New version of Heavy Boxing idea.
*EDIT* Changed the title and added most of the details.
I have an interesting idea for a new way to do heavy boxing on TF2 which is very similar to Punch-Out in a way. I need someone with C++ experience for help on this.
It's basically a edited version of heavy boxing, but it can be used for bets, similarly to Spycrabbing. First off, the players can only be Heavies for obvious reasons, but have to use the K.G.B. and nothing else since it's it doesn't change health, damage intake, etc. Plus, the slower firing speed is realistic. Next, the boxers have increased health, to maybe 1650 HP, since 5 punches will kill a normal heavy. The reason I thought 1650 is because on the NES version of Punch-Out, Mr. Sandman went down for the first time with 25 punches. The KGB taunt comes from Mr. Sandman, so I thought that'd be a nice reference.
This is when it changes a bit. If a Heavy does the KGB taunt, it does about 260 damage per uppercut, but the taunt is hard to land, but if the other Heavy hits him during the taunt, he will get a free Crit punch, kind of like the Star Punch from Punch-Out.
When one Heavy gets killed, he has 10 seconds (not including respawn time) to get back into the ring, or it is a KO and he loses. The other Heavy cannot be healed during this time. If the Heavy comes back into the ring, his health is lower than before. If a Heavy is killed a second time, he will have 10 seconds to get back to the ring as before, however, he comes back with even lower health. If killed a third time, that is a Technical Knock-Out, and he loses.