Team Fortress 2
57ᴋıᴙʙʏTV Sep 3, 2014 @ 1:44pm
Top 10 Best and Worst Weapons?
So, which 10 weapons do you like or hate using? It's okay to explain why.
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Showing 1-13 of 13 comments
Shulk Sep 3, 2014 @ 1:56pm 
Top 10 Weapons that i like to use.
1: The Vaccinator
2: Market Gardener,
3: Conscience Objector, SIGNS THEY DON'T GET ANY BETTER.
4: Direct Hit
5: Tide Turner
6: Third degree
7: Stock Knife
8: Gunslinger
9: Jag
10: Ullapool Caber
Last edited by Shulk; Sep 3, 2014 @ 1:59pm
57ᴋıᴙʙʏTV Sep 3, 2014 @ 1:57pm 
Originally posted by Rinnosuke: Stuck in an Iceblock:
Top 10 Weapons
1: The Vaccinator
2: Market Gardener,
3: Conscience Objector, SIGNS THEY DON'T GET ANY BETTER.
4: Direct Hit
5: Tide Turner
6: Third degree
7: Stock Knife
8: Gunslinger
9: Jag
10: Ullapool Caber

For the best or worst?
Shulk Sep 3, 2014 @ 1:59pm 
Originally posted by 57kirbyTV:
Originally posted by Rinnosuke: Stuck in an Iceblock:
Top 10 Weapons
1: The Vaccinator
2: Market Gardener,
3: Conscience Objector, SIGNS THEY DON'T GET ANY BETTER.
4: Direct Hit
5: Tide Turner
6: Third degree
7: Stock Knife
8: Gunslinger
9: Jag
10: Ullapool Caber

For the best or worst?

Er top 10 best weapons for me
WoLfenstin Sep 3, 2014 @ 2:03pm 
1. Black Box.
-Personally I hate this weapon because of how annoying it is both to fight against and with. Regaining health is nice and all, but when used against me by an above average soldier, I just want to gouge his eyes out. And the festive varient, ew. Stick of rotten butter.

2. Gunslinger.
-Hate using it, hate seeing it, hate having to fight against it. Sadly, it is in one of my loadouts for a rainy day when someone else is spamming minis all over the map like their a muck spreading hippo. Fight fire with fire as they say.

3. Axetinguisher (before update).
-Hated this weapon with a passion and never liked using it. It was a boring stupid combo that always felt out of my playstyle but when a pyro came at me with that thing, I always taunted if I could kill them while they airblast spammed me. Glad it's underused now and don't miss it one bit.

4. Baby Face Blaster.
-Less hatred of using this one but more so fighting against it. As a sniper or really any class, a baby face scout is an annoying bug on the windsheild you keep trying to scrape off. Basically, you kill em, he comes back faster than you can say ready set go. Really obnoxious on CTF.

5. Sticky Launcher.
-All demo nerf jokes and complaints aside, this thing can be the bane of my existance if I run into a decent demo using it. Can't stay far away from him and can't get close because he'll be spamming off stickies left and right, detonating every one he puts down. Can be handled with careful strafing but man is that thing annoying to deal with sometimes.

6. Tide Turner.
-I must admit, I like using it.. but something feels wrong when I do. It's a rather overpowered weapon IMO. Despite that, a lot of my knights have this shield, even if I don't feel so good about using it.

7. Airstrike.
-I don't really care for this guy mostly because it's a crappier version of the liberty launcher. Sure, it has a nice kill and get rewards mechanic buuuut, I can't kill jack ♥♥♥♥ with this thing. The blast radius is far too small for me to have that 'airstrike' feel of spamming down a barrage of death so really, I have no interest in using this over a regular launcher.

8. Dead Ringer.
-Screw every single spy that ever uses this, including me! Screw me! This thing can be easy to deal with but I can't express how annoyed it makes me to kill a spy as something other than a pyro about 5 times only to have him STILL be alive after all those attempts. Cue Still Alive from Portal.

9. Backburner.
-Don't blink, don't turn around, do not run. This bugger of a weapon has been the killer of many of my medics trying to escape the enroaching hell behind them. And just as I turn to face the fire breathing beast, turns out it's a pyro vision gibus that's been chasing me- too late! He gotcha! Not too bad of a weapon, but it sure sucks to die to this thing.

10. Force of Nature.
-Not too bad, but being blasted away in one shot by a half decent scout wears on the small amount of patience I have for scouts. If I see one of these, I'm most likely going to go soldier just to end it once and for all. Freakin meatshots.
Last edited by WoLfenstin; Sep 3, 2014 @ 3:28pm
TheForgottenHorseman Sep 3, 2014 @ 2:17pm 
Best:
10:Short circet, capable of rendering soldiers and demomen useless
9: Cusadder's Crossbow: Useful to spy check and in large rumbles
8:Direct hit: Can make a sniper proud
7:YER: Great for chain stabing and taking out engineer nests.
6: Stock minigun: Useful and has no real down sides.
5: Tide Turner: Made it so you can finally turn as a demoknight and still have a gernade launcher
4:Flaregun: A crit after you burn them from half way across the map
3:Hitman's Heatmaker: Death from nowhere and you won't even hear it.
2:Rainblower: I will spread happiness everywhere! (I will turn your bones into ashes!)
1:Baby Face Blaster: Makes being an annoying scout all the more easy.
Worst:
10: The Sticky Launcher: If it is used for traps I am fine with it but if you sticky spam then you sir, are a ♥♥♥♥.
9:Enforcer: What happened to being a stealth class? Not "I will just shoot my 100 damage dealing bullets"
8:Force a nature: The thing is annoying to use because I can jump and fire and I hate being launcher everywhere alway from my pocket medic!
7: Backburner: Taking my airblast and making it almost useless, you have my wrath
6:Syndey Sleeper: Just gonna be a ♥♥♥♥ing tank*singing* hm? I am jarated? And there goes my health.
5: Buffalow Steak Sandvich: I hate meleeing as a heavy because he is to slow, I will take my normal sandvich thank you.
4: Boston Basher: that thing does more damage to myself then any of my enemies
3: Wraped Assassian: I want to bash there ♥♥♥♥ing skulls in, not fire a slow recharging ball of bleeding!
2:Dead ringer: Reasons in #1
1: Spy-cicle: As someone who mains pyro, I hate the fact that my prey (the spy) has not one "♥♥♥♥ you card!" but 2! They should not be given the ability to diable there main counter! that is just ♥♥♥♥♥♥♥♥!
Last edited by TheForgottenHorseman; Sep 3, 2014 @ 2:50pm
Spentcookiesman Sep 3, 2014 @ 2:30pm 
Most Op weapons:

1) Caber
2) Caber
3) Caber
4) Caber
5) Caber
6) Caber
7) Caber
8) Caber
9) Dead ringer
10) Caber
NotSo( ͡°╭͜ʖ╮͡° ) (Banned) Sep 3, 2014 @ 5:12pm 
Best Weapons
1. Frying Pan - Annoy Peoples
2. Force a Nature - Cliff Trolling
3. Black Box - Healing
4. Backburner - Gibus OP
5. Splendid Screen - Spy Check
6. Quick Fix - Quick Fix
7. Dalkoas Bar - I never have a Medic
8. Windowmaker - Ammo
9. Huntsman - Luck Test.exe
10. Kunai - 10x
barney b. (can't ctap) Sep 3, 2014 @ 5:24pm 
in terms on non stock weapons i would say:

for my favorite:
black box
kunai (spy main here)
ambassador
gunboats
escape plan
half-zatoichi
southern hospitality
ubersaw (duh)
flare gun
degreaser

least favorite, mostly to play against:

gunslinger (go to hell whover loved this idea)
natascha
backburner
sticky launcher
wrangler
sydney sleeper
jarate (spy main here)
the powerjack-off, nothing like hurting a pyro for my team before a push then watching him gain a good chunk of health back after some lit support class decides to charge at him
kritzkreig (no fun if 1337 soldier on opposition)
bonk! atomic punch
escape plan. hate watching lit sollys run away at mach 5. (of course it's equipped in all my soldier loadouts most of the time...)
NotSo( ͡°╭͜ʖ╮͡° ) (Banned) Sep 3, 2014 @ 5:56pm 
Originally posted by Onee Chan █▓▒░:
Most Op weapons:

1) Caber
2) Caber
3) Caber
4) Caber
5) Caber
6) Caber
7) Caber
8) Caber
9) Dead ringer
10) Caber


Originally posted by Onee Chan █▓▒░:
Most Op weapons:

1) Caber
2) Caber
3) Caber
4) Caber
5) Caber
6) Caber
7) Caber
8) Caber
9) Dead ringer
10) Caber


Originally posted by Onee Chan █▓▒░:
Most Op weapons:

1) Caber
2) Caber
3) Caber
4) Caber
5) Caber
6) Caber
7) Caber
8) Caber
9) Dead ringer
10) Caber
Black Market Healer Sep 3, 2014 @ 6:25pm 
Top 10:

#10: B.A.S.E. Jumper
Not for serious play of course, but pairing this with a Sticky Jumper on large beautiful custom maps is just kinda... relaxing

#9: Gunslinger
I am a bit too impatient to be a normal Engineer on gamemodes like CTF and KoTH, so after the Dispenser and Teleporters are down, I'll harass the enemy team with my Gunslinger.

#8: Ullapool Caber
Pair it with the Splendid Screen to clear out spawncampers. Just pary that they don't have a Sentry out there. Best backup weapon for stock Demoman as well, in case you need to bring someone down with you.

#7: Quick-Fix
A bit weak for gamemodes like 5CP or Payload, but really, really good for small, short and hectic games like KoTH. Also good for keeping up the pressure as a support Medic while the main Medic builds Uber

#6: Cow Mangler 5000
I find it a very reliable Rocket Launcher to go with all the banner weapons since I'll always have ammo when I deploy it. Also it's from SPACE

#5: Pomson 6000
Reliable Engineer primary with ridiculous hitbox, whether I'm harassing with the Gunslinger or holding a point with a Level 3 Sentry, this gun will always be with me.

#4: Stickybomb Launcher
Friend: There's a Heavy ahead!
*M1 M2 M1 M2*
Me: What Heavy?
Reliable weapon to destroy teams with. I still wish I can use it like a Sniper Rifle, like that guy I once played with a year ago. Man I still have nightmares of those times...

#3: Tomislav
Like it due to ambushing potential and it being the quick-draw of Miniguns. Seriously, some people didn't even know you're shooting at them until they see the Deathcam

#2: Kritzkrieg
Really solid when playing defense. You can make every enemy hate you and your pocket when you killed off another wave of them. Also the best Medi Gun in MvM in my opinion.

#1: Medi Gun
The team support. The angel of life. The bane of Sentries and defenders of chokepoints. This is my most used weapon and with good reason. The Ubercharge is still the most powerful force in TF2 to be wielded by a single person (technically two since you'll need a pocket but whatever) and healing is always needed on the battlefield. Also Uberchain.
Last edited by Black Market Healer; Sep 3, 2014 @ 6:26pm
-=Phio=- May 10 @ 1:07am 
Originally posted by TheForgottenHorseman:
Best:
10:Short circet, capable of rendering soldiers and demomen useless
9: Cusadder's Crossbow: Useful to spy check and in large rumbles
8:Direct hit: Can make a sniper proud
7:YER: Great for chain stabing and taking out engineer nests.
6: Stock minigun: Useful and has no real down sides.
5: Tide Turner: Made it so you can finally turn as a demoknight and still have a gernade launcher
4:Flaregun: A crit after you burn them from half way across the map
3:Hitman's Heatmaker: Death from nowhere and you won't even hear it.
2:Rainblower: I will spread happiness everywhere! (I will turn your bones into ashes!)
1:Baby Face Blaster: Makes being an annoying scout all the more easy.
Worst:
10: The Sticky Launcher: If it is used for traps I am fine with it but if you sticky spam then you sir, are a ♥♥♥♥.
9:Enforcer: What happened to being a stealth class? Not "I will just shoot my 100 damage dealing bullets"
8:Force a nature: The thing is annoying to use because I can jump and fire and I hate being launcher everywhere alway from my pocket medic!
7: Backburner: Taking my airblast and making it almost useless, you have my wrath
6:Syndey Sleeper: Just gonna be a ♥♥♥♥ing tank*singing* hm? I am jarated? And there goes my health.
5: Buffalow Steak Sandvich: I hate meleeing as a heavy because he is to slow, I will take my normal sandvich thank you.
4: Boston Basher: that thing does more damage to myself then any of my enemies
3: Wraped Assassian: I want to bash there ♥♥♥♥ing skulls in, not fire a slow recharging ball of bleeding!
2:Dead ringer: Reasons in #1
1: Spy-cicle: As someone who mains pyro, I hate the fact that my prey (the spy) has not one "♥♥♥♥ you card!" but 2! They should not be given the ability to diable there main counter! that is just ♥♥♥♥♥♥♥♥!

Lets start from your top 10 best
Short circut sucks i mean Wrangler is way better option
Crusadders crossbow this item is really usefull dealing 66 points from close range and healing up to 50% teammates health and can be used to spy-check
Direct Hit is good weapon but small blast radius is annoying and i mean annoying in both fighting and taking out Sentry nest
YER: This weapon is really good weapon but its hard to learn
Stock minigun: Yes it is really usefull
Tide Turner: yes it is really powerfull but Chargin Targe's no afterburn and 50% and 40% resistance to everything is more usefull
Flaregun: yes it is really good
Hitmans Heatmaker: its really good weapon but if you miss or enemy is too close (ur ded)
Rainblower: Just use Degreaser dammit
BFB: no it wont make you more annoying if your against person who isnt ♥♥♥♥♥♥
if you wanna be annoying use Force A Nature with Atominazer Air Jumping can avoid projectiles really easy
now Worst
Sticky Launcher is weapon for not-♥♥♥♥♥♥♥♥ people only (and can be just destroyed)
Enforcer: it doesnt have crit so yea
deals only Around 78 from close range comparing to 120 Dmg From Rocket Launcher in close range
and you cant wear disguise while using it
Force A Nature: if your ♥♥♥♥♥♥ then you cant use it
Backburner: i agree with you bro
Sydney Sleeper: its for newbs so they could learn to quick scope
BBS: its really damn good weapon with that speed boost (with speed boost your second fasted class in the game) combined with Warriors spirit it can OHKO most of classes
Boston Basher: Fun fact every scout in Competive uses it
Wrap assasin:it is useless ♥♥♥♥
Dead Ringer: not weapon for ♥♥♥♥♥♥♥ (it gives false sense of security) (and its obvious who is dead ringer and who is not) (but it makes spies play really agresive)
Spy-Cicle: 15 sec's is a lot bro
Black Market Healer May 10 @ 2:44am 
Originally posted by RoseTheB:
Originally posted by TheForgottenHorseman:
Best:
10:Short circet, capable of rendering soldiers and demomen useless
9: Cusadder's Crossbow: Useful to spy check and in large rumbles
8:Direct hit: Can make a sniper proud
7:YER: Great for chain stabing and taking out engineer nests.
6: Stock minigun: Useful and has no real down sides.
5: Tide Turner: Made it so you can finally turn as a demoknight and still have a gernade launcher
4:Flaregun: A crit after you burn them from half way across the map
3:Hitman's Heatmaker: Death from nowhere and you won't even hear it.
2:Rainblower: I will spread happiness everywhere! (I will turn your bones into ashes!)
1:Baby Face Blaster: Makes being an annoying scout all the more easy.
Worst:
10: The Sticky Launcher: If it is used for traps I am fine with it but if you sticky spam then you sir, are a ♥♥♥♥.
9:Enforcer: What happened to being a stealth class? Not "I will just shoot my 100 damage dealing bullets"
8:Force a nature: The thing is annoying to use because I can jump and fire and I hate being launcher everywhere alway from my pocket medic!
7: Backburner: Taking my airblast and making it almost useless, you have my wrath
6:Syndey Sleeper: Just gonna be a ♥♥♥♥ing tank*singing* hm? I am jarated? And there goes my health.
5: Buffalow Steak Sandvich: I hate meleeing as a heavy because he is to slow, I will take my normal sandvich thank you.
4: Boston Basher: that thing does more damage to myself then any of my enemies
3: Wraped Assassian: I want to bash there ♥♥♥♥ing skulls in, not fire a slow recharging ball of bleeding!
2:Dead ringer: Reasons in #1
1: Spy-cicle: As someone who mains pyro, I hate the fact that my prey (the spy) has not one "♥♥♥♥ you card!" but 2! They should not be given the ability to diable there main counter! that is just ♥♥♥♥♥♥♥♥!

Lets start from your top 10 best
Short circut sucks i mean Wrangler is way better option
Crusadders crossbow this item is really usefull dealing 66 points from close range and healing up to 50% teammates health and can be used to spy-check
Direct Hit is good weapon but small blast radius is annoying and i mean annoying in both fighting and taking out Sentry nest
YER: This weapon is really good weapon but its hard to learn
Stock minigun: Yes it is really usefull
Tide Turner: yes it is really powerfull but Chargin Targe's no afterburn and 50% and 40% resistance to everything is more usefull
Flaregun: yes it is really good
Hitmans Heatmaker: its really good weapon but if you miss or enemy is too close (ur ded)
Rainblower: Just use Degreaser dammit
BFB: no it wont make you more annoying if your against person who isnt ♥♥♥♥♥♥
if you wanna be annoying use Force A Nature with Atominazer Air Jumping can avoid projectiles really easy
now Worst
Sticky Launcher is weapon for not-♥♥♥♥♥♥♥♥ people only (and can be just destroyed)
Enforcer: it doesnt have crit so yea
deals only Around 78 from close range comparing to 120 Dmg From Rocket Launcher in close range
and you cant wear disguise while using it
Force A Nature: if your ♥♥♥♥♥♥ then you cant use it
Backburner: i agree with you bro
Sydney Sleeper: its for newbs so they could learn to quick scope
BBS: its really damn good weapon with that speed boost (with speed boost your second fasted class in the game) combined with Warriors spirit it can OHKO most of classes
Boston Basher: Fun fact every scout in Competive uses it
Wrap assasin:it is useless ♥♥♥♥
Dead Ringer: not weapon for ♥♥♥♥♥♥♥ (it gives false sense of security) (and its obvious who is dead ringer and who is not) (but it makes spies play really agresive)
Spy-Cicle: 15 sec's is a lot bro
http://steamcommunity.com/sharedfiles/filedetails/?id=424233619
StewieTheUnikitty *MBM* Jun 2 @ 8:20pm 
Best:
1.Snaddyvich - heals to %100 almost everytime, need I say more?
2.Your Eternal Reward- Autodisguise as backstabbed person, pair with CaD and you'll be unstoppable
3. Ubersaw - Uber goes up %25 per kill, with %80 on crit kill!
4. Eyelander - Simply put, Best Demo Melee
5. Natascha - Helps with scout and rocketjumper swarms
6. Degreaser - BURN BABY BUUUUUUUUUUURN!
7. Atomizer - stunning an enemy then killing them has never been more satisfying!
8. Air Strike - Rocket jump, then RELEASE ALL LIVING HELL!
9. Bazaar Bargain - Charge rate is faster for each headshot acquired, encourages people to work on aim rather than only doing body shots
10. Gunslinger - Mini Sentries, need I say more?

Worst:

1. Sun on a Stick - At least the SVF has a USE (for medival mode and low ammo weapons!) This was designed to steal kills from Pyros.
2. Phlog - POS W+M1 weapon and POS flamethrower all around
3. Half-Zatoichi - If you're a standard demo with this weapon, you're screwed. Hell if your a SOLDIER with this weapon your screwed.
4. Eureka Effect - Slow wrench speeds with a somewhat good upside, but it can't do its job right.
5. Back Scatter - THE SINGLE most situational weapon in the game
6. Pain Train - ..........Just, no.
7. Huo-Long Heater - Any decent spy can jump over those flames.
8. Tomislav - I like this weapon, but I just can't get over the fact that it's a slow weapon for a slow class
9. Classic - This has more body shot rep then the Machina
10. Quakenbirdnt: Just stock spy watch reskin. That's it.
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Date Posted: Sep 3, 2014 @ 1:44pm
Posts: 13