LansingWolverine Sep 2 @ 6:44pm
New version of Heavy Boxing idea.
*EDIT* Changed the title and added most of the details.

I have an interesting idea for a new way to do heavy boxing on TF2 which is very similar to Punch-Out in a way. I need someone with C++ experience for help on this.

It's basically a edited version of heavy boxing, but it can be used for bets, similarly to Spycrabbing. First off, the players can only be Heavies for obvious reasons, but have to use the K.G.B. and nothing else since it's it doesn't change health, damage intake, etc. Plus, the slower firing speed is realistic. Next, the boxers have increased health, to maybe 1650 HP, since 5 punches will kill a normal heavy. The reason I thought 1650 is because on the NES version of Punch-Out, Mr. Sandman went down for the first time with 25 punches. The KGB taunt comes from Mr. Sandman, so I thought that'd be a nice reference.
This is when it changes a bit. If a Heavy does the KGB taunt, it does about 260 damage per uppercut, but the taunt is hard to land, but if the other Heavy hits him during the taunt, he will get a free Crit punch, kind of like the Star Punch from Punch-Out.
When one Heavy gets killed, he has 10 seconds (not including respawn time) to get back into the ring, or it is a KO and he loses. The other Heavy cannot be healed during this time. If the Heavy comes back into the ring, his health is lower than before. If a Heavy is killed a second time, he will have 10 seconds to get back to the ring as before, however, he comes back with even lower health. If killed a third time, that is a Technical Knock-Out, and he loses.
Last edited by LansingWolverine; Sep 3 @ 3:10pm
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I don't think anyone wants to help you with that here, seems pointless.
LansingWolverine Sep 3 @ 2:10pm 
Originally posted by Rufus T. Firefly:
I don't think anyone wants to help you with that here, seems pointless.
I didn't neccessarly mean that someone should directly help me, I just kinda wanted to get this idea out there.
Cossack disguise 3000 Sep 3 @ 2:35pm 
There are enough melee weapons for the heavy.
i dunno. something like a heavy piece of iron shaped like claws or a large spike,

reduces heavy speed by 15%
vulnerable to melee
causes 5 bleed for 15 seconds.
LansingWolverine Sep 3 @ 3:19pm 
Originally posted by Cossack disguise 3000:
There are enough melee weapons for the heavy.
I know there are more melee weapons for the Heavy, I have almost all of them. Honestly, it's more like boxing this way, but thanks for the reminder...I guess?


Originally posted by CapNKirkland:
i dunno. something like a heavy piece of iron shaped like claws or a large spike,

reduces heavy speed by 15%
vulnerable to melee
causes 5 bleed for 15 seconds.

I'm honestly suprised that there isn't a wep like that. XD
Last edited by LansingWolverine; Sep 3 @ 3:19pm
LansingWolverine Sep 8 @ 2:51pm 
Please continue to give your opinion on this.
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Date Posted: Sep 2 @ 6:44pm
Posts: 6