Con (Banned) May 13 @ 2:45pm
Is Vaccinator OP?
I kind of think it's really OP.
Well, I was playing as a survival solly.
The vaccinator medic completely shut me and another heavy down where the rage didn't even matter at all.

Idk, is it really that bad?
Showing 1-15 of 16 comments
< >
Fino May 13 @ 2:54pm 
No,the Vaccinator is actually a very good medi-gun,it simply requires more skill from the Medic using it,hence,its less likelly you will see somebody use it well,or at all.
Last edited by Fino; May 13 @ 2:54pm
Zecora (Banned) May 13 @ 2:57pm 
It works well as a restsnce medigun but if there are sentries I prefer stock.
Before someone says it: the reason why vaccinator is banned in competitive is because it's such a huge counter to kritz. If the enemy medic is not running kritzkreig it's generally subpar.

The thing with the vacc is that it's counterable. It seems like it counters things and really it does, assuming that the enemy team doesn't know how to deal with it. If you wait for a competent teammate that's using a different damagetype than you to run up for a pick, you can do your damage at the same time and force the medic in a position where he can't defend against both. Against at least two competent players with at least one knowing to not go solo, the vacc really suffers compared to the alternatives.

As well, the vacc has very little pushing power. You can get a quick uber and a quick push but it can't act as the push like uber, kritz, or even quick-fix do, it can only be a support to it. Your team needs to be already pushing fairly well enough to not get immediately destroyed while using the vacc, instead of "yeah we have two less people up but we have full kritz let's go wreck them".

Assuming there's not 12 soldiers on the other team, It's good for defence if your team already has a medic (to help deal with the lower build rate) or a fair share of well placed dispensers but really that's where its validity ends for the most part. Most other situations you'd be better off using another medigun.
Con (Banned) May 13 @ 3:50pm 
Originally posted by I play osu so must be good scout:
Before someone says it: the reason why vaccinator is banned in competitive is because it's such a huge counter to kritz. If the enemy medic is not running kritzkreig it's generally subpar.

The thing with the vacc is that it's counterable. It seems like it counters things and really it does, assuming that the enemy team doesn't know how to deal with it. If you wait for a competent teammate that's using a different damagetype than you to run up for a pick, you can do your damage at the same time and force the medic in a position where he can't defend against both. Against at least two competent players with at least one knowing to not go solo, the vacc really suffers compared to the alternatives.

As well, the vacc has very little pushing power. You can get a quick uber and a quick push but it can't act as the push like uber, kritz, or even quick-fix do, it can only be a support to it. Your team needs to be already pushing fairly well enough to not get immediately destroyed while using the vacc, instead of "yeah we have two less people up but we have full kritz let's go wreck them".

Assuming there's not 12 soldiers on the other team, It's good for defence if your team already has a medic (to help deal with the lower build rate) or a fair share of well placed dispensers but really that's where its validity ends for the most part. Most other situations you'd be better off using another medigun.
I see.
I tried using the Beggar's Bazooka and that actually got him.
Snorlax May 13 @ 4:22pm 
What I find funny is that the Vac was built for MvM, but it is easily outshined by the damage cappacity and quick uber of the Kritzkrieg, and the quick healing (and reviving) power of the Quick fix.
Gordon Freepan May 13 @ 4:39pm 
With the vaccinator, to do well, you have to know who to pocket, what resistance to use when, when to uber and how many ubers to use, and all of the normal medic things. You also have to be very fast at switching to the correct resistance, and your pocket needs to be aware enough to help you out if, say, a pyro comes up behind you while the pocket's killing a heavy, so you have bullet resist on.
Fino May 13 @ 6:01pm 
Originally posted by Bro-Ccoli:
What I find funny is that the Vac was built for MvM, but it is easily outshined by the damage cappacity and quick uber of the Kritzkrieg, and the quick healing (and reviving) power of the Quick fix.

Hmm?Where/when has it been said it was made for MvM?
Sassy Salarian May 13 @ 6:08pm 
It'd be nice to see something counter heavily against a delusional guy with a black rocket propelled dialysis machine and Narnia on his back, so hey, I'm totally pro-vaccinator if they think it's op.
Jean Kirschtein May 13 @ 6:08pm 
Originally posted by Fino:
Originally posted by Bro-Ccoli:
What I find funny is that the Vac was built for MvM, but it is easily outshined by the damage cappacity and quick uber of the Kritzkrieg, and the quick healing (and reviving) power of the Quick fix.

Hmm?Where/when has it been said it was made for MvM?
Twas part of the Mecha Update, a major update for MvM.
MA☝Omgwtfbbqstfu™ May 13 @ 6:10pm 
Isn't the vacc damage type switch just a cycle?
Can you bind certain keys to switch to X damage resistance? Otherwise it just seems a pain to use. If it could use something like a left 4 dead radial menu to switch that would be nice as well. Hell radial menus should have been implimented for voice commands in tf2 regardless.
Originally posted by MA☝Omgwtfbbqstfu™:
Isn't the vacc damage type switch just a cycle?
Can you bind certain keys to switch to X damage resistance? Otherwise it just seems a pain to use. If it could use something like a left 4 dead radial menu to switch that would be nice as well. Hell radial menus should have been implimented for voice commands in tf2 regardless.
Sort of. It uses a +command to change so you need to either use wait commands or use alias-states (for lack of a better name) and your binds twice.

It's not the most pleasant interface.
MashpitSquared May 13 @ 6:18pm 
Originally posted by MA☝Omgwtfbbqstfu™:
Isn't the vacc damage type switch just a cycle?
Can you bind certain keys to switch to X damage resistance? Otherwise it just seems a pain to use. If it could use something like a left 4 dead radial menu to switch that would be nice as well. Hell radial menus should have been implimented for voice commands in tf2 regardless.

I like spamming the jeer voice command at my enemies while I shoot their face off, thank you very much.
Also, Vaccinator really shines at the hands of a Medic with good situational awareness and the ability to control push and retreats well (Not overextending or running away by self), but it comes at the cost of losing that 8 seconds of gamechanging awesomeness. Sure, you can be nearly invulnerable to bullets, but all classes have a melee weapon, and explosive weaponry are the preferred weapon of two of some of the best Medic annhilators. Also, without that uber, less organized (Read: Every pub team) teams will be at a loss to whether they should start pushing or not, etc etc. Not to mention that Sollybomb + Scout cleanup is one of the more popular methods of starting a push in competitive, and you can only resist one of those damage types at once.
Walrus on LSD May 13 @ 6:24pm 
Stock and Kritz will always be better for ubers, and QF will always be better at healing. Though Vacc is pretty good at shutting down Buff Banner/Kritz charges.
100% Recycled Awesome May 13 @ 7:22pm 
Meh. If the krits medic simply switches from a soldier to a heavy and then back, virtually all vaccinator medics aren't going to be able to switch faster and you'll get them. You sacrifice part of the krits time, but you still end up on top. It would be better for the other medic to go uber.

The vaccinator is my last choice of mediguns.
Senator Lugia May 13 @ 8:37pm 
All I know is that when I'm sniping, the buggers are the bane of my existence.
Showing 1-15 of 16 comments
< >
Per page: 15 30 50
Date Posted: May 13 @ 2:45pm
Posts: 16