Team Fortress 2
Krillock May 24, 2015 @ 10:38pm
is scoot really meant to be lethal?
I'm trying to get into playing default scout but i usually seem to get assists or get killed up by a soldier or suprise phlog when i'm in a tight area. In combat scoot is probably more useful alongside a more powerful class to finish off enemies that are trying to flee at low health.
But scoot alone is only truly effective when he attacks from behind to take out medics.

Am i wrong?:conwayshrug:
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Showing 1-8 of 8 comments
white woman save me May 24, 2015 @ 10:41pm 
You are a bit wrong.

Stock scattergun is great for any angle you shoot an enemy at.
DeMino (Banned) May 24, 2015 @ 10:42pm 
Or you just can't play Scout :spycon:
Pakaku May 24, 2015 @ 10:45pm 
He's a class with strong weapons and his speed, but it's balanced by his low health. So if you can't dodge damage, you won't be able to cause much damage.
walrus was here May 24, 2015 @ 11:14pm 
Considering he is one of the best DM classes in the game, I'd say he is supposed to be pretty lethal.
Fumo Bnnuy n Frends (Banned) May 24, 2015 @ 11:27pm 
Originally posted by Scrub:
You are a bit wrong.

Stock scattergun is great for any angle you shoot an enemy at.
get a load off this guy...

also this is from the same guy who only uses stock weapons
op take notes
Fumo Bnnuy n Frends (Banned) May 24, 2015 @ 11:30pm 
scout is meant to flank like pyro
he's not durable
but
But
BUT
meant to ambush like pyro as well
he uses the hit and run method
hence why he is fast and more aerodynamic when jumping
simply choose a sucker whose not paying attention
get close
point blank
2 shot meat shot him
run away reloading
or
repeat until spotted then run away

best bet if you can get behind the enemy hence why bonk was invented as pistols dont really need em when you can meatshot and kill with scatterguns all day
Mashpit May 25, 2015 @ 12:20am 
Originally posted by newturtlebread3 senpai:
:poop:
Or you can just abuse height advantage and out-DM everything instead of playing like a pussy
Bonk being useful is a gr8 joke lol
Spam spacebar and that 125 hp will last you a lot longer than an overhealed Soldier as long as you know how to juke and avoid shitty positioning

To OP:
Scout's effectiveness is inversely proportional the number of players that are alive on the other team. When there's twelve players gunning for you, you're obviously outmatched, but when there's something like a 4 on 4 fight, Scouts will easily be the players turning the tide of the battle by "cleaning up" on the damage of the damage dealer classes (Soldier on the flank, Demoman and Heavy on the combo). Y'see, Scout has the ability to easily maneuver to advantageous positions and use hitscan to deal decent, reliable damage against a single target. If you see someone getting hit by two rockets to the face, then it's your job to chase 'em down and make sure they go down. That being said, Scout is arguably the best 1v1 class; your small size and high mobility allow you to avoid most damage coming your way while being able to attack your enemies with hitscan weaponry. The only class that rivals the Scout in both mobility and damage is the Soldier, and he needs to choose between mobility (gunboats + a rocket) and damage (shotgun + a rocket) rather than having both at the same time. You have to remember not to put yourself in a disadvantageous position (in chokes, with height disadvantage, in close quarters) - Scout excels in open areas with lots of height variances (think Process mid, Badlands mid, Snakewater last, etc).
BASICALLY: join the high society and dunk all scrubs
Last edited by Mashpit; May 25, 2015 @ 12:20am
Krillock May 25, 2015 @ 7:59pm 
thing is; scout as a class is situational and is only useful on certain maps that you can get a height advantage/open areas/decent team distraction compaired to all the other classes that can function reliably at close quarters (exept sniper). Usually there is a veteraned soldier on the other team that is not easily ambushed forcing scout to resort to his pistol, so then what?
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Date Posted: May 24, 2015 @ 10:38pm
Posts: 8