/wiki/Critical
60 is a multiple of 15, so atleast I got that right....
Raw RNG and luck.
Crit-Wrench For Life
since you pretty much inflict constant damage from your sentry, medic from assisting his patients, its easier to get crits on the melees than most of the other classes
The base Crit chance is the same. Just because people are stupid and constantly dive your sentry, doesn't mean the base chance starts out differently.
but then again how many people actually use melee in pubs/outside of degroot other than demoknights or puff n sting pyros? excluding spy of course since thats his primary weapon or rather well
he doesnt have a primary but it acts like it