I've been trying to get better with the Ambassador lately and practicing on tr_walkway has made me realise something I haven't thought about in a long: Hitboxes need to be fixedy.
I know I might be beating a dead horse, but with Valve's recent decisions to remove jumping from snipers right after they shoot, the now-reverted (but still fondly remembered) sticky launcher nerf and the other little tweeks to things most people probably didn't even think of as broken that have been going on recently, maybe enough talk about this (or other issues) might get them to do something about it.
I mean, it seems reasonable that when shooting at the head of a character from any angle besides straight on, I should still be able to get a headshot without feeling like I have to shoot at the air around the character's head, back and shoulders and hope something happens. If nothing else, it would be nice not to be taunted by the bullet wounds of shots that should have landed.
I'll grant that, for most classes and most weapons, the hitboxes are generally close enough; but, with classes and weapons that require some more serious accuracy, the approximate relationship between the model and hitbox makes playing feel unintuitive.
Also, off the top of my head, a list of other things that I think should be looked at:
- Not having a command to display hitboxes in real time anymore (at least for local games) - Hit detection for crits on the Market Gardener - The Machina's damage bonus not only applying to headshots/penetration shots - Melee range for various weapons and how their models reflect them - Volume/Audible range for the non-DR watches - The Mantreads being next-to-useless - The Spycicle not stopping you from making noise if hit by fire without being lit up - Projectile/Hitscan weapons not using the same hitboxes (if that possible to fix/change) - The Phlogistonator - Sticky bombs not needing to be stuck to something to do full damage - Attacking through spawn gates working again (under certain circumstances) - So on and so forth...
I guess I'll leave it at that. If anyone else wants to weigh in or talk about things they want fixed, feel free. I'm not saying I'm absolutley right or anything, this is just what I've noticed and thought was less than fantastic. Sorry for the wall of text.
TL;DR: TF2 is how old now? Yet, we still seem to have issues with fairly basic things while stuff no one really cares about (or wanted changed in the first place) is changed and "fixed."